The only change I'm even a little bit apprehensive about is the removal of attribute point allocation on level ups. And that's mostly down to not seeing any sort of replacement or reimagining like I have for the other big changes to gameplay. I mean sure, you can increase attributes by choosing skills and equipping gear, but I could do that in DAO and DA2 as well, in addition to distributing the points I gained on a level up. Now, this is far from a dealbreaker for me, and in the end I doubt I'll even miss it that much as I play plenty of RPGs that do not have manual attribute allocation. And if it means I no longer need to keep dumping my rogues points into cunning just to be able to open chests, then I'm mostly in favour of it.
What is your perspective on the changes? Share your opinion here.
#76
Posté 11 octobre 2014 - 09:48
#77
Posté 11 octobre 2014 - 09:54
Story: I won't know until I know the story
Character Creation: I'm thrilled to see the return of dwarf and elf characters, and the addition of the Qunari. Hair textures don't bother me.
Companions: So far they look like an interesting bunch to get to know. That some people think they're ugly baffles me to no end. I see nothing wrong with their appearances.
Combat: I'm not at all bothered by the new system, I think it will be interesting to adapt to the restrictions, force me down new more carefully chosen avenues of play.
I'm also quite keen to start working on Skyhold and judging my enemies from my throne room
- NightTrauma, Vox Draco, phantomrachie et 1 autre aiment ceci
#78
Posté 11 octobre 2014 - 09:55
#79
Posté 11 octobre 2014 - 09:56
Who is this "we"?
I think I understand why you make this comment. But it's maybe not as relevant that there exists people who like DA2, as if there are enough people who like DA2, to pay for it? Which there wasn't. Most of the people who purchased DA2 only did so because of DA:O, and where very angry about it afterwards. So, the people who like DA2 won't be enough to pay for development of the much larger DA:I, either.
"we" is obviously the group of people who didn't like DA2, but possible could be enough to pay for DA:I. I count myself to that group, thus "we".
#80
Posté 11 octobre 2014 - 09:59
I'm open to the changes, and I don't want to make judgments just yet because I haven't played the game and so can't form a holistic opinion.
The only thing I will say is that I'm a little apprehensive about the combat. Firstly, certain mechanics (e.g. only 8 abilities, inability to change weapon during combat, no healing spells, only 8 health potions, focus-based abilities, health only regenerates to a certain point) seem vastly different from anything we've seen before in DAO or DA2, which seems like a very drastic step away from the things I loved in both games. Secondly, it seems to force the player to approach combat in a very specific manner - a manner which I am not very good at. It is all well and good the Devs saying that any player can breeze through on Casual, but they haven't seen how I play. I'm awful. ![]()
#81
Posté 11 octobre 2014 - 10:22
While I didn't expect something great from BioWare after DA2 and ME3 ending, Im not dissapoitment so far. I think it could be nice game for my Xbone.
Im not worry about lack of healing magic in DA;I and potions limitation. I played a lot of games with similair restrictions and it was fine.
About combat, I feel it will be OK, just dislike the " lights" effects everywhere. Why warriors\roques skills are so flashy I can't understand ( hope I will be able to turn it off in game options). Also Varric jumping around as a crazy rabbit don't looks fine.
Character Creator looks nice, still hair/mustache/beard it's weak point.
I like exploration and big, open world ( Im fan of TES) so Im even happy with it. The weak point here are mounts. The fact that my companions will dissapear somewhere in the air when I will use horse is..well meh ( so I will not use mounts at all).
Forced Herald of Andraste title makes me angry while my PC is Dalish Elf and don't belive in any human gods or myth. Hope it's true, that I can play game as I want and don't have to belive in any gods.
Advisers..well Im not happy especially with those from Chantry like Leliana ( I killed her in DA:O) and Cullen. Just hope, they will not try to proselyte my PC and I will be able to just ignore them after they will give me quest or something.
There are also a things I relly don't care about, like Skyhold and crafting system, and hope I will not have to use them ( or at last not too often).
#82
Posté 11 octobre 2014 - 10:27
Playable races made this game an instant sale for me. The rest could be rubbish and I'd just be happy for it being back.
#83
Posté 11 octobre 2014 - 10:34
There is absolutely no proof for any of these assertions.I think I understand why you make this comment. But it's maybe not as relevant that there exists people who like DA2, as if there are enough people who like DA2, to pay for it? Which there wasn't. Most of the people who purchased DA2 only did so because of DA:O, and where very angry about it afterwards. So, the people who like DA2 won't be enough to pay for development of the much larger DA:I, either.
