Attributes are controllable through passives and gear.
So like a mmo?
Attributes are controllable through passives and gear.
So like a mmo?
So like a mmo?
Like many different games from many different genres that use similar/identical mechanics.
Like many different games from many different genres that use similar/identical mechanics.
Like what? All I could think of are mmos that use this approach; like WoW, FFXIV, TOR, the Secret world and etc...
Like what? All I could think of are mmos that use this approach; like WoW, FFXIV, TOR, the Secret world and etc...
Some people have said Baldur's Gate was like this as well as the Witcher.
Actually I like the no auto heal ideia
Baldur's Gate 1 & 2 also had no auto heal after combat and that made me alot more Imersed because I actually had to buy potions in order to beat the game and prepare before every battle or else game over.
Technically there was auto heal. Whenever you successfully rested your party or stayed at an inn/rested in a stronghold in BG2.
This was a pretty integral mechanic though, for mages/clerics to use memorised spells more than their allotment, and to cycle the day/night cycle without waiting in "real time".
Of course, certain status effects weren't removed. Still remember the first time I'd been level drained in my very first playthrough of BG2. Had Anomen with me and he wasn't a high enough level to use Restoration. Had to traipse back to a temple in Athkatla.
Point being, there was in fact auto heal, just requiring that you rest your party.
I said it once and ill say it again.
DAI is focusing on preparation, rather than haphazard bull rushing. Planning is key, especially for harder difficulties. The previous paradigm where you ran with everything is gone, replaced by another system. Remember that DAI uses am attrition system etc..
You are able to prepare for different combat scenarios by using the appropriate abilities.
So Bioware is encouraging a different style of gameplay, one similar to the pre-scenario "equipment loadout" in Mass Effect and CoD. You wouldn't use tech abilities against biotic enemies for example.
So then you say: you can change weapons but you can't just forget abilities.
This is true, but first let us examine abilities properly.
First of all, the leveling in DAI is different. You will end up with less abilities by endgame, as the Devs have stated that the fluff has been removed,.
So overall, with less yet more individually dynamic abilities to work with, there is less ability turnover. Also, sustained abilities are gone.
Some screenshots earlier showed that "Sabotage" has only 3 abilities, with a lot of potential non-sequential upgrades. There are more Passives.
This means that the amount of abilities you'll be switching is minimal. You will only want to switch if you are running different team compositions or facing different foes.
On easier difficulties, the abilities you run with will more or less be your favorite spells. Although it would be nice to have all your abilities, you won't really need them so complaints are rather odd. Did people really use every possible spell in every scenario? You would be lying.
On harder difficulties, you are signing up for more downtime spent for preparation and strategy. Since encounters are designed around this new system, then the player is responsible for their load out. Also, if you choose to pick every ability there is and ignore their upgrades, you are playing very inefficiently and should be punished for doing so. This is nightmare, not "ooh look at all the pretty colors-mare"
TL;DR
Don't study the ability count in vacuum. Remember that the gameplay is designed around it, and the "ability load-out" system will feel more fluid when you actually experience combat. Comparing DAI to its predecessors or other games is unfair, as DAI is a different game with its own gameplay settings and rules.
If I wasn't such a fan of Bioware's lore and characters, I would have cancelled my preorder late last month. In fact, it's up in the air if I will just go ahead and cancel it and just read the inevitable wiki for ending spoilers or watch a walkthrough on Youtube. For the past month, I've been really disappointed in everything I've seen of the game, from the disorganized and button mash-y combat (and too many spell effects!) to the no healing/regenerating thing. I also don't like how unfair it makes everything seem. In all the videos I've seen (including the one the devs did), people either get incapacitated or have their life bars severely depleted. It looks discouraging, to say the least.
What really has me to the point of cancelling is the fact that not only did they limit the abilities on the PC version to 8 for the multiplayer, but they did it so that casual players can use a controller on the PC. So it's actually a combination of both: they want the use of the controller and they want you to be able to play without pausing (for multiplayer).
If you look at every bit of media released, you will find that the tactical functionality is rarely used. Gameplay has been made around that fact, since multiplayer is realtime and you can't pause. You can't pause and strategize in multiplayer, so they had to streamline the gameplay to only allow you to have 8 abilities at one time (4 primary, with 4 secondary accessible by pulling the left trigger). So it's a combination of wanting the casual player to be able to play without pausing and allowing the casual player to use a controller. Maybe a good deal from a marketing point of view, but a very disappointing aspect for a big fan of the games.
It's all very disappointing to me and it is pretty much the icing on the crap cake of news/what I've seen in the past few days. I am extremely disappointed in how things have gone with this game, and while I'm still a fan of the series, it seems that I'm more a fan of the lore than the games itself now. I certainly was a die hard fan, but now I know to be skeptical.
Sooo, all console players are casual, you are saying? I really don't think thats the case
That's just blatant misinformation. Attributes are controllable through passives and gear.
No. You no longer have direct control over attribute gains, only what the developers allow you through passives (which did in the previous games, like with the specialization stat boost) and gear. It's a valid complaint. You are more limited.
