Very well written and objective analysis. I just finished the ME trilogy and going into this I was expecting much more consistent and coherent storyline. The first game was pretty good at explaining and setting up the game world. It was a bit dry and I expected, when the game was finished, that I was done with the introduction. Going into the second game and working for Cerberus and with an AI was seriously jolting. It was communicated to Shepard that he had no kill switch attached to the implants and EDI had no control over the ship at that point. There was no reason for Shepard not to go directly to the citadel and say, "Hey captain Anderson, lets retrofit the Normandy and take Ceberus spytech out. Including the dangerous as **** AI." The Alliance had just as much interest in stopping the collectors as Cerberus had. There's no excuse for Shepard to work for them.
I think if shep did try to take the Normandy back to the Alliance right away, the entire crew that wasn't Joker and Chakwas (and possibly Ken and Gabby) probably would've thrown shep out the airlock. Also it's implied, on Cronos Station, that TIM had some kind of failsafe(s) in place that didn't work once EDI had freewill -- not control but freewill -- because when they tried she flooded their servers with seven zettabytes (sp?) of explicit images, most of which were Jeff's
Also on Cronos Station, shep herself can say, "Every instinct I had told me not to trust Cerberus, but I needed them so I played along."





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