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What is your perspective on the changes? Share your opinion here.


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#101
Medhia_Nox

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The only thing that "can" bother me is story - and how it is applied. 

 

For me, The Catalyst, Hawke's mom, and Anders were three huge black marks on those games - so much so that I dismiss ME3 and despise DA2.  And not because they occurred - but because my character could do nothing but watch them - and even afterward, could not respond in a way I found satisfying.

 

The parts I have been able to extrapolate - concerning things like puzzles, crafting, exploration, codex entries, growing the Inquisition - I'm extremely happy.

 

Game mechanics are just something to be adjusted to.  Adapt or die I say.  

 

Graphics look great.  



#102
DV-01

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Nothing Bothers Me. It's Peanut Butter & Chocolate Origins meets the best of DA2.  Can't wait.

What concerns me? magic - the amount of elemental and it's possible versatility.



#103
KoyoteN7

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Every RPG mechanic change they implemented is an obvious step forward for me. No healing means focus on skill, no attribute points on level up means building your char depending on an encounter. Tactical camera and character creation is improved and artstyle is finally unique. Don't like the flashy combat, should have been more grounded and obviously reduced ability bar but we are yet to see how many passives and active skills are there and will 8 be enough.



#104
Elhanan

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Do not mind changes to Healing at all; had already planned a solution that is confirmed to be viable by the Devs.

Really like the idea that externally, there will be a great deal of customization for the characters. One may look completely different than another of the same gender, race, and class selection, as well as craft and select appearances for clothing and armors.

Internal customization is where I have anxiety, as every gender, race, and class selection has the same base stats, and that the game now appears to control which Attributes increase; not the Player.

Having only eight Quick-slots means less options, but for a single battle as I understand. This may mean more work for me to play a Quest area as I wish, but I can work with this initially. However, it is my hope that a patch may be added that will allow for greater UI customization, much like was done for SWTOR.

Not switching weapons during combat is problematic, as playing a Hybrid will be more difficult, as well as less effective as the previous games.

Overall, there is still far more reason for me to enjoy the game, but the issues I do have may restrict my adoration of the experience.

#105
Loup Blanc

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Everything looks good/great to me except two things:

- the absence of health regen

- the constant redesign of Cassandra's face. She looks yet again different in the Oct 9 videos. I miss her fierce eyes. She looked great before, only her jaw angle was a bit too strong.


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#106
Ennai and 54 others

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I hope people will stop calling the inquisitor "herald of andraste".I'm not a fan of the chantry.


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#107
Fearsome1

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The severely limited healing is completely inexplicable as well. I don't play games for a challenge. Especially not Dragon Age. I play for the story, and if I can't get to it because I'm constantly stressing over whether I have enough healing potions to fight some wolves, I'm not going to enjoy my time. If I have to keep running back to camp, or reloading saves because I lost too much health in a fight, I'm not going to enjoy my time. So I'm just hoping beyond hope there is a difficulty setting that allows me to turn on health regen out of combat. 

 

 

If I have any real concern about Inquisition, it will be about this.

 

Of course, until I see whether this is actually the case on casual setting, I won't know for sure. But yeah, when I just want to have some fun and enjoy experiencing the story, being forced to constantly rebound to base (or a vendor located three areas back) to restock my limited supply of healing potions before returning to where I left off in order to continue the adventure will make me damned angry. Especially if every threat encountered is at the same level. Boss fights are one thing, however average foes should not sap your will to live or wipe out your supplies - - - or prevent you from proceeding.

 

I have played some of the more difficult rpg's and frankly those aren't my cup of tea. Stressing out over what should be a picayune concern is not fun, so at this point all that I can do is trust that it will all work out in the wash; and just keep my fingers crossed.



#108
Eudaemonium

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I hope people will stop calling the inquisitor "herald of andraste".I'm not a fan of the chantry.

 

We'll have to see whether we have any choice over this in the game.

 

Also, it's plausible that being the Herald of Andraste might actually be an anti-Chantry position. It's not as if people claiming to be the second coming of Jesus are usually in full support of established Christianities. An individual claiming connection to a religious founder is often doing so from a position of critiquing established religious structures, not supporting them.

