And neither of us knows whether this will be popular or not. I was surprised when Dark Souls gained an impressive following considering that game is highly stingy with heals and ruthless in challenge early on. Yet people loved it for the challenge. We shall see how this goes.
Dark Souls: Inquisition? 
I was actually wondering if some of these changes were inspired by the popularity of Dark Souls with certain types of players. Dark Souls seems to have a more narrow appeal though. Dark Souls seems to mostly attract players who play games primarily for the challenge, the adrenaline rush, the stress, and the result of a feeling of accomplishment with having performed a difficult task in combat.
Is this the primary audience that DAI is attempting to attract though?
The DA audience seems broader in the sense that there is *also* a fairly large group of players who don't play games for the challenge. They instead play games to kick back, relax, enjoy the exploration, the environment, and the story. The challenge as represented in Dark Souls-like combat only gets in the way of the "real game."
Both are very legitimate playing styles. Just because a person views the combat as only a minor aspect of their gameplay doesn't mean that they should be compared to 7-year-olds and casuals and lazy gamers who just want an easy button, etc.
Now I don't know what DAI combat will actually be like...whether it will be reasonable on casual/normal despite the lack of healing, and only get difficult on the harder difficulties, or whether it will be brutally difficult no matter what difficulty mode is chosen due to having to make 50,000 strategic choices to survive a small group of bandits. No idea! I do think we need to understand that we all play games for different reasons though.