Aller au contenu

Photo

Stop voicing the main hero please.


  • Veuillez vous connecter pour répondre
572 réponses à ce sujet

#26
InfinitePaths

InfinitePaths
  • Members
  • 1 432 messages

It started in Mass Effect.And now every BW game they voicing the hero.

But in old games like DAO and others we had only text and it was great.

I would like to place a request to return to that.Please.

 

The world moved on.

 

 

 

Keep up.

 

A big gaming company won't make a bad-non profit decision because of your nostalgia.


  • MillKill, ManOfSteel, Sunegami et 4 autres aiment ceci

#27
Will-o'-wisp

Will-o'-wisp
  • Members
  • 437 messages

I think both Options are fine. I liked my Wardens just as much as my Hawks and I don't feel like any of them had less personality because they weren't voiced. Sure it's nicer to have your character interact with your party members, but there are some problems that a voiceless protagonist wouldn't have. The paraphrasing problem and the limited voices for example. I currently have a female elven inquisitor in mind, but the british voice sounds too harsh and the american one probably too deep to really fit her - if she was voiceless I'd have the perfect voice for her in my head.


  • abnocte aime ceci

#28
Little Princess Peach

Little Princess Peach
  • Members
  • 3 445 messages

I'm glad the main protag has voice. I cannot stand "dead" protagonists, they have no personality. Nothing.

my god what's happend to gamers these days what's wrong with role playing


  • abnocte, Stronglav, budzai et 2 autres aiment ceci

#29
NoForgiveness

NoForgiveness
  • Members
  • 2 538 messages
I really don't get why people care for voiceless PCs. The ability to choose exactly what your character says will probably never happen. Voiced or not the lines are still going to be written by someone else. Having a voice just makes your character seem less like a zombie and more like a person.
  • 1deadsoul, Elite Midget, sereture et 7 autres aiment ceci

#30
X Equestris

X Equestris
  • Members
  • 2 521 messages

my god what's happend to gamers these days what's wrong with role playing


It's kind of hard to role play when your Warden's response to everything is a dead stare and an expressionless face, especially when every other character is more dynamic.
  • SolVita, 1deadsoul, Exile Isan et 12 autres aiment ceci

#31
thats1evildude

thats1evildude
  • Members
  • 10 976 messages

Having re-played DAO and DA2 recently, I still prefer the latter's approach. I didn't think I would, but I do.



#32
Little Princess Peach

Little Princess Peach
  • Members
  • 3 445 messages

It's kind of hard to role play when your Warden's response to everything is a dead stare and an expressionless face, especially when every other character is more dynamic.

so you rather have a Hawke 2.o where when you pick a line he/she says something completly diffrent from what that one lines says?


  • Ryriena aime ceci

#33
Stronglav

Stronglav
  • Members
  • 435 messages

My point is when we had text only it would allow in the game so much more to say.

For example DAO:Five or six choices of phrases.Mass Effect:only three.

I understand that voice files take more place and because of that quality of dialogues suffer.


  • Lady Luminous aime ceci

#34
Will-o'-wisp

Will-o'-wisp
  • Members
  • 437 messages

It's kind of hard to role play when your Warden's response to everything is a dead stare and an expressionless face, especially when every other character is more dynamic.


The "blank paper" look on the PCs face makes it way easier to make up his actual reaction than the display of a predetermined emotion and tone imo.
  • abnocte et budzai aiment ceci

#35
thats1evildude

thats1evildude
  • Members
  • 10 976 messages

The "blank paper" look on the PCs face makes it way easier to make up his actual reaction than the display of a predetermined emotion and tone imo.

 

Which is useless for people who pretend their character is a separate entity from themselves. Hawke is not me; he is the puppet I guide through the game world. I would prefer to see the character's reaction than imagine one of my own.


  • Hiemoth, 1deadsoul, NightTrauma et 4 autres aiment ceci

#36
X Equestris

X Equestris
  • Members
  • 2 521 messages

so you rather have a Hawke 2.o where when you pick a line he/she says something completly diffrent from what that one lines says?


Considering that the dialogue wheel is being revamped, I doubt that will be happening. And yes, I would prefer that over a protagonist who has the expressiveness of a mannequin.
  • 1deadsoul, Aolbain, NightTrauma et 4 autres aiment ceci

#37
Will-o'-wisp

Will-o'-wisp
  • Members
  • 437 messages

Which is useless for people who imagine the character as a separate entity from themselves. I would prefer to see the character's reaction than imagine one of my own.


I just like to have as much control over my character as possible. As long as my PC's personality is a product of my Fantasy instead of a given parameter (which is the case for most people who like to play roleplaying games I believe) the blank stare is actually better suited for getting the character "right". At least that's a slight negative about voiced protagonists for me. If you see the inquisitor as a character that bioware created and that you can influence in terms of personality you really wouldn't have much use for a voiceless Protagonist, I guess you're right there.

#38
dutch_gamer

dutch_gamer
  • Members
  • 717 messages

My point is when we had text only it would allow in the game so much more to say.
For example DAO:Five or six choices of phrases.Mass Effect:only three.
I understand that voice files take more place and because of that quality of dialogues suffer.

I really doubt the diminished choice has got anything to do with the size of the voice files and more with the cost of voice overs.

In my opinion your point isn't really about quality if it is about having more choices but it is instead about quantity. You don't need more choice to increase the quality but simply better writing.

Anyway, if I were given the choice I always prefer VO over a telepathic PC.
  • 1deadsoul, NightTrauma, Vixzer et 1 autre aiment ceci

#39
In Exile

In Exile
  • Members
  • 28 738 messages

so you rather have a Hawke 2.o where when you pick a line he/she says something completly diffrent from what that one lines says?


