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Health and Healing: A View from the Outside


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#301
Rawgrim

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Well, I always found journal entries most useful for when I come back to the game after a lengthy break and have forgotten what precisely I was doing. When I reload a game I last played a month ago, I need that record in place of the NPC's quest description I probably can't access anymore.

I can't fault the developers for wanting to make games more accessible for people that have neither the time nor the desire to wander around following an NPC's general directions and hoping to stumble upon the desired location/character in a timely manner before having to stop playing. Maybe your justified in being frustrated by the inability to turn these things off, but to think of these things as an insult to player intelligence is silly.

 

I said "helpless" not "intelligence".  Its like the devs are holding the player's hand al through the game, in every aspect. "walk over there. Press that button. Talk to that man and ask him about this. Leave the room. Walk to the house on the other side of the street. Marker in your face to help you not to get lost". Stuff like that.



#302
TheChris92

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The thing is limited healing is something that was in crpgs back then, even PoE is doing a limited healing system (and unlike here, hardly anyone is crying about it, least in the beta thread, ideas on how to make it better yeah, not nowhere near what is going on in this site regarding the health system for DAI)

 

Things like the warrior and rogue are not for a challenge, that's a design choice(a choice though I still don't agree with) Limited healing though is a fantastic idea .

Sure it's a design choice but it was relevant to the post I made -- In regards to BioWare's understanding on how to provide challenge they'd choose to restrict content for each class, so a rogue couldn't do this and that and you'd have to play it like this.. This ultimately also affects gameplay and thereby, challenge as well. 

 

It's interesting you mentioned PoE -- In that game you have several different customization options for the Rogue class, which is essentially very valid to the discussion I was bringing about. BioWare's idea is the reverse, by restricting content it'll ultimately make the classes more "unique" and "iconic" in their eyes as opposed to adding content to provide a balance between the warrior & rogue for instance. All of this ultimately affects gameplay as well.

 

Anyway, I made a point about what I feel a game should do to provide challenge in regards to KOTOR 2. Most games I've played on harder difficulties are simply less forgiving in terms of enemy intelligence or small helpful hints, not removing content altogether. That's all I'm saying.


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#303
Zu Long

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Many people do on the other hand.

Nightmare mode is over there. Have at it.



#304
Star fury

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I don't, I consider this elitist:

That was a joke.

 

You see, that is a problem with you lot, you don't have a sense of humour, you don't understand jokes. You are very aggressive and bitter and quickly resort to name calling ad insults like "whinging" and "circle jerk".



#305
cjones91

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You consider jokes being "elitist"? Wow....

 

Can't even make harmless jokes anymore without making people salty.

So it was a joke.Probaly should've included a little caption afterwards though,people tend to misread text when someone is joking.



#306
AresKeith

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Nightmare mode is over there. Have at it.

 

You know that goes both ways right?


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#307
cjones91

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Nightmare mode is over there. Have at it.

I don't play Nightmare after my failed run on Origins so I'm good.



#308
Rawgrim

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And you have Nightmare mode. Plenty of other things I don't like about the game also can't be turned off. Maybe you miss the days of sitting with a notebook full of passwords and having to draw maps of dungeons to find your way around or remind you which door the eagle key opens from three maps ago. I really don't miss any of that. Fortunately, there are a subset of games that do cater to those that demand a hardcore experience, but this is not one of them.

 

Just asking for a toggle. That huge marker on the compass and the map actually defeats the exploration aspect in the game.

 

I'd hardly call 90 percent of all the rpgs out there a subset of games.



#309
Zu Long

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You know that goes both ways right?

 

Yeah, I got told to play on easy mode and am perfectly okay with that. What's your point?



#310
Star fury

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Sure, why not. I'm not really old enough to dispute that. But it's not relevant. Presumably there is a REASON games have gotten easier yah? Like more people wanted  it? Now the problem, as I see it, is that a certain group of gamers consider their opinion on how difficult a game should be as objectively superior which leads them to look down on (possibly even the majority of) others and say stuff like 'pathetic casuals' for no real tangible reason other than them building a sense of worth into how they like to play their games. Which is the apogee of ridiculous in my mind.

 

If you like your games challenging present it as such, that isn't wrong, but don't act like your (general your) preferred way of playing is inherently superior.

Ease on the assumptions panda. You don't have any arguments or numbers to prove your assumptions.


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#311
Ieldra

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I find it funny how you call people who want challenge in their games elitist.

Wanting a challenge is one thing. Wanting the game to be difficult for everyone so that you can brag about your mad gaming skillz and feel superior in the company of others like yourself and separate from the plebs who play easier games, that's the elitist version. I am seeing some people with that kind of attitude.