Ugh I'm getting sick of people complaining about little details.
Play the game and then state your opinions.
Oh wait, its not out yet. So why are you worrying so much?
Seriously, get off your high horse.
but we are so high its scary to come down lolUgh I'm getting sick of people complaining about little details.Play the game and then state your opinions.Oh wait, its not out yet. So why are you worrying so much?Seriously, get off your high horse.
If you truly think that the abilities were limited due to controllers and the limit isn't a game design decision that promotes making choices and planning, then it's good that you don't work at Bioware or any other game design studio.
I am also unhappy atm(consoler by the way) and feel like this game is geared toward new fans that have little to no connection to the series. And while im a loyal customer of bioware this may be the last BW title i will buy because of the current marketing and the way i feel like my loyalty has been rewarded
(This is solely my opinion and do not seek a arguement)
I'm not sure I understand this argument. Why do you feel that DAI has little to no connection to the series?
I said it once and ill say it again.
DAI is focusing on preparation, rather than haphazard bull rushing. Planning is key, especially for harder difficulties..
I'm partial to Shaggywolf's idea that it's to force the player to specialize their combat style, actually now that I read it. I mean, specialization forces the player to make greater use of the whole party in battle to function under evolving circumstances.
Why would they want to do that? Playing on higher difficulties meant you had to do that in previous games anyway. If someone wants to concentrate on the inquisitor on easy why shouldn't they be able to do that?
I don't understand why people get so worked up about a small change like the ability slots. Sure, it's annoying, and if - what we do NOT know - it was made with console gameplay in mind at the expense of PC gameplay it would be even more annoying, but it's really a small thing in the end.
Halving the no. of abilities you can use along with the drastic reduction in the no. of active abilities overall is not a small change.
Some people have said Baldur's Gate was like this as well as the Witcher.
They lied.
I'd do it.Freakin hell....pausing the game for tactical cameras in multiplayer
...
I'd do it.
I would too
well it primaryly due to marketing. Storywise tbh idk. Its not released and i will pass judgement then but if going by ME3 and swtor marketing schemes its geared to the new fans and will have potentially dumbed down encounters add that with multiplayer(i personally dont mind ironically) its setting things up to screw older fans over. But im a pessimist so my opinions are biased. Im not ashamed and if proven wrong i may change my stance(the irony is im still excited)I'm not sure I understand this argument. Why do you feel that DAI has little to no connection to the series?
I'd do it.
Which would mean that the other 3 players you're playing with will have to suffer through you pausing the game...and you would have to suffer through them doing it. All it would take is one player to ruin the game...to make multiplayer unplayable...which is something a dev. never...ever wants...hell...even having the chance for something like that is terrible.
If you want tactics...then talk to your team and react to situations as they happen...pausing the game during single player, where you're able to take control of your teammates...that makes sense...being able to position them in choke points...that makes sense, allowing 4 players to pause the game for no other reason than to check enemy weaknesses or to grief....doesn't make sense.
Which would mean that the other 3 players you're playing with will have to suffer through you pausing the game...and you would have to suffer through them doing it. All it would take is one player to ruin the game...to make multiplayer unplayable...which is something a dev. never...ever wants...hell...even having the chance for something like that is terrible.
If you want tactics...then talk to your team and react to situations as they happen...pausing the game during single player, where you're able to take control of your teammates...that makes sense...being able to position them in choke points...that makes sense, allowing 4 players to pause the game for no other reason than to check enemy weaknesses or to grief....doesn't make sense.
I don't like having my reaction time affect gameplay. I don't want to risk something untoward happen because I pressed the wrong button in the heat of the moment.
This is why I've always hated RTS games.
And I've played mutliplayer turn-based strategy games before. They've worked well. So, for me to enjoy DAMP, I would rather the combat be altered not to accommodate real-time play, but to be fully turn-based.
Also, since I'm literally never going to use the real-time controls in single-player Inquisition, none of the skills learned in one will transfer over to the other. They'll basically be two different games, one of which I wouldn't like. So I'm not going to play it.
If BioWare wanted me to play DAMP, they would have designed it vastly differently.
I don't like having my reaction time affect gameplay. I don't want to risk something untoward happen because I pressed the wrong button in the heat of the moment.
This is why I've always hated RTS games.
And I've played mutliplayer turn-based strategy games before. They've worked well. So, for me to enjoy DAMP, I would rather the combat be altered not to accommodate real-time play, but to be fully turn-based.
Also, since I'm literally never going to use the real-time controls in single-player Inquisition, none of the skills learned in one will transfer over to the other. They'll basically be two different games, one of which I wouldn't like. So I'm not going to play it.
If BioWare wanted me to play DAMP, they would have designed it vastly differently.
This goes both ways though. Realize that there are many others would not want to play a turn based dragon age. We can be fans of dragon age but not of the pause and play combat.
And Bioware has hit a very nice middle-ground imo. You can play both styles effectively (at least in singleplayer). There is nothing wrong with that.
8 abilities per player for 32 total party skills is more than enough imo.
8 abilities per player for 32 total party skills is more than enough imo.
Whether it is or it is not enough if only part of the issue.