That's no different than the unpredictable reactions to ambiguous dialogue without VO, because you get insufficient cues as to how the writer read in tone and body language.

This fantasy that RPGs were designed to allow people to read in tone has no connection to the design reality. Well written silent dialogue is infused with personality - just look at P:ST or VtM:B
  • 1deadsoul, AlanC9, Lilaeth et 2 autres aiment ceci

#40
In Exile

In Exile
  • Members
  • 28 738 messages

I just like to have as much control over my character as possible. As long as my PC's personality is a product of my Fantasy instead of a given parameter (which is the case for most people who like to play roleplaying games I believe) the blank stare is actually better suited for getting the character "right". At least that's a slight negative about voiced protagonists for me. If you see the inquisitor as a character that bioware created and that you can influence in terms of personality you really wouldn't have much use for a voiceless Protagonist, I guess you're right there.


The only characters I can see as " mine" are characters who give me enough information to RP right. And silent VO in Bioware games doesn't do that because dialogue is unpredictable and confusing, where dialogue has a very clear and specific meaning kept in total bidding from the playe .

#41
WildOrchid

WildOrchid
  • Members
  • 7 251 messages

my god what's happend to gamers these days what's wrong with role playing

 

We still roleplay with a voiced protag. :mellow:


  • SolVita, 1deadsoul, NightTrauma et 8 autres aiment ceci

#42
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 090 messages

Mass Effect is actually an older game than DA:O. Also, this ship has sailed.

Never surrender!

#43
Will-o'-wisp

Will-o'-wisp
  • Members
  • 437 messages

The only characters I can see as " mine" are characters who give me enough information to RP right. And silent VO in Bioware games doesn't do that because dialogue is unpredictable and confusing, where dialogue has a very clear and specific meaning kept in total bidding from the playe .


I think paraphrases are way more unpredictable and confusing than the full lines we got in Origins. Though I'm unsure if I uderstood correctly what you mean by "giving you enough Information to RP" - you're saying that the writers had specific emotions and tone in mind that you dont know when choosing the written lines, right?

#44
tmp7704

tmp7704
  • Members
  • 11 156 messages

Are you mad?! Sorry to be so vocal about this but... I don't remember a single thing my Warden said. She was a cute elf with big sad eyes, but lack of voice made her into a shell. A very pretty, but boring shell, which I wasn't even sorry to part with. Now Hawke and Shepard on the other hand... I quote those people and my emotional investment in them is a whole lot bigger, one of the reasons being that they had a voice. Voices are needed, however little dialog options they give, I would choose voiced over voiceless any day.

I can't remember a single thing my Hawke said. And the only thing I really, vaguely remember from my Shepard isn't even actual lines, but the cringe-worthy tone used to deliver lines when talking with Jacob in ME2.

Clearly that means that yes, I'm mad because how could I not get more emotionally invested in characters simply because they voiced out their unmemorable lines.

#45
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 090 messages

That's no different than the unpredictable reactions to ambiguous dialogue without VO, because you get insufficient cues as to how the writer read in tone and body language.

It's vastly different, because one resembles how real world conversations work, and the other doesn't.

This fantasy that RPGs were designed to allow people to read in tone has no connection to the design reality. Well written silent dialogue is infused with personality - just look at P:ST or VtM:B

I would argue that this makes them poorly written.
  • Will-o'-wisp et Sunegami aiment ceci

#46
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 090 messages

I think paraphrases are way more unpredictable and confusing than the full lines we got in Origins. Though I'm unsure if I uderstood correctly what you mean by "giving you enough Information to RP" - you're saying that the writers had specific emotions and tone in mind that you dont know when choosing the written lines, right?

They've explicitly said they did.

But that doesn't matter. The writer's intent dies the instant the words hit the page.

#47
tmp7704

tmp7704
  • Members
  • 11 156 messages

The only characters I can see as " mine" are characters who give me enough information to RP right. And silent VO in Bioware games doesn't do that because dialogue is unpredictable and confusing, where dialogue has a very clear and specific meaning kept in total bidding from the playe .

I disagree; BioWare dialogue pretty much always broke down into the nice/harsh/investigation lines (with occasional joke option thrown in), something David Gaider and others tend to point out whenever this topic pops up. As such, I never found it any more unpredictable or confusing than the voiced version -- when you have the dialogue provided verbatim and the intended tone is easy to infer the room for confusion is minimal.

#48
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 090 messages

I really don't get why people care for voiceless PCs. The ability to choose exactly what your character says will probably never happen.

It's exactly how DAO and KotOR and NWN and BG worked. The player gets to choose exactly what the PC says. We're choosing from a finite list, but we're choosing.

And that's what I want. I don't care if the PC is voiced as long as I actually get to control him. But in ME and DA2, I didn't. He acted without my direct input (this happened a bit in cutscenes in DAO and KotOR as well).

We cannot be said to be choosing Hawke's words because we're not allowed to see the options. Choosing blindly is not choice - it is guesswork.
  • abnocte aime ceci

#49
Savvie

Savvie
  • Members
  • 448 messages

I have to disagree, I have grown to much prefer the voiced protagonist over a silent one.


  • happy_daiz, Sunegami et Vixzer aiment ceci

#50
Vixzer

Vixzer
  • Members
  • 57 messages

Mass Effect is actually an older game than DA:O. Also, this ship has sailed. 

I am glad it has, one of the main points of DA:O I did not like was exactly the lack of Voice over for my hero, it lost character/personality because of the fact that she/he had no voice... in my opinion at least :P


  • Phnx, 1deadsoul, s-jay2676 et 1 autre aiment ceci