 

Related example: Would you argue that the Haven dragon cultists in Origins were supporting the Chantry?



#109
nici2412

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like:

-no heal after a fight

 

don't know yet:

-8 ability cap

 

dislike:

-visually huge bosses

-exaggerated combat animations

- no manuel attributes

 

hate:

flashy combat visuals



#110
Gtdef

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I think the combat info that was announced is consistent. I don't like Bioware's stance that addresses the "too difficult" topics and that the answer tends to be comforting to the people participating. I think ultimately the game will be easy in all difficulties. I also want to see how the game will compel players to not cheat the encounters by backtracking. Truthfully I'm more supportive about the combat design than I thought I'd be. Still I'd do a lot of things differently.

 

My other concern is the personality and behavior of the Inquisitor. I didn't like what I saw in the past demos. Hopefully the samples were just bad picks.



#111
NUM13ER

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So far I'm very happy with what I've seen in general:

+ The game looks very nice indeed.

+ The more varied and massive environments. 

+ Bringing back the racial options and adding the Qunari. I wasn't against being a single race but more options is always nice.

+ The character creator looks fantastic. Above and beyond what I would have been content with.

 

Nitpicks:

 

- The emphasis on nerfing healing and throwing out a mages healing abilities with it. It'll just be odd not to have a "Healer" on the team.

- Facial hair doesn't look great, even by last gen standards.

- We don't add attribute points when levelling up.  

As for gameplay, story and characters...I'll reserve judgement for when I play the game itself. Though I'm fairly confident it isn't going to be a bad game by any stretch of the imagination.


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#112
Mira

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My only worry is that there are no healing spells and we have to rely on limited healing potions. This reminds me of Diablo games and that's not a good association for me.

 

Other then that I love what the devs showed us so far and I can't wait to play the game.


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#113
Loup Blanc

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I hope people will stop calling the inquisitor "herald of andraste".I'm not a fan of the chantry.

 

Infidel !



#114
Jaison1986

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What I like:

 

-Great visual style in general

-Aparently fun and fast paced combat

-Storytelling seems to finally gone back to it's feet (I could be wrong)

 

What I dislike:

 

-Gerenally how the health system is being handled

-The highly limited ability cap

-No control over attributes

-Overall choices in gameplay seem to encourage players simply to flee combat and avoid areas entirely.


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#115
Jimbo_Gee79

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I'm fine with the changes. They dont seem too drastic. But I also get that most people dont like change for the reason that its something new and there was nothing wrong with the old version.

 

I think when most people play it they will be fine with it.


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#116
UniformGreyColor

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Wow, I wake up and there are 5 pages and from what I've read, some people have very unique outlook for the game.

 

*goes back to read more comments*



#117
Spectre Impersonator

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Looks significantly better in pretty much every way than Origins and DA2.



#118
Beerfish

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BioWare games for me succeed or fail on story and companions.  I simply won't know how much these combat and gameplay changes will affect me until I play the game.  I certainly don't want them to go down the dark souls road of difficulty or the aggravation road of combat of the witcher 1. 



#119
Thumb Fu

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Healing.

 

Not sure have to play the game to find out. I do like the move to more thought out gameplay rather than "lol i can just heal everything so i don't need to worry about tactics and ignore the enemies abilities". I find it amusing to see the same people who are complaining the game seems less tactical are also complaining that healing has been removed making the game perceptively harder, good job there with the thinking.

 

8 Abilities total.

 

Initially i didn't like it, i'm still not sure that i do. The argument that it makes combat more tactical and you have to plan ahead is valid... However how does one plan ahead with what abilities they are going to use if they do not know what the enemies are going to do, is it assumed there will be some trial and error involved or that you will learn which enemies in a pack are going to do certain abilities? I would have preferred to have access to all of my abilities, again need to play to find out exactly what i think of this.

 

Cannot allocated attribute points yourself on level up.