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#312
Rawgrim

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Oh hey, we're back to the old toggle request. Please get in the line behind the people who want toggles for gayness in the world, etc.

 

Yeah because the toggle is the issue here...not what the toggle would do...But you would be in that same line, no? Since you said you want toggles for things in the game too. So that MUST mean you don't like gay people.



#313
cjones91

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You know that goes both ways right?

That....is a pretty good point.So why are people arguing over difficulty again?



#314
Rawgrim

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Yeah, I got told to play on easy mode and am perfectly okay with that. What's your point?

 

You got told you have the OPTION to play on easy mode.



#315
Ieldra

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You consider jokes being "elitist"? Wow....

 

Can't even make harmless jokes anymore without making people salty.

Yay for troll reasoning. Post an offensive thing and when people complain, accuse them of having no sense of humor.


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#316
Star fury

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Telling me a 7 year old can play it tell me absolutely nothing. A 7 year old can also own your ass in Counter Strike. please, continue to spread the word about the 7 year old, as if that actually means a damn thing.

Do you understand how it is retarded to compare Counter Strike and DAI? These are different genres!


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#317
sylvanaerie

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Wanting a challenge is one thing. Wanting the game to be difficult for everyone so that you can brag about your mad gaming skillz and feel superior in the company of others like yourself and separate from the plebs who play easier games, that's the elitist version. I am seeing some people with that kind of attitude.

 

QFT.  


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#318
Mr.House

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Wanting a challenge is one thing. Wanting the game to be difficult for everyone so that you can brag about your mad gaming skillz and feel superior in the company of others like yourself and separate from the plebs who play easier games, that's the elitist version. I am seeing some people with that kind of attitude.

I only brag about bosses that are very very very very hard and have become a sort of joke with the fanbase. Bosses like Demi-Fiend in DDS, Lucifer in DeSU ect ARE bragable fights because they are optional fights that are very very very difficult that require extensive thinking, tactics and knowing how the game works. There is nothing wrong about bragging about challenging stuff like that.


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#319
Star fury

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Wanting a challenge is one thing. Wanting the game to be difficult for everyone so that you can brag about your mad gaming skillz and feel superior in the company of others like yourself and separate from the plebs who play easier games, that's the elitist version. I am seeing some people with that kind of attitude.

Can you provide an exact quote where somebody "wanting the game to be difficult for everyone so that you can brag about your mad gaming skillz and feel superior in the company of others like yourself and separate from the plebs who play easier games"?

 

Or just stop using strawman argument. Thank you.


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#320
cjones91

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Wanting a challenge is one thing. Wanting the game to be difficult for everyone so that you can brag about your mad gaming skillz and feel superior in the company of others like yourself and separate from the plebs who play easier games, that's the elitist version. I am seeing some people with that kind of attitude.

Luckily I don't consider myself to be superior.I just play games to have fun no matter how challenging they are.But I do agree that there are people like that which is unfortunate.



#321
AresKeith

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That....is a pretty good point.So why are people arguing over difficulty again?

 

Wasn't it people assuming normal will be difficult when it's been said quite a few times that it's on par with DAO's normal



#322
Mr.House

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Yay for troll reasoning. Post an offensive thing and when people complain, accuse them of having no sense of humor.

I'm well known for being snarky, if you take my sarcasm serious that's on you. Other people knew full well I was joking.



#323
Zu Long

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Just asking for a toggle. That huge marker on the compass and the map actually defeats the exploration aspect in the game.

 

I'd hardly call 90 percent of all the rpgs out there a subset of games.

 

 

90 percent of the RPGs that were made when? I thought your whole problem was that all the games these days had markers and maps and stuff. There are still games being made that don't. And like I said, your toggle request goes in the bin along with the gay removal one, and the one for the chantry, etc.

 

Here's Gaiders reasoning for why toggles aren't as easy as you think-

http://dgaider.tumbl...toggle-solution



#324
TheRevanchist

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Do you understand how it is retarded to compare Counter Strike and DAI? These are different genres!

 

That changes little. young kids are very good at games typically in this day and age. Telling me a little kid is good at a game does not tell me much about the game, since most of the world considers games to be a kids play thing. 


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#325
Fredward

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Ease on the assumptions panda. You don't have any arguments or numbers to prove your assumptions.

 

Do you tho? With your assertions that 'a lot' of gamers like a challenge? What is 'a lot?' Is 'a lot' more than the people who like their games easy? What is a 'challenge?' Does everyone who likes 'a challenge' like the exact same level of it?