You're absolutely right, my math was way off there.
But is it still that much of a difference? Like many have said, there doesn't seem to be that much of a difference between SoM's graphics on different consoles.
(also, not to butt in the PC-side of this debate, but as an ex-PC'er, I gladly trade reduced graphics to consistency and user-friendlier play. It's a matter of priorities and preferences - could we leave this debate at that?)
I genuinely do not know how much of a visual difference it is. I don't have experience with either or with comparisons. The thing that's more important to me is framerate, which is why I asked on the previous page if they were still at 30 FPS.
As for PC, I don't really see a debate going on. But maybe that's just me.
I do agree that graphics aren't the most important thing about DA:I, but why even introduce next-gen consoles if graphics don't matter at all. It's kind of sad that 'next-gen' is already struggling to keep up with the PC this early in the cycle.
There's a lot more to it than just visual flair. More RAM and a stronger CPU means there are more possibilities on a technical side of things--see, Assassin's Creed Unity and their 5,000 crowd NPCs (I realize that not all of them will be "alive," but it's still impressive).
And on that note, regardless of what one thinks about their resolution lock, they were able to do much more with the CPU than they would have on older consoles. So there is that.