How can gameplay, the core aspect of a video game be an "interruption"?
Because she plays DA for the story and character interactions parts of gameplay rather than for the combat
How can gameplay, the core aspect of a video game be an "interruption"?
Because she plays DA for the story and character interactions parts of gameplay rather than for the combat
Ease up on the assumptions panda, I usually play my games on normal. You also totally missed my point, people here act like a difficult game SHOULD be the norm or that it's somehow preferable or the way 'real' gamers play their games when all it boils down to is a preference which means not a one is more or less valid than the other.
The thing is this: Recent rpgs tend to be way easier and simplified than older games. And what is Normal difficulty on games now, used to be the super easy difficulty 10 years ago. I think that is the core of it. Games basically spoonfeeds you what to do at all times, even if you want it or not.
You should stick to dark souls.
You should stick to DAO.
Because she plays DA for the story and character interactions parts of gameplay rather than for the combat
That does not change the fact that gameplay is a core aspect of a video game, it's not a "interruption".
How can gameplay, the core aspect of a video game be an "interruption"?
Because combat is only *one* aspect of a video game. Just because it is core to your gameplay doesn't mean that it is core to everyone's gameplay.
This ^
Edit: the this above that, bekkilyn's post
Because combat is only *one* aspect of a video game. Just because it is core to your gameplay doesn't mean that it is core to everyone's gameplay.
I said gameplay, not combat. Combat is part of the gameplay.
How can gameplay, the core aspect of a video game be an "interruption"?
From your perspective it is 'core aspect' of the game, but it isn't for mine. For mine, Story is the real "gameplay" in an RPG, not combat. I can see both are valid enjoyments of the same game experience and I don't mean to sound disparaging of yours. If the challenging combat is what you love, I'm cool with that. Just accept you have a different outlook on it from me and we can move on amicably from there. ![]()
Why do people always confuse combat and gameplay.
That does not change the fact that gameplay is a core aspect of a video game, it's not a "interruption".
"Gameplay" does not equal "combat." Just because you may not consider story and character interactions part of the gameplay in your game doesn't mean that everyone else thinks the same.
This ^
Edit: the this above that, bekkilyn's post
lol that's why you should use quotes... ![]()
From your perspective it is 'core aspect' of the game, but it isn't for mine. For mine, Story is the real "gameplay" in an RPG, not combat. I can see both are valid enjoyments of the same game experience and I don't mean to sound disparaging of yours. If the challenging combat is what you love, I'm cool with that. Just accept you have a different outlook on it from me and we can move on amicably from there.
Which is why rpg developers should add more options in games where you can solve things without combat. More options = more players will be satisfied.
Ease up on the assumptions panda, I usually play my games on normal. You also totally missed my point, people here act like a difficult game SHOULD be the norm or that it's somehow preferable or the way 'real' gamers play their games when all it boils down to is a preference which means not a one is more or less valid than the other.
Ease up on the assumptions panda, people here are asking NM and hard difficulties to be challenging. They don't give a damn about easy. Yeah, and your preference "Games primarily exist as a means of recreation, not a testing ground. If most people like their games super easy" is irrelevant because many gamers like a challenge.
You should stick to dark souls.
Thanks, I like Dark Souls.
The thing is this: Recent rpgs tend to be way easier and simplified than older games. And what is Normal difficulty on games now, used to be the super easy difficulty 10 years ago. I think that is the core of it. Games basically spoonfeeds you what to do at all times, even if you want it or not.
Sure, why not. I'm not really old enough to dispute that. But it's not relevant. Presumably there is a REASON games have gotten easier yah? Like more people wanted it? Now the problem, as I see it, is that a certain group of gamers consider their opinion on how difficult a game should be as objectively superior which leads them to look down on (possibly even the majority of) others and say stuff like 'pathetic casuals' for no real tangible reason other than them building a sense of worth into how they like to play their games. Which is the apogee of ridiculous in my mind.
If you like your games challenging present it as such, that isn't wrong, but don't act like your (general your) preferred way of playing is inherently superior.
Git gud or die tryin.

Sure, why not. I'm not really old enough to dispute that. But it's not relevant. Presumably there is a REASON games have gotten easier yah? Like more people wanted it? Now the problem, as I see it, is that a certain group of gamers consider their opinion on how difficult a game should be as objectively superior which leads them to look down on (possibly even the majority of) others and say stuff like 'pathetic casuals' for no real tangible reason other than them building a sense of worth into how they like to play their games. Which is the apogee of ridiculous in my mind.
