Who's rewriting NPC reactions? I'm certainly not. I'm just not willing to draw unsubstantiated conclusions about the causes of those reactions.
I...didn't attribute that to you?
Granted. I don't see that as relevant, however, given that I could happily roleplay in the keyword based dialogue systems from 30 years ago. If NAME, JOB, and HEAL are enough for me to roleplay, then I don't need to see the faces or hear the voices.
That's nice. It doesn't have very much to do with what I said, or with the person to whom I was talking, but it's nice. Good for you.
No they are not. If they were, you could point to them. You could show them to people.
But you can't do that. Therefore, they're not demonstrably there.
Which is also not a standard of "demonstrably" you can apply to a voiceover. So what's your complaint?
And, again, why are you arguing with what I said in response to somebody else as though my post was directed at you?
I don't listen to myself speak in the real world, so having to do it in the game (to find out what I've said) is entirely unlike how I think speech should work.
I should know what I'm going to say before I say it, not after. I should know why I'm saying it in advance, not try to figure it out in retrospect. That's my problem with the voice+paraphrase so far: I can't tell what my character is going to say or why until it's too late. As such, I'm not the one decide what she'll say. I can't have her avoid saying things I don't want her to say. I can't tell whether she's going to be nice the people. I can't tell whether she's going to be angry.
And those should always be my choice. Those choices should never be made for me. I know I'll have to choose from a finite list, but I should get to choose.
And DA2 didn't let me choose. ME2 didn't let me choose.
Really, choosing from a finite list is largely how real world conversations work for me, as well. I come up with something to say, and then I come up with something else to say, and then maybe something else, and when I find one I like I go with it. Or I might retreat to one I'd previously passed. I never just say teh first thing that pops into my mind - that would be crazy. So I find choosing from a finite list very natural.
But I should get to choose. Guessing isn't choosing.
I fail to see how this criticism of voiced protagonist + paraphrased line prompts doesn't also apply to unvoiced protagonist + any kind of line prompts.
But then again, you apply an
JWvonGoethe commented that he could not understand how anybody could argue a certain point of view about personal gaming experience. I provided a foundational argument in favor of a very similar point of view to the one he was describing. That's it. I didn't sign up for a quote war pitting your preferences against mine.





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