Well, I love a challenge as much as anyone although I'm not fond of BioWare's idea on how to make a game more fun is through restricting more and more content as opposed to try and add or slightly improve upon it. The Rogue & Warrior thing, for instance, being forced to either carry a shield or dual wield? Hmm..
But as we've established BioWare has many inovative ideas of what the word fun means.
We'll see how it goes with Inquisition. Grind is always most tedious and awful part about any RPG.
The thing is limited healing is something that was in crpgs back then, even PoE is doing a limited healing system (and unlike here, hardly anyone is crying about it, least in the beta thread, ideas on how to make it better yeah, not nowhere near what is going on in this site regarding the health system for DAI)
Things like the warrior and rogue are not for a challenge, that's a design choice(a choice though I still don't agree with) Limited healing though is a fantastic idea .





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