"we" is obviously the group of people who didn't like DA2, but possible could be enough to pay for DA:I. I count myself to that group, thus "we".
#84
Posté 11 octobre 2014 - 10:35
Not a huge fan of some of the changes (limited healing, limited ability slots, etc .. ) but I got over it. It will encourage me to have a different game experience and I'm all for that.
#85
Posté 11 octobre 2014 - 10:39
I am looking forward for it, and I am not that scared by the changes...why should I? What mattered most so far for me in Dragon Age was getting a story set in this world, experience it, gameplay just went along with it, and never was that much important to me. I will take what I get, and if some stuff is not to my taste, so be it. I will not expect a game to completely satisfy my own personal taste 100%
And just a word to "lore" and all that on the previous pages: It's Bioware's lore, it's not owned by the fans. If they make changes to it, that's their own thing. Author's are allowed to do it, if they want it. Should Bioware write this "lore-bible" and consider it to be written in stone for eternity? Should they stick to something only because it was that way in the first game and later added to the "lore", even if it doesn't work out anymore? I say no, they should feel free to adapt it when they feel the need to. I don't mean throw everything away from it, but adapt - minor changes don't hurt the lore, and "lore" should not be like a prison for creativity...hell, even Tolkien made changes to The Hobbit years AFTER he wrote it, to bring it more in line with the major-selling LOTR ... what a sell-out, that professor, butchering his own "lore"...
#86
Posté 11 octobre 2014 - 10:40
So you're saying that they didn't really got the message that we didn't like DA2?
For DAI they're keeping a voiced protagonist and are standing by a more action oriented game that was envisioned with the console experience in mind.
Perhaps they feel that the majority of the ire was raised by the poor execution of a rushed game rather than their vision itself. After all DA2 had severe problems that wouldn't be acceptable in any kind of game.
#87
Posté 11 octobre 2014 - 10:47
There is absolutely no proof for any of these assertions.
And you work as a legal counselor for the tobacco industry? Perhaps?
- Thumb Fu aime ceci
#88
Posté 11 octobre 2014 - 10:54
I liked DA 2 quite a bit id only really change 4 things
1. Encounter Design (waves)
2. Reused environments
3. Let us customize our companions armor.
4. More interesting rings/necklaces etc.
If they had another 6 months of development time and these were all changed i probably would of liked it more than origins( Dat witty FemHawke
).
Edit: Should prolly include tactical cam for pc crowd
- NightTrauma aime ceci
#89
Posté 11 octobre 2014 - 10:55
I dislike the MMO mechanics (oversized enemies, 8 ability slot restriction, attributes handled by gear).
I dislike the overabundance of elemental spells and flashy abilities which look too chaotic and confusing on the battlefield.
I dsilike those godawful hair textures (which I'm going to mod at the first chance I get).
I don't mind the healing nerf.
Everything else looks great/passable.
- cvictp13 aime ceci
#90
Posté 11 octobre 2014 - 10:57
There is simply no basis to say that "Most of the people who purchased DA2 only did so because of DA:O and were very angry about it afterwards". That may have been an impression you developed on these particularly vocal forums, but as I recall part of the furor back then was because a substantial number of people enjoyed DA2 and were arguing. Some liked it better than DAO, others like myself considered DAO better in many areas but enjoyed DA2 nonetheless for what it was and what it tried to do. Even then, these forums represent a tiny fraction of those that purchased DA2.And you work as a legal counselor for the tobacco industry? Perhaps?
So don't go making broad sweeping assumptions about DA2's reception.
- Hellosanta et _Lucinia aiment ceci
#91
Posté 11 octobre 2014 - 11:01
More on topic DA: I rectifies all my problems with DA 2 and then some so im incredibly excited for this game.
#92
Posté 11 octobre 2014 - 11:11
There is simply no basis to say that "Most of the people who purchased DA2 only did so because of DA:O and were very angry about it afterwards". That may have been an impression you developed on these particularly vocal forums, but as I recall part of the furor back then was because a substantial number of people enjoyed DA2 and were arguing. Some liked it better than DAO, others like myself considered DAO better in many areas but enjoyed DA2 nonetheless for what it was and what it tried to do. Even then, these forums represent a tiny fraction of those that purchased DA2.
