I hope I'm wrong about this but the latest gameplay videos hints the situation is even worse then I feared. I been preparing for a combat system that I probably won't like and a tactical camera that will be almost pointless since the game seems to be designed to be playable without pause. All that would be fine even if annoying as long as the story and characters stayed the same. As many problems as I have with Dragon Age 2 I did like the overall story and act 2 was in many ways better then several parts of Origins.
However what I wasn't prepared for was how heavily the quests seems to have been influenced by the open world. I realise they been told to avoid spoilers but the few quests we see are quite frankly awful. The quests seems to have been taken out of a mmo with finding three hidden items on the map and that's it or kill some random mob or 'gang leader' to advance a quest with no dialog before or after. The conversations they did show that interduced the quests were a shore to sit through and I imagine it's the sort of thing that makes me want to spam escape and just get on with it.
It just seems like rushed design with a bit of mandatory dialog to push us out exploring in the world. It was nothing I ever thought I would see in a Bioware game. Honestly when they said they would make a open world I had hoped for more Gothic styled game and less Skyrim.
That's strange because that's not the impression I got at all. I got the impression of a very minor quest with lots of backstory in books and notes around the area which almost every youtuber closed without reading because they were asshats. I got the impression that what story spoilers (and dialogue) which might have otherwise been included had been cut, similar to the E3 demo, where apparently half the dialogue was removed because lelspoilers.
And finding 3 hidden items hasn't always been a DA quest? Potions ingredients anyone? Or the lost Qunari swords? Topsider? Seeing the latest Emerald Groves gameplay and complaining about it is like watching someone running through the middle bits of the Deep Roads (Caridin's Cross and Ortash Thaig, I think) and deciding that DAO was a dry hack n slash.
On the other hand its refreshing to see someone who thinks the game will be too easy after a week of sitting through morons who'll find it too hard. And I'll happily agree that I could easily be wrong - the game is a Schrodinger's cat and I won't know if the drier bits of Emerald Graves were due to cuts, relative lack of importance and lack of context or due to you being right until I try it and find out. I just don't think it would hurt anyone to be a little more optimistic.