Stop voicing the main hero please.
#176
Posté 11 octobre 2014 - 11:36
#177
Posté 12 octobre 2014 - 12:29
You're totally wrong about ME1s marketing. It was entirely about giving you your own character. Even the paraphrase was justified on the basis of putting you in the characters shoes - in this case being about that situation where what you think isn't exactly what you say.
It is one thing to simply say "you are totally wrong" and another thing to have evidence to back up your statement. What you've typed was just your 'opinion' and nothing more.
#178
Posté 12 octobre 2014 - 12:34
The only thing I will say is that if we didn't have voiced toons, we would've missed out on this gem...
- Lord Bolton aime ceci
#179
Posté 12 octobre 2014 - 03:29
I used to feel that way. But while both approaches have their own limitations, at the end of the day I prefer the limitations of voiced protags over the limitations of unvoiced protags. I prefer my characters to be more emotive through facial expressions and tone, which increases the overall cinematic quality. You can't really do that with mute, expressionless protags.
Neither approach is without certain drawbacks, but I definitely prefer the direction Bioware has gone in.
I prefer my characters to be less emotive through facial expressions, and I like to control the tone directly.
If the voice let me do that (and it theoretically could), I would have no objection to the voice at all.
I don't want my character to do things I didn't choose. Facial expressions are a thing. Tone is a thing. I want to control those.
#180
Guest_TrillClinton_*
Posté 12 octobre 2014 - 03:34
Guest_TrillClinton_*
This is bioware's design, cinematics are heavily incorporated. Silent dialogue adds a disconnect
- ahtf aime ceci
#181
Posté 12 octobre 2014 - 03:43
It is one thing to simply say "you are totally wrong" and another thing to have evidence to back up your statement. What you've typed was just your 'opinion' and nothing else.
Do you want me to track down media that's over 10 years old?
You can believe me or not, but it's not an opinion. I'm making a statement of fact. I'm either wrong, right or lying.
#182
Posté 12 octobre 2014 - 03:49
[cue silent response]

- happy_daiz aime ceci
#183
Posté 12 octobre 2014 - 04:02
For what's worth you can punch Lady Isolde's lights out in DA:O as one of ways how to handle the problem with Connor. Similarly, a number of times you get dialogue options "*Attack the person you speak with*" and selecting that before the person is done playing their VO effectively interrupts them and enters combat.If we remove the voice, there would be no more punching reporters, or taking a potshot at someone in the middle of their monologue, or interupting someone's bs. Granted Bioware's only done that in the last two ME games, but they wouldn't be possible without protagonist VO. At least, not in the way Bioware did them.
Having the silent protagonist didn't prevent BioWare from allowing that, which pretty much demonstrates this assertion how it wouldn't be possible with one.. to be false. There may be some minor differences in implementation, but that's due to ME having the interrupt system which the previous DA games lacked.
#184
Posté 12 octobre 2014 - 05:35
Maker, please no. The voiced protagonist adds so much more depth and characterization. I personally have always found it incredibly jarring when the protagonist isn't voiced and the rest of the game is and was so glad when they switched to a voiced protagonist. But hey thats just my two cents.
- ahtf et Lord Bolton aiment ceci
#185
Posté 12 octobre 2014 - 06:04
This is bioware's design, cinematics are heavily incorporated. Silent dialogue adds a disconnect
Which demonstrates neatly what a bad idea the cinematics are.
- Moirnelithe aime ceci
#186
Posté 12 octobre 2014 - 06:17
#187
Guest_TrillClinton_*
Posté 12 octobre 2014 - 06:19
Guest_TrillClinton_*
Which demonstrates neatly what a bad idea the cinematics are.
Not entirely, it depends on the type if game that is creaTed. Are cinematic limiting and hard to execute? Yes.
On the flip side, cinematic can add a solid layer of cinematography techniques used in gaming. One thing that is always certain is that when you design a 3 dimensional game, there will always be a camera. Cinematics and 3d is loosely coupled so it can be used amazingly or be more of a burden
#188
Posté 12 octobre 2014 - 06:24
Not entirely, it depends on the type if game that is creaTed. Are cinematic limiting and hard to execute? Yes.
On the flip side, cinematic can add a solid layer of cinematography techniques used in gaming. One thing that is always certain is that when you design a 3 dimensional game, there will always be a camera. Cinematics and 3d is loosely coupled so it can be used amazingly or be more of a burden
I think the player should always control the camera. All the cinematics do is get in the way.
#189
Posté 12 octobre 2014 - 06:30
With an unvoiced Warden, I insult Alistair, he takes it as a joke and then I am unable to correct his misunderstanding.
