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I was mistaken, Bioware didn't make it only 8 abilities because of just multiplayer


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#101
SomeoneStoleMyName

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Whether it is or it is not enough  if only part of the issue.

My only concern is that someone told me there is only 2 armor slots (Helm, armor). Which cant be true. Bioware has done ALOT of work on crafting in this game. If the only armor pieces you can customize is helm and armor - and boots/gloves are excluded as in DA:2 - then this is actually the biggest blow to me personally. 

Because then crafting (which is the deepest crafting system they have made in their words) is close to useless. It would mean you can only craft 2 items. 

(Not counting weapons (offensive not defensive) and jewelry (rings and amulets cant be crafted?))

Edit: Come to think of it, DA:2 DID have gloves and boots yes?



#102
seraphymon

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My only concern is that someone told me there is only 2 armor slots (Helm, armor). Which cant be true. Bioware has done ALOT of work on crafting in this game. If the only armor pieces you can customize is helm and armor - and boots/gloves are excluded as in DA:2 - then this is actually the biggest blow to me personally. 

Because then crafting (which is the deepest crafting system they have made in their words) is close to useless. It would mean you can only craft 2 items. 

(Not counting weapons (offensive not defensive) and jewelry (rings and amulets cant be crafted?))

Edit: Come to think of it, DA:2 DID have gloves and boots yes?

It is disappointing, and sadly it is indeed true. There is only armor and helm. Bioware keeps wanting to take player choice away in order to funnel us or stream line things. Guess that's the price we pay for open world.   They did say that we can customize the look of gloves or boots within the crafting system, but there is just no slots for it on the inventory. Same as we can customize the hilt of a sword.  To me this really sucks.. not by itself in general, but everything adds up.


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#103
In Exile

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My only concern is that someone told me there is only 2 armor slots (Helm, armor). Which cant be true. Bioware has done ALOT of work on crafting in this game. If the only armor pieces you can customize is helm and armor - and boots/gloves are excluded as in DA:2 - then this is actually the biggest blow to me personally. 

Because then crafting (which is the deepest crafting system they have made in their words) is close to useless. It would mean you can only craft 2 items. 

(Not counting weapons (offensive not defensive) and jewelry (rings and amulets cant be crafted?))

Edit: Come to think of it, DA:2 DID have gloves and boots yes?

 

Gloves and boots can be customized in appearance but the armour set is not separated into chest/gloves/boots. At least last I checked a few months ago; it might have changed since. 

 

DA2 had separate gloves and boots. 


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#104
Adanu

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For the thousands time, there is a healing spell based on "Focus".
 

 



Stop head-cannoning stuff.

 

 

Basically, you don't have on demand healing... which is a lack of decent healing.

 

Making me overspecialize is not giving me choices, it's taking them away.



#105
Lieutenant Kurin

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My only concern is that someone told me there is only 2 armor slots (Helm, armor). Which cant be true. Bioware has done ALOT of work on crafting in this game. If the only armor pieces you can customize is helm and armor - and boots/gloves are excluded as in DA:2 - then this is actually the biggest blow to me personally. 

Because then crafting (which is the deepest crafting system they have made in their words) is close to useless. It would mean you can only craft 2 items. 

(Not counting weapons (offensive not defensive) and jewelry (rings and amulets cant be crafted?))

Edit: Come to think of it, DA:2 DID have gloves and boots yes?

You can wield an armour suit and a helm/vitaar.

 

An armour suit can be further customized via slots for arms and legs. It's the same as before, you just add em through the crafting system rather than directly in the inventory. This will 1) change the look of the actual arms and legs on the armour and 2) add special effects and bonuses to the armour set. You can later take the entire suit and equip it on someone else, as it is one item.


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#106
DooomCookie

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The door's that way.



#107
SardaukarElite

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they did it so that casual players can use a controller on the PC

 

:rolleyes:



#108
Paul E Dangerously

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You can wield an armour suit and a helm/vitaar.

 

An armour suit can be further customized via slots for arms and legs. It's the same as before, you just add em through the crafting system rather than directly in the inventory. This will 1) change the look of the actual arms and legs on the armour and 2) add special effects and bonuses to the armour set. You can later take the entire suit and equip it on someone else, as it is one item.

 

So in other words, you only actually have two armor slots. And since Qunari in DAI are too stupid to wear helms, you really only get one in some cases.



#109
Lieutenant Kurin

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So in other words, you only actually have two armor slots. And since Qunari in DAI are too stupid to wear helms, you really only get one in some cases.

Qunari still get two. Like I said above there is 'vitaar' which the Qunari wear in lieu of helms.

 

And while two armour slots is certainly correct, that is not nearly a summary of what I said, nor a true answer to what Someone asked. Arms and Legs aren't excluded as DA2 (nor were they even excluded in DA2), they are used to customize an already full suit of armour. They exist.



#110
Paul E Dangerously

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Qunari still get two. Like I said above there is 'vitaar' which the Qunari wear in lieu of helms.

 

And while two armour slots is certainly correct, that is not nearly a summary of what I said, nor a true answer to what Someone asked. Arms and Legs aren't excluded as DA2 (nor were they even excluded in DA2), they are used to customize an already full suit of armour. They exist.