If you like your games challenging present it as such, that isn't wrong, but don't act like your (general your) preferred way of playing is inherently superior.
Because when we do get something that might be a challenge*like what Bioware is doing) people who don't like a challenge or are bad at games whine. even though they have a easy mode that will be, easy. So yeah, it goes both ways.
Well, I love a challenge as much as anyone although I'm not fond of BioWare's idea on how to make a game more fun is through restricting more and more content, as opposed to try and add or slightly improve upon it. The Rogue & Warrior thing, for instance, being forced to either carry a shield or dual wield? Hmm..
But as we've established BioWare has many inovative ideas of what the word fun means.
We'll see how it goes with Inquisition. Grind is always most tedious and awful part about any RPG.
Sure, why not. I'm not really old enough to dispute that. But it's not relevant. Presumably there is a REASON games have gotten easier yah? Like more people wanted it? Now the problem, as I see it, is that a certain group of gamers consider their opinion on how difficult a game should be as objectively superior which leads them to look down on (possibly even the majority of) others and say stuff like 'pathetic casuals' for no real tangible reason other than them building a sense of worth into how they like to play their games. Which is the apogee of ridiculous in my mind.
If you like your games challenging present it as such, that isn't wrong, but don't act like your (general your) preferred way of playing is inherently superior.
I wasn't acting that way at all.
Here is one example. I talk to George (in game) and he tells me during a conversaton that Barry has some information for me, and that he is waiting for me in his room at the Sad Donkey Hotell. There. I have the information I need. Now the game adds stuff in moy journal like "Go to the hotell and head to the third floor - room 302. Open the door and walk over to Barry and ask him about the information he has". In addition to this the came stuffs a spotlight in my face on the compass marker, so I can't miss it. And it even stuffs a huge marker for me on the map. Usually these features we can't even switch off - on any difficulty. Add forced turorials into the mix as well.
How helpless to developers think player's are these days? Its almost insulting. An most of the time they even compare their new game to some challenging older game, and claims their new game is a huge challenge.
Personally I consider combat important too along with story and interactions, but I prefer it to be easy because plowing through hordes and watch enemies fall like chaff before the wind (Crusader powah) is highly entertaining to me.
Well, I love a challenge as much as anyone although I'm not fond of BioWare's idea on how to make a game more fun is through restricting more and more content as opposed to try and add or slightly improve upon it. The Rogue & Warrior thing, for instance, being forced to either carry a shield or dual wield? Hmm..
But as we've established BioWare has many inovative ideas of what the word fun means.
We'll see how it goes with Inquisition. Grind is always most tedious and awful part about any RPG.
Indeed, the problem is not the fact that they are making it "harder". The fact is, Bioware's IDEA of "innovation" and "challenge" could use refinement, imo. There are vastly superior ways to make things differently without always taking away player's choices.
Because when we do get something that might be a challenge*like what Bioware is doing) people who don't like a challenge or are bad at games whine. even though they have a easy mode that will be, easy. So yeah, it goes both ways.
At least they're not likely to act like their want is better than that of others. Haveta say I'm more inclined to listen to inclusive whinging than I am listening to elitist, circle-jerk rhetoric.
eh, as long as i can play on easy without caring about tactics and planning im fine with it
Because when we do get something that might be a challenge*like what Bioware is doing) people who don't like a challenge or are bad at games whine. even though they have a easy mode that will be, easy. So yeah, it goes both ways.
This right here. Easy Mode is still in the game... I don't know why people are worried about the difficulty when Bioware has flat out said that they designed it to be easy. Players who choose this mode won't need to use any complex tactics or strategies, and half the time they won't need to worry about what the rest of the team is doing... Bioware have also said that the amount of health a party member recovers after being revived is tied to the difficulty level, so it's safe to assume that they recover the most health on Easy.
Isn't that good enough? Why are people still worried about Easy being too hard? I think it was Weekes's (or was that Krisjanson?) son who had no trouble with the game on Easy mode... why would he have even brought it up if his kid was a video game savant? The whole point of the comment was to put people's minds at ease about the game's difficulty... I doubt he would have lied or misrepresented his son's skill.
Because when we do get something that might be a challenge*like what Bioware is doing) people who don't like a challenge or are bad at games whine. even though they have a easy mode that will be, easy. So yeah, it goes both ways.
Well, flame wars, juvenile name calling, posting idiotic gifs and being a general ass is also rampant on the internet as well. It's something I've learned to just deal with if I want to be able to have a voice on the social network at all.
And if need by, ignore is such a lovely feature.