I don't think it's possible to know that Alistair misinterpreted it. And I don't think I'd care if he did.
When I say something to Alistair, I do so because that's what I want to say to him. I want him to be exposed to this remark. What he does with it I can't control, so I don't care about it.
All I need to control is what my character does. And for that, the voice doesn't let me do that as well as the silent protagonist does.
- Remmirath aime ceci
#190
Posté 12 octobre 2014 - 06:34
Thought voiced protags were weird when I first played Mass Effect.
Now I find playing DA:O weird for the lack of it.
I do not support this motion.
I agree with this. I'm replaying DAO and it feels weird now, after 3 mass affect games and DA II. Even swtor characters have voice acting.
#191
Guest_TrillClinton_*
Posté 12 octobre 2014 - 06:35
Guest_TrillClinton_*
I think the player should always control the camera. All the cinematics do is get in the way.
Then again, it depends on the game. Not to mention they are different modes and settings for this camera. A camera in dialogue vs camera in combat.
The camera has different techniques that can be used to enhance the effectiveness of a scene. Close ups, establishing shots, the whole mounty. If bioware were making a game that didn't borrow so much from cinematography, their design would be flawed but for this design it fits well.
I would have to question their resource utilization though
#192
Posté 12 octobre 2014 - 07:12
With an unvoiced Warden, I insult Alistair, he takes it as a joke and then I am unable to correct him
I don't think it's possible to know that Alistair misinterpreted it. And I don't think I'd care if he did.
When I say something to Alistair, I do so because that's what I want to say to him. I want him to be exposed to this remark. What he does with it I can't control, so I don't care about it.
All I need to control is what my character does. And for that, the voice doesn't let me do that as well as the silent protagonist does.
I know, I just posted several hundred words over 2+ pages making a similar point - I think you might have taken my sentence out of context a bit!
#193
Posté 12 octobre 2014 - 07:21
I'm well aware of how cinematography works, but I don't think it works in a game because the designers don't control the audience's point of view. If there's a scene wherein the PC is convinced that the seneschal in the background is the real threat, BioWare using camera tricks to focus on different characters in that scene can o ly even have a negative impact.The camera has different techniques that can be used to enhance the effectiveness of a scene.
#194
Posté 12 octobre 2014 - 07:22
i have a solution for this; people who want silence turn off dialogue volume people who want voices turn it up. boom. problem solved.
- LD Little Dragon et Lord Bolton aiment ceci
#195
Posté 12 octobre 2014 - 08:10
Are you mad?! Sorry to be so vocal about this but... I don't remember a single thing my Warden said. She was a cute elf with big sad eyes, but lack of voice made her into a shell. A very pretty, but boring shell, which I wasn't even sorry to part with. Now Hawke and Shepard on the other hand... I quote those people and my emotional investment in them is a whole lot bigger, one of the reasons being that they had a voice. Voices are needed, however little dialog options they give, I would choose voiced over voiceless any day.
I wanted to say. I agree. I find myself quoting those I hear more than read as well.
#196
Posté 12 octobre 2014 - 08:29
I'll just add a real quick: 'Hell NO!!!' may there never be another mute, sterile, no personality player character in any game ever.
ps conversation wheel is an awesome mechanic ![]()
#197
Posté 12 octobre 2014 - 09:00
Do you want me to track down media that's over 10 years old?
You can believe me or not, but it's not an opinion. I'm making a statement of fact. I'm either wrong, right or lying.
Again, until you have proof to back up what you've typed, what you've typed is just 'your opinion and speculation'. Anyways this is pointless, I see that neither one of us is going to convince each other so there is no point for me to reply to this post thread any longer.
#198
Posté 12 octobre 2014 - 09:21
You can't head-canon the tone of a line a writer wrote to be a specific thing. You can imagine it but it's not necessarily true to your imagination.
What? How can something not be true in my imagination? unless I imagine it is a lie?
As I see it, just like players create different realities in each play-through, for example Kaidan/Ashley survival, writers are creating "their play-through" when writing the game. And just like Kaidan surviving in one of my play-through does not override other players decisions, when I choose a line to be sarcastic it is irrelevant what the writer imagined it was.
So no, my imagination wasn't wrong, neither was the writer. We just happened to use the same thing with different with different purposes.
And that's a good thing, we are not Borg...
#199
Posté 12 octobre 2014 - 10:01
They won't stop, so you can keep on flailing around.
#200
Posté 12 octobre 2014 - 10:03
I think it'd be cool if you could click in options if you want your char to be voiced or not, then everyone's happy, other than that, I AM A VOICE PROTOGANIST FAN so I think its great they have putted more personality to the protoganist. Especialy funny decisions... Like in DA2 lol





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