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What is your perspective on the changes? Share your opinion here.


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#151
Lumix19

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The combat resembling DA2 is mighty fine with me. The slow paced combat in DA: O wasn't very entertaining in the least. The design of the combat encounters however, could've used some work.


Indeed, toward the end of DA:O I began actively avoiding combat because it was so slow and tedious.

#152
In Exile

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Not looking at sales comparisons from DAO to DA2, it isn't.


It is when you look at the pathetic DA:A figures.

#153
AlanC9

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Indicating that a lot of people bought DA:O and found they didn't like the gameplay?

#154
wolfhowwl

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Not looking at sales comparisons from DAO to DA2, it isn't.


Weren't the console ports of DAO particularly poor? The first game probably managed to leave plenty of people uninterested in a sequel all on its own.

#155
In Exile

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Indicating that a lot of people bought DA:O and found they didn't like the gameplay?


That's one possibility. Another is that many people bougth it expecting Oblivion but got KoTOR instea . Even when you account for the fact that there's a big drop for expansions, the DAA figures are anemic.

#156
Neverwinter_Knight77

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I, for one, loved Origins combat. Even more so in Awakening. I loved the mechanics of armor, defense, armor penetration, etc. It all made so much more sense than the way D&D did it in Neverwinter Nights. Hell, I had a blast.
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#157
In Exile

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I, for one, loved Origins combat. Even more so in Awakening. I loved the mechanics of armor, defense, armor penetration, etc. It all made so much more sense than the way D&D did it in Neverwinter Nights. Hell, I had a blast.


Armour penetration was worthless. But it was a good idea in theory.

#158
Zatche

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Weren't the console ports of DAO particularly poor? The first game probably managed to leave plenty of people uninterested in a sequel all on its own.

 

Seems about right to me. It took me a second playthrough before I started being actually engaged in DAO's combat. I initially slogged through the combat because I enjoyed the story and the role playing. All my friends who played DAO and DA2 (not very many, so, yes, this is anecdotal) got into DA because of Origin's story, but enjoyed DA2 more for the faster combat. Or, as you suggest, they never beat DAO, so they never bothered with DA2.


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#159
UniformGreyColor

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Armour penetration was worthless. But it was a good idea in theory.

 

And its in the game this time around as well.



#160
Neverwinter_Knight77

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Weren't the console ports of DAO particularly poor? The first game probably managed to leave plenty of people uninterested in a sequel all on its own.

Perhaps, but DA:O was the type of game better played on PC anyway. Like The Sims or KotOR.

#161
wolfhowwl

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Of course it is.

 

Still not good of BioWare to deliver a lackluster port to the main audience for AAA games when trying to launch their new IP.



#162
Morroian

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It is when you look at the pathetic DA:A figures.

 

Interesting point given I frequently argued on the DA2 forum that a large factor of the decrease in DA2 sales compared to DAO could have been due to those who bought DAO and didn't like it.



#163
redneck nosferatu

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Okay, so here's how I feel about a few things.

 

The Reassuring:

  • Customization is the best I've ever seen. CC and Crafting look amazing.
  • The game looks impressive on PC and even PS4, and the system requirements aren't overly high.
  • The characters and story look interesting. We'll see.
  • From what I've seen, the Elder One looks to have more gravitas than past villains.
  • The larger worldspaces and exploration focus looks great, without falling into the open world trap.
  • The gameplay looks top-notch, my below concerns aside.

 

The Concerning:

  • No attribute point distribution, which is absolutely baffling and takes away from player agency and build diversity.
  • Lack of healing options and trash mobs quickly causing party/resource attrition in gameplay videos. Inb4 "git gud".
  • Because of this, combat looks overly tedious and punishing, instead of legitimately challenging.
  • Lack of information about cities and hubs other than Skyhold. Did I miss something?
  • I'll say straight up, I don't like the specializations. I didn't want the old ones back, but the new ones are unappealing.
  • Treachery, thy name is Vivienne.

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#164
Paul E Dangerously

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Interesting point given I frequently argued on the DA2 forum that a large factor of the decrease in DA2 sales compared to DAO could have been due to those who bought DAO and didn't like it.

 

The problem with this is that the DAO sales continued to climb as time went by. As opposed to DA2's sales, which started off well and dived off a cliff as word spread.



#165
Vindicare175

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I'm fine with most of the changes. Nothing overly bothers me about them.  

 

Things change you have to understand that and get used to it . Adapt or Move on.



#166
seraphymon

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I'm fine with most of the changes. Nothing overly bothers me about them.  

 

Things change you have to understand that and get used to it . Adapt or Move on.

change for sake of change is bad.  And not to mention that all these unnecessary changes leads to the DA franchise having no real identity in its gameplay.


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#167
Vindicare175

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change for sake of change is bad.  And not to mention that all these unnecessary changes leads to the DA franchise having no real identity in its gameplay.

 

True but I don't see the changes to DA:I being 100% bad. There's only 1 or 2 thing'd id personally change but they aren't big enough to warrant the game being a *Failure* in my eyes.



#168
Remmirath

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I'm fairly underinformed about the changes compared to previous games, since most of the information appears to have been distributed in ways that I don't get it (videos, social media) and very little in ways that I do (articles, website, posts here).