So don't go making broad sweeping assumptions about DA2's reception.
I won't involve myself further in this senseless exchange. Suffice to say that I will make whatever assessment of anything, including DA2's reception, that I do. And that there is always basis.
#93
Posté 11 octobre 2014 - 11:17
The only thing I'm genuinely disappointed with is the removal of the character-specific specialisation trees from DA2. I thought that was a fantastic feature that really added character and uniqueness to the companions.
I'm slightly sad that they seem to be moving away from the more conceptually interesting narrative they attempted in DA2 towards a more Origins-style 'big threatening force threatens to destroy us'. DA2's was poorly executed, but it had a root thematic vision I can admire and would have liked it built upon. However, I don't fully know how the narrative will play out, so I will wait to judge this fully. BioWare's marketing has never accurately characterised the narratives of their works, in my experience.
The smaller number of skill trees also bugs me. With the removal of weapon-changing in combat, non-mages effectively only have 3 skill trees plus specialisation to choose from. However, that will similarly have to await judgement, since I will have to be able to explore the trees more thoroughly in-game before full judgement can be rendered. Colour me cautious.
Everything else looks great to me, however, from the Character Creator to the exploration. The companions seem vibrant and interesting, and I'm still wrestling with who I want to take in my go-to party, who I'll romance, and even and who my Inquisitor will be. I love the advance on the DA2 art style, with some returning weapons and armour, and the beautiful painted tarot-card designs are simply marvellous.
- Wulfsten et Lieutenant Kurin aiment ceci
#94
Posté 11 octobre 2014 - 11:18
Not to your previous statements. You can make any unfounded assessment you like, just don't spout them off as if their authoritative.I won't involve myself further in this senseless exchange. Suffice to say that I will make whatever assessment of anything, including DA2's reception, that I do. And that there is always basis.
#95
Posté 11 octobre 2014 - 11:23
I liked DA:O, DA:2 and I'm sure I'll love DA:I.
I enjoy the fact that Bioware often experiements with the style of gameplay between it's games often improving on previous iterations or mechanics, I do not have a single bad memory of ANY of the gameplay mechanics in either of the previous two games. I'm very excited for the release of DA:I and cannot wait to plunge into it.
#96
Posté 11 octobre 2014 - 11:26
My biggest beef (besides the guessing game that is the conversation system) is the changes to combat. They seem to aim for being able to play it in two different playstyles, action-based and strategic-based; i like both styles but tend to prefer the latter. The problem is that from the gameplay i've seen it looks too janky to play as an action game compared to the competition (such as shadow of mordor, my GOTY so far) and too lackluster in options to play as a pure strategic based game (compared to my GOTY in 2012, XCOM).
My feeling is that if they would have focused on either of the styles they could rival their competitions systems. Now, it looks mediocre compared to the competition in my opinion.
#97
Posté 11 octobre 2014 - 11:26
I'm digging just about everything.
Exploration - Looks amazing. DA2 telling a story in one city was admirable, but it got old. Seems to be a ton of variety in locations with all kinds of cool secrets to find hidden about. Also jumping! There is nothing I love more than jumping off stuff in open-world games.
Chargen - So happy we can be an Elf and Dwarf again and we get Qunari which is fantastic. Overall the options look amazing. We'll be able to make some really great (or awful) looking Inquisitors. Picking what you plan on specializing at the start will prevent me from always having that wasted point in shield bash as a two-hander.
Only real disappointment from what we've seen is a lack of really long beards for Dwarves, but that is a small thing. Glad to see them getting cool new options even though they are the least played (and my personal favorite) race.
Also is this the first video game that has allowed us to give female Dwarves facial hair? The Tolkein fan in me is giddy at the idea.
Combat - Seems to be striking a balance between the tactical options of DAO and the flashyness of DA2. I'm getting a real Kingdoms of Amalur vibe, which I love.
Just being able to use abilities outside of combat again has me really excited. Setting up traps and turning the field to my advantage is one thing I really missed in DA2. The new tactic options of having Warriors "hold" a position is awesome. I tried to do that a lot in DAO but it never really worked.
Giving different weapons attack animations that actually make a difference is an interesting choice. I,e two handed swords have wide swings that hit multiple targets, warhammers are more vertical and just wreck a single target.
Healing - Not really worried about this at all. After a certain point in DAO healing spells became useless and potions were only really helpful for the non tank characters. Besides, chugging a ton of potions mid-fight is just kind of stupid and have never liked that in RPG's. I made far more use of crowd control than healing.
