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I was mistaken, Bioware didn't make it only 8 abilities because of just multiplayer


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#26
funmachine

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idk about others but its pretty easy to talk and focus on a fight. I do it all the time

Well, some people are better at multitasking than others. I sure know that when someone starts talking to me when I'm playing a game, I either start flailing about in-game or don't really listen to what is being said :D



#27
raging_monkey

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Well, some people are better at multitasking than others. I sure know that when someone starts talking to me when I'm playing a game, I either start flailing about in-game or don't really listen to what is being said :D

its a learned trait lol

#28
Muspade

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The game can be considered to lack healing spells, even if it has one, limited one.  Lack can mean possessing an insufficient amount of something, as well as being wholly without something

Typically when I see the word "Lack", I see it being used as "It's nonexistant" but I suppose it's fair complaint, if that is what the original poster meant.



#29
ShaggyWolf

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If that were the case, then they wouldn't need to enforce class distinctions. The circumstances of the UI would do that already.

 

Perhaps, but limiting a player character to one class's ability set allows them to design things like cross class combos. If one character could both set up and exploit those, they wouldn't need companions. It also makes general ability design a lot simpler since you'd only have to worry about how rogue abilities perform alongside other rogue abilities, and not warrior and mage abilities. Cross class combos aside, there would undoubtedly be broken OP ability combinations if one character had access to all classes, and that makes the designer's job a lot more difficult since they would have to anticipate and balance those.

 

That, and a multi-class hybrid would be kind of ridiculous in the Dragon Age setting.



#30
Ieldra

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I don't understand why people get so worked up about a small change like the ability slots. Sure, it's annoying, and if - what we do NOT know - it was made with console gameplay in mind at the expense of PC gameplay it would be even more annoying, but it's really a small thing in the end.

 

As for the whole combat gameplay, watch Jesse Cox' video. He makes good use of both combat modes and gets through whole areas without having to restock at a camp. He even attacked a rift with no healing potions and two damaged characters.

 

I don't like everything about the combat. It's still too fast and some of the silly, over-the-top animations from DA2 are making a return. I don't like it but it's not critical, so I'll shrug and move on since I fully expect the many things that look great about DAI will more than make up for these small flaws. Not that I'll keep silent about them, but they are, in the end, small. 

 

@Shaggywolf:

I could go on and on about how much I hate DA2's cross-class combo system. When combination effects became limited to cross-class, I stopped liking them. In ME3 they worked well because there were only two and you didn't depend on specific power setups to create them. In DA2 they did depend on specific power setups and didn't make any sense on top of it. Also, that this went into the rationale for the slot limitation doesn't make sense, because if one character can create them at all, you can't prevent that by limiting the slots.

Even that, though, is a small thing. Shouldn't matter too much in the bigger scheme of things


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#31
Guest_Imanol de Tafalla_*

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teh c45u4L5: My favourite scapegoat in video game criticism.


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#32
GrayTimber

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For the past month, I've been really disappointed in everything I've seen of the game, from the disorganized and button mash-y combat (and too many spell effects!) to the no healing/regenerating thing. I also don't like how unfair it makes everything seem. In all the videos I've seen (including the one the devs did), people either get incapacitated or have their life bars severely depleted. It looks discouraging, to say the least.

 

I'm on the same boat, presently. It just doesn't make sense to take out healing, and it feels like an attempt at artificial difficulty.

I've been on the edge about keeping my preorder, but I try to ensure myself that I'll like the story and character bits.  :unsure:


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#33
Heimdall

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I'm on the same boat, presently. It just doesn't make sense to take out healing, and it feels like an attempt at artificial difficulty.
I've been on the edge about keeping my preorder, but I try to ensure myself that I'll like the story and character bits.  :unsure:

What would be non-artificial difficulty?
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#34
Rawgrim

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I'm on the same boat, presently. It just doesn't make sense to take out healing, and it feels like an attempt at artificial difficulty.

I've been on the edge about keeping my preorder, but I try to ensure myself that I'll like the story and character bits.  :unsure:

 

 

 

The story and characters are what Bioware does best. Always has been. You have nothing to worry about in that end of the game.


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#35
samuelkaine

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I truly don't get the logic here.

 

Players who consider themselves the true keepers of the flame of Baldur's Gate complain, on the basis of scant evidence, the the combat has been dumbed down for 'casuals'.

 

Players are then presented with many videos of exactly the CoD, WoW, BF4 playing youtube gamerbros they say this has been done for getting their backsides handed to them because the combat mechanics punish you hard for not taking a tactical approach.

 

Said players then complain the game has been made too difficult for them, because they're really only interested in the lore, while still maintaining this has all been done for the 'casuals'.

 

Argh!

 

As a side note, I play with a controller. I've played the games and all the expansions, read the books, loved the characters and licked a lampost in winter. I am not less as a fan because I prefer to play RPGs with a different piece of hardware. If you think otherwise, then as a sword-and-board warrior for justice, you can bite my shiny metal ass.


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#36
Xiirin

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I'm on the same boat, presently. It just doesn't make sense to take out healing, and it feels like an attempt at artificial difficulty.

I've been on the edge about keeping my preorder, but I try to ensure myself that I'll like the story and character bits.  :unsure:

 

 You can always play on an easier difficulty if the battles and low hps keep discouraging you. 



#37
ProfessionalPirate

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Personally, I don't believe that for one second, "button limitations" on a controller was their reasoning. Why?
I play Final Fantasy XIV on PS4, as an MMO, I can't pause to use more abilities. But guess how many abilities I have mapped to my controller?

16. On one hotbar. And I can easily and quickly cycle between 8 hotbars. Currently I use two hotbars for my abilities, potions actions and summoned mount/ companion to help fight.

