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Health and Healing: A View from the Outside


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#351
n7stormrunner

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We shall make a special difficulty setting just for you. It involves you not being able to use more than 1 potion in combat, no magic buffs, and all the party members will each get one toffee hammer to slay the enemies with. Incidentally, we will also have to apply a couple of clothespins unto your nipples during gameplay to ensure maximum punishment where there will be no forgiveness. Enjoy!

 

 

no spamming attacks that always hit for above the hp limit... boring  :P



#352
cjones91

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We shall make a special difficulty setting just for you. It involves you not being able to use more than 1 potion in combat, no magic buffs, and all the party members will each get one toffee hammer to slay the enemies with. Incidentally, we will also have to apply a couple of clothespins unto your nipples during gameplay to ensure maximum punishment where there will be no forgiveness. Enjoy!

Spoiler

I'd play a difficulty like that.



#353
Mr.House

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Don't make me laugh. Of course nobody ever says such a thing explicitly. It's implicit in things like "Git gud or die trying". So, well, maybe that *was* a joke, I can't look into others' minds, but regulars on internet forums should be aware of the pitfalls of attempted online humor.

 

Also, there's of course nothing wrong with bragging about significant achievements. The difference lies in the attitude towards people of lesser skill.

I helped people with some of the very hard bosses I have fought in games and they ended up beating said boss after my help and giving them my tactics and such. I might be an ass, but I'm an ass with heart.


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#354
Rawgrim

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That changes little. young kids are very good at games typically in this day and age. Telling me a little kid is good at a game does not tell me much about the game, since most of the world considers games to be a kids play thing. 

 

The age of an average gamer today is 41 years old. Look it up. So...your point was?



#355
cjones91

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Even more so if you replay the game several times.

Looking at you Assassin's Creed 3.



#356
Zu Long

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Adding that feature would in no way remove anything from the game you wish to play. And no. Being able to remove a marker on a map is not difficult. Its just a small pic atop another pic.

 

Your opinion as an expert programmer who knows how difficult it would be to have a map display markers and not display markers without causing loads of additional bugs that have to be QA'd has completely convinced me. :rolleyes:

 

Again, it's a resource thing. It's fine if you believe it's worth the resources, but I do not have to agree with you.



#357
Heimdall

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Some of those youtubers have bigger problems than tutorials.
 
Or they could just add the tutorial to the main menu. Like even FPS games do.

That's down to dev judgement on whether they think the game is better served by built in tutorials as concepts are introduced within the game itself, rather than expecting the player to exit to the main menu every time they want to check how something works.

#358
Rawgrim

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Your opinion as an expert programmer who knows how difficult it would be to have a map display markers and not display markers without causing loads of additional bugs that have to be QA'd has completely convinced me. :rolleyes:

 

EDIT: I could be an expert programmer. You don't know what I am, really.

 

The toggle Gaider was mention was related to story elements. The one I am talking about is a cosmetic one, in all effect and purpose.



#359
n7stormrunner

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The age of an average gamer today is 41 years old. Look it up. So...your point was?

 

 

point of order, most of the world could still think of gaming as a kids thing no matter the average age... people are know to be rather dim witted like that.



#360
TheRevanchist

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The age of an average gamer today is 41 years old. Look it up. So...your point was?

 

The average age of a gamer is irrelevant to Gamings perception in the world. Most of world still considers it a childs hobby, that you need to outgrow and do more adult things. This is not affected by the age of the average gamer. Most people in the world know absolutely nothing about video games, and most of them believe them to be a thing for children.  



#361
Rawgrim

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That's down to dev judgement on whether they think the game is better served by built in tutorials as concepts are introduced within the game itself, rather than expecting the player to exit to the main menu every time they want to check how something works.

 

Manual shows the controll setup ;) Or...not in EA games anymore, actually. they ditched manuals because they cost too much.



#362
Star fury

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Don't make me laugh. Of course nobody ever says such a thing explicitly. It's implicit in things like "Git gud or die trying". So, well, maybe that *was* a joke, I can't look into others' minds, but regulars on internet forums should be aware of the pitfalls of attempted online humor.

 

Also, there's of course nothing wrong with bragging about significant achievements. The difference lies in the attitude towards people of lesser skill.

Stop using strawman argument. Nobody was saying the game to be difficult for everyone, some people want nightmare and hard to be challenging, they don't give a damn about easy. Your assumptions are also wrong.



#363
Rawgrim

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point of order, most of the world could still think of gaming as a kids thing no matter the average age... people are know to be rather dim witted like that.

 

True that. But mostly non-gamers, really.



#364
Rawgrim

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The average age of a gamer is irrelevant to Gamings perception in the world. Most of world still considers it a childs hobby, that you need to outgrow and do more adult things. This is not affected by the age of the average gamer. Most people in the world know absolutely nothing about video games, and most of them believe them to be a thing for children.  

 

Show me some statistic of it then, if its such a common thing.



#365
Zu Long

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The toggle Gaider was mention was related to story elements. The one I am talking about is a cosmetic one, in all effect and purpose.

 

Yeah, you didn't read it-

 

"I apologize if this comes across as dismissive. It’s just that I’ve seen this proposal quite often on forums like the BSN, to the point that it makes me wince just a little whenever it comes up. What it breaks down to, in essence, is that any design problem which causes disagreement among the fans can be solved by giving everyone what they want. Put a toggle in the options menu so the player can either have or not have whatever is in contention, and thus be pleased with the result.

