Gonna just uncompact and comment:
For me, ME2 establishes elements of the story that I strongly dislike; mainly Cerberus retcon(s),
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We're not given enough information on Cerberus in ME1 to really call what we learn in ME2 a retcon. Cerberus in ME2 is simply expanded upon.
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the overblown importance of Shepard, and the unjustified anthropocentrism.
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Agreed.
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The net result of all of these is that it turns Mass Effect from more space opera to more generic AAA shooter, which isn't necessarily bad but the market is already full of them. And most of them are better at it than the Mass Effect series.
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Even with all of that, I still consider Mass Effect a space opera well and above most of what it out there. There is WAY too much conversation and interaction in this game for it to be considered just a generic AAA shooter. Shooting is one of the mechanics of the gameplay, but the player's judgement and interactive story is still very much front and center, even with the much criticized lessening of interactivity present in ME3.
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As for ME2 specifically the thing comes off like a sloppy reboot. At the most superficial level we're working for Cerberus, which is nothing like the group encountered in the first (which the game barely bothers to rectify);
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What's to rectify? Cerberus was barely in the first game. ME2 was free to expand upon them, or any other organization introduced in ME1 as it saw fit.
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and we're fighting a proxy war with the Collectors. who are never mentioned in the first game, are never even established to have a plan that could work (their plan wouldn't have worked even if the bits and pieces of Shepard weren't stitched back together), and are then beaten anyway in the same game they are introduced without advancing much of the plot forward (I think it's telling that more of ME2 DLC is referenced in ME3 than the actual story of ME2). Yes, the game does expand on the universe, which is the good stuff; but the the games dealing with the main Reaper plot line is often nonsensical, sometimes frustrating, and mostly pointless.
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The trilogy's plot is: the Reapers are coming; stop the Reapers. We stopped the Collectors, therefore we fought the Reapers, and put down one more of their mechanization to enact the harvest. We learned more about the Reapers during the story, and we gained a new ally in the fight (well... some of us did anyway) in the Geth. The plot has advanced.
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The final damage is taking what little of the Reapers that was established and throwing it away and making the collective governments of the galaxy into overly inept and apathetic, transforming the fight against the Reapers from an obstacle to overcome to Shepard making up for everyone's unrealistic and uninteresting shortcomings.
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*Cough* I thought it was interesting. We have the world that exists today for plenty of examples of inept leadership with unrealistic expectations. Its not exactly an implausible or unrealistic story.
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As for TIM, I don't think that's why most people dislike him.
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I don't know what people are saying NOW about him, but the argument I remember being made on this forum when then backlash was in full swing was that Control had Shepard making a choice in the Decision Chamber that the Commander had just argued against 5 minutes earlier with TIM. I don't really see that as a problem.
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People find Saren's goals sympathetic and he was actually working for a Reaper, not ostensibly opposing them. The main problem with TIM is the baggage that is Cerberus (his own actions); the organization is such a comedic mess that it makes TIM look like ME's version of Cobra Commander and the CEO of the Umbrella Corporation.
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That's just because we players are more privy to Cerberus' eff-ups than their successes. If you take the organization as a whole, it is highly effective, and able to accomplish quite a bit.
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Another problem is that the Indoctrination card is used so fast and loose that it strips him of any solid characterization and leaves him a drooling tool of the plot, so Shepard can have plenty of mooks to shoot.
I don't think indoctrination strips TIM of characterization at all. The man was ruthless in his pursuit of his goals of power and advancement of humanity. Some part of him, just like Saren, was willing and complicit in the decisions and actions that he took, even without the influence of the Reapers. In the end, he tangled with power that he could not control and became lost it. He is a tragic enemy that had to be defeated. I personally like the whole arc of his story from ME2 to ME3, but, of course, I always saw Cerberus as an organization that was an enemy that needed to be stopped.