So, that's 32 abilities I'm able to use on the fly with no need to pause.

I'm sure Bioware could have done something similar if they chose, so I feel that it's more a conscious design choice rather than "button limitations "

Not sure how I feel about that choice yet, as I haven't played the game, but I'm not worried about it.

Of course, this is all my own opinion and everyone can have their own, but please just don't blame controllers for this decision
;)
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#38
Cyonan

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I truly don't get the logic here.

 

Players who consider themselves the true keepers of the flame of Baldur's Gate complain, on the basis of scant evidence, the the combat has been dumbed down for 'casuals'.

 

Players are then presented with many videos of exactly the CoD, WoW, BF4 playing youtube gamerbros they say this has been done for getting their backsides handed to them because the combat mechanics punish you hard for not taking a tactical approach.

 

Said players then complain the game has been made too difficult for them, because they're really only interested in the lore, while still maintaining this has all been done for the 'casuals'.

 

Argh!

 

As a side note, I play with a controller. I've played the games and all the expansions, read the books, loved the characters and licked a lampost in winter. I am not less as a fan because I prefer to play RPGs with a different piece of hardware. If you think otherwise, then as a sword-and-board warrior for justice, you can bite my shiny metal ass.

 

What I love is how some people say the 8 abilities was "dumbing down for the WoW crowd".

 

Meanwhile I'm sitting here on my Warrior with around 30 active abilities.


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#39
Falrach

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The same theme on and on..

 

What is now is it to hard because the lack of healing or is it to casual?

 

For me I'm happy that they will make any changes and when i have played it I will know is it better or bad or just different.

 

And I have played RPGs since BG but I dont want every game the same.

 

If you're not happy with it let it be and dont annoying other ppl with every day X-of-the-same- posts and topics..


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#40
Kharn-ivor

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I could go back and re do the whole Complexity vs Depth spiel but I get the impression on this forum ; the zeitgeist is that casuals are ruining everything and nothing will ever be as good as Origins.

 

Honestly how many of you guys have tried your hand at game design or read up on it? I don't want to be a d*ck but there are alot of assumptions and accusations flying around the place.

 

If you're not sure buy the game when it comes out, if you do get it ; approche it with an open mind, you might even enjoy yourselves.


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#41
leadintea

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Personally, I don't believe that for one second, "button limitations" on a controller was their reasoning. Why?
I play Final Fantasy XIV on PS4, as an MMO, I can't pause to use more abilities. But guess how many abilities I have mapped to my controller?

16. On one hotbar. And I can easily and quickly cycle between 8 hotbars. Currently I use two hotbars for my abilities, potions actions and summoned mount/ companion to help fight.

So, that's 32 abilities I'm able to use on the fly with no need to pause.

I'm sure Bioware could have done something similar if they chose, so I feel that it's more a conscious design choice rather than "button limitations "

Not sure how I feel about that choice yet, as I haven't played the game, but I'm not worried about it.

Of course, this is all my own opinion and everyone can have their own, but please just don't blame controllers for this decision
;)

 

Was just about to say this as well.



#42
Travie

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There's been quite a few games recently- even PC only ones- that have adopted the design concept of limited toolbars. 

 

Which ones? The only ones I can think of are multiplayer only, MMOs, or action RPGs.  



#43
Rawgrim

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Which ones? The only ones I can think of are multiplayer only or MMOs. 

 

I am curious about this as well.



#44
Kharn-ivor

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Which ones? The only ones I can think of are multiplayer only, MMOs, or action RPGs.  

Diablo 3 I think? Maybe the witcher. But in general games with unlimted or huge skill sets that you can use at any time are the exception rather than the rule.



#45
prosthetic soul

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I can't speak for the casualization of Bioware games in general because I never played Baldur's Gate.  I started with KOTOR.  I personally plan to get Inquisition for PC but am going to use a PS4 controller, which raises a question which needs answering. 

 

Am I casual if I wish to use a controller for ergonomic purposes and ease of use?   I mean, let's say this was an entirely different game and there weren't just 8 ability slots and it was more like DA: Origins.  I would have loved to play DA: Origins on PC with a controller only because I freaking hate KB+M controls with a passion.  Honestly, I get carpal tunnel just ATTEMPTING to utilize WASD. 

 

What I'm trying to get at here is, maybe it's not all bad that BioWare is making this designed for controllers.  Square-Enix kept the UI pretty damn complex in FFXIV while still allowing controller use.  So please, if you're going to blame casualization, don't blame the hardware.  Blame the developers or the company.  Seriously. 

 

The only misgivings about the gameplay I have so far is no attributes.  That seriously rubbed me the wrong way.  Then again, people have a point when they say the attribute system was broken in the previous two iterations.  It was utterly pointless to inject points into anything but the stat designed for your class. 


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#46
Travie

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Diablo 3 I think? Maybe the witcher. But in general games with unlimted or huge skill sets that you can use at any time are the exception rather than the rule.

 

Diablo 3 is an action RPG and The Witcher lets you use all your abilities. We're talking about RPGs here, not all games in general. RPGs it's the opposite, those that let you use all your abilities are the rule, not the exception.



#47
TsaiMeLemoni

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Those damn casuals, daring to expand their gaming horizons and ruining everything for everyone.


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#48
raging_monkey

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Those damn casuals, daring to expand their gaming horizons and ruining everything for everyone.

blasted savages lol jk i welcome all new fans within reason lol

#49
Nohvarr

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blasted savages lol jk i welcome all new fans within reason lol

filthy%20casual%281%29.jpg


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#50
raging_monkey

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filthy%20casual(1).jpg

savages