Both DA:O & DA2 had their issues, so I'm glad that DA:I doesn't seem to be a clone of either but more of an attempt to blend the two. I like it when companies try something new with their franchise instead of just churning out the same game with shinier graphics or a different setting every year.
Things I was worried about but no longer am
Not having attribute points intrigues me, it looks like they are focusing more on talents rather then points. On the one hand, putting points into things is something that is so ingrained in me that I was shocked when I heard that it was removed, on the other hand, what are attribute points but a means to unlock certain talents? As long we've a good choice of talents then it should still be possible to get some of the builds we want.
The 8 talents to select from in a fight doesn't really bother me because I eventually tend to default to specific spells/talents anyway and use mostly the same ones in every fight. Not having them all to hand will force me to think more about which skills to choose when leveling and which ones to have equipped for a fight.
I was concerned about the lack of healing spells, but as I learnt more I become less worried about it. Patrick Weeks seems to be much worse at combat then I am and he did just fine
Things I'm still worried about
There is really only one thing that concerns me at this stage and its really my own fault. The devs have talked up NPCs reacting to a player better, by reacting not only to the Inquisitors race & personality but also to what class they are. I'm worried I've built this reactivity up too much in my head and it wont be as good as I think it should be.
It is something that I felt was sorely lacking in the previous games, no one cared if you were a Blood Mage or a Templar, when really some people should react to that.
Things I'm looking forward too
The list of companions is great. Normally when BioWare release the companions, I know that there will be some I don't like & that assumption normally turns out to be right, but this time they all seem fantastic and I can't wait to meet them.
The return of playable races, need I say more.
The Character Creator, I can guarantee, I'm going to send the first few hours just tweaking eye and hair colour.
Multiple voices to choose from. I'm a fan of voiced protagonists & having multiple voices for each gender is a great idea that I hope BioWare will continue to do.
The combat looks faster than DA:O but more tactical than DA2, to me it looks like a good balance. As much as I liked DA:O, the sluggish combat has been putting me off starting my 15th play through.
The story, so far it doesn't seem like they are taking the same sort of risk with the story that they did in DA2, but I like that quests can change based on your decisions (e.g. Leliana may not be involved in the E3 demo quest or her involvement will be changed, depending on your relationship with her and on if you took her advice at an earlier par in the game) and who doesn't like a big bad to murder.