 

..like I said. Qunari in DA2 were perfectly capable of wearing helms, and the ones in DAI are not. It's an obvious intellectual deficiency. Last time I checked, facepaint doesn't stop someone from shooting you in the head very well.

 

As far as the other, it's an unnecessary change to force people into using the crafting system. That's supposedly optional.



#111
Sylvius the Mad

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And Bioware has hit a very nice middle-ground imo. You can play both styles effectively (at least in singleplayer). There is nothing wrong with that. 

I agree there's nothing wrong with that.



#112
In Exile

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..like I said. Qunari in DA2 were perfectly capable of wearing helms, and the ones in DAI are not. It's an obvious intellectual deficiency. Last time I checked, facepaint doesn't stop someone from shooting you in the head very well.

 

As far as the other, it's an unnecessary change to force people into using the crafting system. That's supposedly optional.

 

Facepaint stops someone from shooting you in the head in the same way cloth robes don't catch fire, aren't pierced by arrows, can't get slashed by swords, can't get punctured by swords, and are otherwise capable of absorbing blows that should shatter bones. 



#113
SomeoneStoleMyName

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You can wield an armour suit and a helm/vitaar.

 

An armour suit can be further customized via slots for arms and legs. It's the same as before, you just add em through the crafting system rather than directly in the inventory. This will 1) change the look of the actual arms and legs on the armour and 2) add special effects and bonuses to the armour set. You can later take the entire suit and equip it on someone else, as it is one item.

So you are not limited to only 4 customization slots for armor? *confused*

Because what I cant wrap my head around is - why add "The best most indepth crafting system in a DA game to date" if the actual slots (Excluding weapons) are limited to 8 effects. Im glad we can customize the armor alot (Vanity ftw), but if the actual gameplay affecting customizations are limited to 8 for each armor that really doesent seem to give room for building specialized characters at all.



#114
Guest_TrillClinton_*

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The qunari wearing helmets would add a layer of complexity. This would meab modification of the helms and in total would mean that they can't reuse some of the helms across all classes.

It was either that or no helms show up at all.

#115
In Exile

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So you are not limited to only 4 customization slots for armor? *confused*

Because what I cant wrap my head around is - why add "The best most indepth crafting system in a DA game to date" if the actual slots (Excluding weapons) are limited to 8 effects. Im glad we can customize the armor alot (Vanity ftw), but if the actual gameplay affecting customizations are limited to 8 for each armor that really doesent seem to give room for building specialized characters at all.

 

Being able to attach values to armour is a pretty big deal for DA, which up to this point just had fixed stats. 


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#116
SomeoneStoleMyName

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Being able to attach values to armour is a pretty big deal for DA, which up to this point just had fixed stats. 

I guess so. 

I'll reserve my opinion on this any further until after I've played the game.


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#117
In Exile

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I guess so. 

I'll reserve my opinion on this any further until after I've played the game.

 

I'm not saying that objectively it's deep, just that it's deep by DA's standards. 



#118
Degenerate Rakia Time

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As far as the other, it's an unnecessary change to force people into using the crafting system. That's supposedly optional.

or maybe its a change that removes the butt ugly armor/gloves/boots combos people made in the past, which was basically any armor that didnt have a full set


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#119
Paul E Dangerously

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or maybe its a change that removes the butt ugly armor/gloves/boots combos people made in the past, which was basically any armor that didnt have a full set

 

Who needs choice, right?



#120
Degenerate Rakia Time

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Who needs choice, right?

you do have choice, in the crafting system, a choice that doesnt have clipping or completely missing textures and doesnt make you look like a vagrant, if the price for that is 2 inventory slots im perfectly fine


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#121
In Exile

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Who needs choice, right?


The choice to be forced into either ugly mismatched armour or a subpar build?

#122
Paul E Dangerously

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The choice to be forced into either ugly mismatched armour or a subpar build?

 

If having to hack off entire sets of complexities just for aesthetics doesn't bother you, I imagine you don't see the problem. And that's fine, just don't expect some of us to be fine with it. I already don't have weapon choice, now my armor choices are gimped and tied into the crafting system with seemingly every damn thing else in the game. The crafting system that's supposed to be optional.



#123
In Exile

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If having to hack off entire sets of complexities just for aesthetics doesn't bother you, I imagine you don't see the problem. And that's fine, just don't expect some of us to be fine with it. I already don't have weapon choice, now my armor choices are gimped and tied into the crafting system with seemingly every damn thing else in the game. The crafting system that's supposed to be optional.


I didnt see the gauntlets or boots as adding 'complexity'. How do they add anything other than a minor level of statistical and aesthetic variation?

You have the option for modifying the armour *far* more with the crafting system.

#124
Paul E Dangerously

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I didnt see the gauntlets or boots as adding 'complexity'. How do they add anything other than a minor level of statistical and aesthetic variation?

You have the option for modifying the armour *far* more with the crafting system.

 

You can't be sure about that until the game ships. There may very well be less options overall than there were in the previous games.



#125
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You can't be sure about that until the game ships. There may very well be less options overall than there were in the previous games.


If you can (a) make minor statistical modifications and (B) make minor aesthetic changes to gloves and boots, then the system gives you more control than DAO.