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Stop voicing the main hero please.


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#201
abnocte

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@Op Bioware has clearly stated that the current direction is making their games more cinematic and that the voiced protagonist is part of that approach.

 

 

That said I prefer a silent protagonist, but after a while I have concluded that the problem is not the voice in itself, but the way the dialogue options are presented to me with the voiced protagonist. I need, I want the full text, I can not make decisions based on the paraphrase and a icon alone.

 

Looks like Inquisition will include some wheel upgrades that look interesting, so I just hope the keep evolving it and finally they gave us the option to peek at the full text ( they already have the mechanism implemented... )


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#202
In Exile

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Again, until you have proof to back up what you've typed, what you've typed is just 'your opinion and speculation'. Anyways this is pointless, I see that neither one of us is going to convince each other so there is no point for me to reply to this post thread any longer.

 

No. It's time to teach you what words mean in the English language:

 

Fact: fact (derived from the Latin factum, see below) is something that has really occurred or is actually the case (http://en.wikipedia....rg/wiki/Fact). 

Opinion: [A]n opinion is a judgment, viewpoint, or statement about matters commonly considered to be subjective, i.e. based on that which is less than absolutely certain, and is the result of emotion or interpretation of facts. What distinguishes fact from opinion is that facts are verifiable, i.e. can be objectively proven to have occurred. An example is: "America was involved in the Vietnam War" versus "America was right to get involved in the Vietnam War" (http://en.wikipedia.org/wiki/Opinion). 

 

A statement about how Mass Effect was actually marketed is not a statement of opinion, it is a statement of fact. The presence or absence of proof does not make something go from an opinion to a fact. 


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#203
Natarsi

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While I don't mind either way, I do admit I've gotten used to voiced MCs in my Bioware games.
Also good VAs like the one's who did the Shepards, really gave the character more personality. I loved how much 'power' there was in the way they spoke at times. It is an experience that only a voiced MC can give you. Even if the words are the same written, the words properly spoken always contain more power in the way of transfering emotions.



#204
SpiritMuse

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No. It's time to teach you what words mean in the English language:
 
Fact: fact (derived from the Latin factum, see below) is something that has really occurred or is actually the case (http://en.wikipedia....rg/wiki/Fact). 
Opinion: [A]n opinion is a judgment, viewpoint, or statement about matters commonly considered to be subjective, i.e. based on that which is less than absolutely certain, and is the result of emotion or interpretation of facts. What distinguishes fact from opinion is that facts are verifiable, i.e. can be objectively proven to have occurred. An example is: "America was involved in the Vietnam War" versus "America was right to get involved in the Vietnam War" (http://en.wikipedia.org/wiki/Opinion). 
 
A statement about how Mass Effect was actually marketed is not a statement of opinion, it is a statement of fact. The presence or absence of proof does not make something go from an opinion to a fact.

I'm sorry to butt in, but you're not entirely correct. It's not a matter of the difference between fact and opinion (and I think coldflame was also wrong to call it that). What you are actually doing is making a claim. And unlike facts, claims do require proof. Because even if you know it to be true, the rest of us may not. For all we know you may be wrong, or, as you said, lying.


As for the topic, I prefer voiced. In DAO I often took to actually reading my Warden's lines out loud, just so she'd have some expression of personality.
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#205
TheEternalStudent

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I prefer non-voiced PCs, it allows more dialogue options and greater interpretation of the same lines, but it does mean you lose ambient dialogue, and so your character goes through the world in mute awe or something.
Basically I see it as increased freedom under certain, constrained, conditions, versus reduced freedom but increased involvement in the world. Provided they refrain from taking to much control it's a decent trade-off, in my opinion.



#206
Autolychus

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For me personally, a voiced protagonist increases my investment in the character. Most of the Warden's lines are forgettable, but I remember a lot more of Hawke and Shepard's lines.

 

Completely agree!  Keep up the voiced main character, it makes for much better storytelling.



#207
Doominike

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Technically, both advantages of non-voiced like the Warden (more lines to pick from and seeing the full text of what they're gonna say) could be done with a voiced PC. Seeing the full text is just a matter of putting some more words on the screen, there's really no good excuse not to do it. Having more lines however is a question of budget and time since they'd need to write and record 5-7 lines per dialogue instead of 3-4



#208
Thumb Fu

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Don't stop voicing the main hero please.



#209
pinklyrium

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I grown up on these games with silent protagonists and I never had problem with it. I had great fun and my imagination worked like crazy in those old days... Now Bioware took this direction and majority of their fans accepted it and loves it. They got spoiled by it :P...me not too much I still prefer old ways but I accept this way because I still have fun with Bioware games...Good thing we will get T:ToN and PoE next year ^_^...! weee


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#210
slimgrin

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Non voiced is a joke in third person. The PC needs to be voiced.



#211
HTTP 404

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I grown up on these games with silent protagonists and I never had problem with it. I had great fun and my imagination worked like crazy in those old days... Now Bioware took this direction and majority of their fans accepted it and loves it. They got spoiled by it :P...me not too much I still prefer old ways but I accept this way because I still have fun with Bioware games...Good thing we will get T:ToN and PoE next year ^_^...! weee

 

I agree and I also grew up playing old fallout and Baldur's gate games.  I can't wait for Pillars of Eternity!

 

But I prefer voiced protagonist in these types of games since (for better or worse) it is more of a cinematic experience in comparison to older games.