However, from what little I know:

The Good
- Species choice again. A very good thing, and the added choice is good.
- Elves are back to more or less how they were in Origins.
- Lack of regeneration. Should make things more interesting.
- Story could be interesting, but we won't know for a while, of course.
- Graphics and visual customisation in general look great.
- Tactical camera coming back.

The Bad
- PC voice/dialogue wheel are still here. Four options is but mildly less awful.
- Flashy/glowy stuff in combat is worse than before, if anything.
- No attribute point distribution? This is the first I've heard of it, but if true, that's bad.
- Class restrictions on weapons and armour is still here.
- First I've heard about pause changes in this thread, but it didn't need changing. Pausing is useful.

The Ugly
- I don't like the heavily stylised character portraits.
- Oddly huge opponents for no apparent reason bother me.
- Crafting can go really wrong. It could be good. It could be bad.
- PC from DA II appearing could be very bad. I am concerned, but don't yet know whether it will be bad.
- Lack of healing. On the one hand, I like it. I always like it. On the other hand, Dragon Age is one of the rare instances where it's actually acknowledged in universe, so I have mixed feelings.
- Weird run/walk/idle animations for female characters seem to have stayed in.
- Limited slots could go either way. I haven't seen enough yet to know. Probably not good.

Of course, my estimation of much of this will probably change once I've actually played the game. Some things I know that I am not going to like. Some things I know that I do like. Most, it depends at least a little bit on how it's actually handled, and that's very hard to tell even from reading a lot about it beforehand.

Overall, it's looking a fair bit better than I feared just after DA II, but much worse than I would've thought just after DA:O.
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#169
Giantdeathrobot

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My guess is the "we" you are talking about here is much smaller than you imagine

 

Let's be honest, DA2's encounter design was atrocious. It's not fun to face waves after waves of mooks, or bosses with either 1) a brickwall of health, 2) gimmicky instant kill abilities, or 3) both. 

 

In terms of encounter design, DA:I seems at the antipodes of DA2 in fact. They place a big emphasis on scouting, planning tactics, and not only getting through the fight but also not using too much ressources in the process. I'm much more in favor of that one personally. Really the only change that I think was not a good idea is the 8 ability limit, because it will probably force you into getting bread and butter spells or discard situational ones. Plus it makes further talent points much less worth it once you've got and upgraded the batch you want.



#170
pdusen

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I think that the changes I've seen are all fairly inconsequential to the overall quality of the game.

I also think that people look at older bioware games through some serious nostalgia goggles.

#171
In Exile

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And its in the game this time around as well.

 

That's cool. Do we know how it works?

 

Interesting point given I frequently argued on the DA2 forum that a large factor of the decrease in DA2 sales compared to DAO could have been due to those who bought DAO and didn't like it.

The problem with this is that the DAO sales continued to climb as time went by. As opposed to DA2's sales, which started off well and dived off a cliff as word spread.

 

It's not a problem at all. You're confusing someone buying the game with someone liking the game. DA:O has solid word of mouth. If, say, 1 in 10 people who bought it loved it, and 9/10 disliked it but not anywhere near enough to go on the internet and hate, then the overall internet vibe will be "DAO is awesome". If DA2 had 1 in 5 people love it, and 1 in 5 people hate it, then you'll get a much more polarized reaction. 

 

This, of course, is assuming both games are equal. They're not. DA2 has a lot of downright strange decisions that are totally intolerable and it deserved to be critiqued (although I liked it well enough). 

 

You can't infer who liked the game from who bought the game. 


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#172
sangy

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It's really hard to say unless you get into the game yourself.  I've watched hours of game play for months now.  I still couldn't tell you what it feels like to play the game and how the controls work or anything else that matters to me when playing. 

 

I remember the major experience of coming into DA2 from DA:O/A and it was a world of difference playing all classes.  The graphics and storyline were different, but the mechanics blew me away.  Mage and archer roles were dramatically improved.  I'm thinking things might feel different all over again in DA:I.  From what I've seen, things look a lot more challenging and tactical, but it might not interfere with a smooth game play through.

 

Once again graphics have been improved.  Another story has been implemented with past game elements involved.  Mechanics have been improved.  Additional crafting methods have been made.  Mounts have been added.  Character creation has been upgraded.  World space has been expanded.  And so much more.  What's not to like? o.O



#173
Vilegrim

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Gameplay =/= Lore. 
You silly sods.
On Topic, I'm alright with the changes. That's pretty much it.


Show don't tell. If lore isn't gameplay then it doesn't exist. If you say a class can do or not do something in lore and then contradict that in gameplay, the lore was wasted effort

#174
Lumix19

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Show don't tell. If lore isn't gameplay then it doesn't exist. If you say a class can do or not do something in lore and then contradict that in gameplay, the lore was wasted effort

Ridiculous. Concessions must be made for gameplay otherwise the game ceases to be fun.


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#175
Vilegrim

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Wait what? O.o
 
You have armor, helmet, gloves, boots, weapon, shield, rings and amulet right? The new crafting system would be pretty pointless if your crafting options (excluding jewelry and weapons) would only allow you to customize 2 armor items/slots.


You do...sorta you craft a set and equip that as a job lot. So you find boots you like craft them into a set with a chest helm etc then put the lot on, so slots are their, just one step back from the character sheet