In DA2 I almost never had to use healing or potions outside of maybe 3 fights in the entire game/dlc, and that is because those fights were practically "get hit and you get one shot" which is also not great design. Limiting our potions and getting rid of healing spells is fine by me. You can still play a support mage with buffs.
Leveling - I have no issue with this change because the game is being designed with it in mind. It's not like it will be just like the old games but forcing you to "autolevel." Plus we saw in some of the latest gameplay that the Inquisitor Rogue and Varric had different stats due to equipment and stuff. You'll still be able to tailor your stats. Just not in a level up menu. I also thought completely removing attributes from Elder Scrolls was a fantastic idea. Morrowind is my favorite game of all time... But if I'm going to play TES on a whim, it will be Skyrim.
Companions - Just based on what we have seen and the books, this is the first BioWare game where I have no clue who I want to bring along. I always seem to have my two main people I bring all the time and a rotating third in Dragon age. ME1&3 were Garrus and Liara 24/7 with ME2 being Garrus with a rotating second. Everybody just seems so interesting I feel paralyzed! And that is a compliment
Being able to change their equipment again is a huge plus. I do like that it keeps to their specific style though. Makes sense that they would personalize it.
Closing thoughts - I feel like they have brought back what I liked in DAO and DA2 and fixed pretty much every issue I had with both games and added several new things that are fantastic.
I was originally very skeptical of this game and planned on a "wait and see" before I buy strategy. But I ended up pre-ordering the digital deluxe on PS4 about a month ago because everything I have seen points to a game I will love.
- phantomrachie, Dunbartacus et UniformGreyColor aiment ceci
#98
Posté 11 octobre 2014 - 11:33
Not to your previous statements.
So you keep asserting. But, of course, you have no basis for those assertions.
The mere little fact that about half of all DA2 sales where pre-orders, is damning enough for your claim that I have no basis. ...And that's just a beginning... But I do not want to be embroiled in that senseless discussion, which has been so thoroughly wrangled enough on these forums many times before, that we won't add anything.
Suffice it to say that you have no basis whatsoever, for your assertions that I have no basis for mine.
#99
Posté 11 octobre 2014 - 11:39
Damning how? I don't doubt that many people bought DA2 because of DAO, I doubt your assertion that most of them hated it.So you keep asserting. But, of course, you have no basis for those assertions.
The mere little fact that about half of all DA2 sales where pre-orders, is damning enough for your claim that I have no basis. ...And that's just a beginning... But I do not want to be embroiled in that senseless discussion, which has been so thoroughly wrangled enough on these forums many times before, that we won't add anything.
Suffice it to say that you have no basis whatsoever, for your assertions that I have no basis for mine.
Saying that my assertions that your assertions are baseless does not give yours any more basis
#100
Posté 11 octobre 2014 - 11:47
Generally, I´m still looking forward to the game. There definitely are a few concerns for me though:
- Combat seems really chaotic, I have absolutely no idea what is going on in the videos, half the time. This might change after a few hours of gameplay, but generally I would like it if they toned down the spell effects for clarity's sake.
- No Attribute allocation. I´ve debated this on Page 72 of the current thread for it, but suffice to say, I´m not a fan and this part will presumably have an impact on my enjoyment.
Unlike most people, I don´t have a problem with neither healing being gone, or the 8 skill slots. That´s still a solid 32 skills for a whole team. I just hope that it won´t be like in DA:O, where half your skills were unusable (In DA:O´s case due to stamina and fatigue restrictions, DA:I´s case due to slots available). And as for healing, I´ve completed Hard in DA2 without a single potion or healing. It´s all about controlling the battle, and redirecting aggro to the tank.
There are plenty of good things to speak of.
- Item system seems vastly improved. I´ve always hated how items in the DA universe seemed sort of bland and generic. But from what I´ve seen so far, it seems to be vastly improved both in terms of customization, and having a larger impact on your character.
- Crafting system has obviously been reworked for the better, doubt anyone will disagree with me on that.
- Huge world, lots of different areas.
- Story seems intriguing
- Combat looks fun (despite being chaotic). The "best of both worlds" approach really appeals to me, as I´ve always felt like DA:O was far too slow and DA2 was a little too fast.
All in all, still hopeful, still looking forward to the game.
- UniformGreyColor aime ceci





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