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#212
In Exile

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I'm sorry to butt in, but you're not entirely correct. It's not a matter of the difference between fact and opinion (and I think coldflame was also wrong to call it that). What you are actually doing is making a claim. And unlike facts, claims do require proof. Because even if you know it to be true, the rest of us may not. For all we know you may be wrong, or, as you said, lying.


As for the topic, I prefer voiced. In DAO I often took to actually reading my Warden's lines out loud, just so she'd have some expression of personality.

 

I'm making a verifiable factual claim, yes. The claim requires proof, to the extent I intend for it to be believed. My word can constitute proof in and of itself - this is why, for example, unsubstantiated testimony is enough to ground a criminal conviction in a court of law. I could offer more proof than just my word, sure, but I didn't. 



#213
LD Little Dragon

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I prefer silent protagonists but don't really object to having voiced protagonists; half the time I cut them short anyways since I read text much faster than they talk.

 

Paraphrasing, though is a horrible, often immersion breaking, system

 

If my character is going to make a tasteless joke about boneless women flopping around in the streets I want to know that before choosing the option.


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#214
Lee80

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I don't have a problem with voiced hero/main character.  It's always been the paraphrasing that bugged me, and it doesn't seem to have gotten any better in DA:I based on the footage seen so far, sadly.  I wish we could have the text system with voiced hero.  I don't see where it'd be all that much trouble.  Same amount of dialogue, just without the horrible interface with 3 word sentences (that are often misleading).


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#215
Doominike

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I prefer silent protagonists but don't really object to having voiced protagonists; half the time I cut them short anyways since I read text much faster than they talk.

 

Paraphrasing, though is a horrible, often immersion breaking, system

 

If my character is going to make a tasteless joke about boneless women flopping around in the streets I want to know that before choosing the option.

Agreed except I thought that was hilarious



#216
Aeryn88

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I usually don't mind either way if the PC is voiced or not in a game, but with the Dragon Age and Mass Effect games I feel like having voiced PCs really adds to them. I love DA:O, but adding a voice to the PC in DAII made the PC, and conversations with NPCs, feel more alive. For me at least, this made the games more immersive.



#217
LD Little Dragon

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Agreed except I thought that was hilarious

Oh, it was, but my first playthrough I was trying for funny-but-nice Hawke.  That remark did not suit her at all.

 

Works great with crazy-pants Hawkes.



#218
Doominike

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Oh ok, understandable then. It fit me cause my social skills are abysmal



#219
RevilFox

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I don't mind a silent hero when nobody else has a voice. But if the rest of the game is voiced I HATE when the PC doesn't also have one. 

 

And I actually like the paraphrasing. I've never once had something happen that I wasn't prepared for. It's often not exactly what I'm expecting, but I've never been surprised by the tone of what happened.  And I have zero interest in reading something and then hearing the PC say the exact same thing I just read. I love the dialog system from DA2, personally.


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#220
TriedIDontKnow

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In my opinion, the only time a game should be made in which the character you play as has no voice over work, is one that you can actually type or speak your own response to. Having to pause in the middle of a conversation to read through 2 to 10 different responses breaks the immersion and feels incredibly detached. When a world is filled with deep, rich, interesting characters, you don't want the one you control to feel like a cardboard cut-out.



#221
Markus

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I prefer voiced PCs, as they help me with my immersion and enjoyment of a game, but that's just me, and I can definitely see how "silent" protagonists would be preferable to other people.  Paraphrasing, however, can definitely be a little irksome, especially in light of the "boneless women" joke.  That was just...I really wasn't expecting my Hawke to say that, and that really was just tactless and tasteless.  But funny!

 

If paraphrasing doesn't disappear, and the conversation wheel is here to stay, then perhaps Bioware could include an option during any conversation that lets you see what you'll actually be saying.  Hit Triangle, Y, or right click to see what each paraphrased option will actually be making you say.  That might be helpful, and I don't think it would be a horribly difficult thing to do.  We aren't using many of the buttons in conversation mode, anyway.


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#222
tmp7704

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Non voiced is a joke in third person. The PC needs to be voiced.

Eh, both Wasteland 2 and Divinity: Original Sin are recent games with third person camera (technically isometric but you can zoom in to pretty much regular third person view if you want) without voiced dialogues, and it works good for them. In fact, having to listen to every single line as you go through dialogues there (typical exchange can take as many as 10-15 back and forths) would be downright chore.

It may be more jarring in the games which try to be 'cinematic' with their presentation but not all third person titles go that route.

#223
Doominike

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If paraphrasing doesn't disappear, and the conversation wheel is here to stay, then perhaps Bioware could include an option during any conversation that lets you see what you'll actually be saying.  Hit Triangle, Y, or right click to see what each paraphrased option will actually be making you say.  That might be helpful, and I don't think it would be a horribly difficult thing to do.  We aren't using many of the buttons in conversation mode, anyway.

I thought there was supposed to be that in the game but I heard they apparently dropped for some reason



#224
Markus

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I thought there was supposed to be that in the game but I heard they apparently dropped for some reason

 

Really?

I mean, really, really?  An equitable solution, and they throw it away?

 

Maybe Bioware really is trying to sabotage itself.  That was foolish.


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#225
Chiramu

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It started in Mass Effect.And now every BW game they voicing the hero.

But in old games like DAO and others we had only text and it was great.

I would like to place a request to return to that.Please.

 

Go back to the 90s if you don't want voices. Games are no longer the old things you played, they are evolving. You need to evolve with your games, don't bring your games backwards.