 

Don't care honestly. In all of the games i have played that allow it i have allocated the points correctly according to the class and spec. In this iteration of Dragon Age when you choose your talents they also come with bonus attribute which is relevant to the spec. So for me literally nothing has changed but there is less for me to do on level up which i am fine with. I'm not one of these people that want to make a high intellect warrior because reasons.

 

For things like graphics and characters it all looks good to me. Can't wait to get it in my hands to see how everything comes together and how the changes have really affected the game.


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#120
Shevy

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Locked attribute points and weapon restrictions are a huge downer for me.


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#121
Han Shot First

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I think the game mostly looks great so far. Of course you can't really rate a game until you've played it, but DA:I looks to be worth a day one purchase.

 

My only complaints with what we've seen so far, and they are minor ones, is some of the flashy over-the-top moves and abilities of the mundane classes (warriors & rogues) and the ridiculously oversized mini bosses. I'd rather warriors and rogues had a more realistic style of combat than the flashy comic book style we've seen in DA2 and in gameplay vids for DA:I, and I think making human mini bosses as large as sasquatch is a bad design decision. There were better ways to make bosses more visible that don't negatively impact immersion and suspension of disbelief.


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#122
Wulfram

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The things that most bother me as a change is all the focus on "exploration" and crafting.  Both of which I find distinctly tedious.

 

The combat aesthetic is silly but not really sillier than DA2.  I worry that combat may end up being too action orientated with blocks and dodges etc, but it's hard to get a handle on that without playing. 

 

Oh and I don't like not being able to change weapons during combat.


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#123
Paul E Dangerously

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Aside from the things that needed fixed from DA2 - level reuse, the quality of the story, the lack of input into the story, and the lack of meaningful choice - it's almost universal dislike for me, or at best apathy.

 

  • Crafting system? It sounds good, but I've seen it ruin game, after game, after game. It kills exploration, makes everything you can buy damn near worthless, and ensures that the drop you get from that boss isn't going to be as good as the thing you can whip up back home.
  • The class system is still the broken, disemboweled heap that it was in DA2. You have literally no weapon options for 2/3 classes (Rogues? Daggers and bows, that's it. Mages? You get a stick you can't even hit people with). Compare this to the ten weapon types everyone could access from DAO.
  • Ability lock and lack of weapon switch ability kills versatility characters. The game design as a whole seems to discourage you from doing anything outside of your (ever smaller) box. You are the guy that stabs things. That is all you can do, and all you will ever do. If you need to shoot someone with a bow, switch to another character and leave your MC there twiddling his thumbs.
  • Lack of attribute choice further kills the character build system, which was already a husk from DA2. Now it's entirely dependent on gear, which some cry "It's just fine! You can change through gear!. Congratulations. You no longer have to actually choose how to level your own strength, dexterity, and so on, because Bioware's going to do it for you. And when you don't like it, you can take off your hat and get one that makes you stronger, because who needs choice and consequence?

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#124
Elhanan

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While I am able to use it, I would have preferred to keep Point & Click movement for the PC over the WASD mechanics. Not having much coordination makes this more problematic for me personally, and characters tend to appear less fluid generally in their actions.

#125
Zatche

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Things I like:

  • Being able to craft and customize my weapons and armor
  • Big dragon battles
  • Bigger open areas and exploration
  • Return of player races and the introduction of the Qunari PC
  • More visceral combat that also encourages (or seems to try to) tactical thinking
  • Return of tactical cam for PCs and introduction for consoles
  • The change in how healing works, which hopefully encourages long term thinking and better damage mitigation

Things I don't like:

  • The seeming reduction of skill trees
  • The continued weapon restrictions from DA2

Things I don't care about but I get why other people don't like or prefer:

  • 8 abilities at a time restriction
  • Inability to upgrade attributes on level up

Concerns:

  • The combat could be too ambitious in trying to appeal to both action and tactics lovers and, in biting off more than it can chew, won't please either
  • I haven't seen enough of the Companion Tactics, and the AI might not do what I want it to
  • Building the Inquisition's power looks like it could feel like busywork.

Overall, I'm still super hyped.


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