The toggle Gaider was mention was related to story elements. The one I am talking about is a cosmetic one, in all effect and purpose.
Yeah, you didn't read it-
"I apologize if this comes across as dismissive. It’s just that I’ve seen this proposal quite often on forums like the BSN, to the point that it makes me wince just a little whenever it comes up. What it breaks down to, in essence, is that any design problem which causes disagreement among the fans can be solved by giving everyone what they want. Put a toggle in the options menu so the player can either have or not have whatever is in contention, and thus be pleased with the result.
There are a few issues with that, from a development perspective. The first is our need to treat every version of the game, whether that feature has been turned on or off, as a legitimate way to play and thus one we must test. The more fundamental a mechanic that is affected, the more things it can touch (even inadvertently) and thus the more testing it must receive. We need to be concerned not only about whether that variant works, but also how it affects the play experience.
It’s not about hand-holding or forcing the player to experience the game only a certain way, but about avoiding the player getting a radically different experience of which they may not be aware and for which we would be responsible anyhow, since we provided the option. You click that option in the settings, thinking it will do one thing, but end up getting something different. We have to consider that, and consider how well it meshes up with the experience we are otherwise crafting, and which we intend to support."
There's the first three paragraphs. He is talking about ALL toggles, including technical ones.