PA's usefulness in and of itself is indeed debatable. However, the Cleave family of Feats is a must for any melee character. So since PA is a requisite, it too is a must.
I tend to "side with this opinion" for melee characters. Fighters, Barbarians, even Str based Paladins... but less so for dual welders like Rangers.
I think the gist of the "must" statement is to think of the typical module / campaign / adventure in single player mode.
I honestly cannot think of any "boss fight" (in dozens of adventures) where the boss was not surrounded by a groups of weaker underlings. If not directly summoned during the boss fight then it was a small prelim melee just before the boss walks into the local dungeon to orate about his her evilness and your inconvenience.
The Cleave and Great Cleave allows the melee character a slew of additional attacks and efficiently kills off the chafe before the last stand. Wizards use area effect spells for this purpose; my melee builds use Great Cleave.
Someone asked about usefulness in SoZ. I say yes. Think of all those "caravan attack encounters". Run your melee type into the orcs, bandits, whatever and watch your Great Cleave get you a number of extra kills off your first critical.
Dual wielders as pointed out get the extra off hand attack and thus I would be less prone to invest in PA / Cleave / IPA / GC ; I think I might prefer to invest in all the Improved 2 weapon feats and then 2 weapon defence.
Above all its an opinion; but you can build effective melee types with or without. It becomes either style or roleplay choice.





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