 

There are a few issues with that, from a development perspective. The first is our need to treat every version of the game, whether that feature has been turned on or off, as a legitimate way to play and thus one we must test. The more fundamental a mechanic that is affected, the more things it can touch (even inadvertently) and thus the more testing it must receive. We need to be concerned not only about whether that variant works, but also how it affects the play experience.

 

It’s not about hand-holding or forcing the player to experience the game only a certain way, but about avoiding the player getting a radically different experience of which they may not be aware and for which we would be responsible anyhow, since we provided the option. You click that option in the settings, thinking it will do one thing, but end up getting something different. We have to consider that, and consider how well it meshes up with the experience we are otherwise crafting, and which we intend to support."

 

There's the first three paragraphs. He is talking about ALL toggles, including technical ones.



#366
n7stormrunner

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Manual shows the controll setup ;) Or...not in EA games anymore, actually. they ditched manuals because they cost too much.

 

 

please everyone does thats. or made them so thin it makes no difference. I think the last good sized one I got was because it had 3 languages in it. 



#367
Star fury

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Do you tho? With your assertions that 'a lot' of gamers like a challenge? What is 'a lot?' Is 'a lot' more than the people who like their games easy? What is a 'challenge?' Does everyone who likes 'a challenge' like the exact same level of it?

You started throwing assumptions, you prove them first.



#368
Heimdall

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Manual shows the controll setup ;) Or...not in EA games anymore, actually. they ditched manuals because they cost too much.

For simple control schemes, a lot of games have those available in the pause menu.

#369
Rawgrim

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please everyone does thats. or made them so thin it makes no difference. I think the last good sized one I got was because it had 3 languages in it. 

 

Yeah a lot of them do that. But I just remembered EA actually made a statement about it.



#370
AutumnWitch

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I always 99% of the time play a Mage. In both DAO and DA2 I have always built my Mages to heavy damagers and NOT healers. That being said, I always kept the most basic healing spell in my back pocket because in both games there are circumstances that a companion will be on the verge of dying and he/she can't take the time to drink a health potion. Where as the healing spell will work any time even if they are on the verge of death. This is always a nice ace to have up your sleeve in a big battle. If there is not nothing like this in DAI it's really going to stink as we us Mages just helplessly watch the others die.

 

I personally hated all the freaking barrier spells because the silly effects they created made it harder to see what is going on the battle filed. Also, lets be honest for 90%+ of the battles in both DAO and DA2 if my Mage takes the time to cast a barrier spell at the beginning of battle, the battle will already be over before I can cast another spell or perhaps just one. I only ever used the rock armour spells and that was for my Mage companions and not me. I also happen to spend the money on the best robes and am not afraid to use DEX in my Mage build (another thing we won't be able to do in DAI TYVM).

 

It just seems to me with taking our ability to heal away and stripping us from being able to use or ATTRIB points the way we want you are taking so much of the game from Mages (and others as well). It feels dumbed down to me, Instead of letting us design our builds the way we want, you are giving as "generic mage build" and only giving us limited choices in how to make her/him our own creation. Sure we can craft and all of that but to be that was always been the most boring part of RPGs. I don't want to be running around looking for this or that do-hicky. It just seems like busy work and not at all unique to our own creation. I just don't see how taking away choices is giving us more choices which is what you guys have been bragging about.


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#371
Paul E Dangerously

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Your opinion as an expert programmer who knows how difficult it would be to have a map display markers and not display markers without causing loads of additional bugs that have to be QA'd has completely convinced me. :rolleyes:

 

Again, it's a resource thing. It's fine if you believe it's worth the resources, but I do not have to agree with you.

 

Given how much of the previous games' features, options, and content they left on the cutting room floor for DAI, I wonder just what IS worth the effort.



#372
Rawgrim

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Yeah, you didn't read it-

 

"I apologize if this comes across as dismissive. It’s just that I’ve seen this proposal quite often on forums like the BSN, to the point that it makes me wince just a little whenever it comes up. What it breaks down to, in essence, is that any design problem which causes disagreement among the fans can be solved by giving everyone what they want. Put a toggle in the options menu so the player can either have or not have whatever is in contention, and thus be pleased with the result.

 

There are a few issues with that, from a development perspective. The first is our need to treat every version of the game, whether that feature has been turned on or off, as a legitimate way to play and thus one we must test. The more fundamental a mechanic that is affected, the more things it can touch (even inadvertently) and thus the more testing it must receive. We need to be concerned not only about whether that variant works, but also how it affects the play experience.

 

It’s not about hand-holding or forcing the player to experience the game only a certain way, but about avoiding the player getting a radically different experience of which they may not be aware and for which we would be responsible anyhow, since we provided the option. You click that option in the settings, thinking it will do one thing, but end up getting something different. We have to consider that, and consider how well it meshes up with the experience we are otherwise crafting, and which we intend to support."

 

There's the first three paragraphs. He is talking about ALL toggles, including technical ones.

 

I know. But this one isn't even technical. Its just removing a white dot on the map. Its not even a part of the map itself, its "hovering" above it.



#373
Zu Long

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EDIT: I could be an expert programmer. You don't know what I am, really.

 

I could be the reincarnation of Buddha, trying get you to release your expectations of the material world and achieve enlightenment. We're all working off assumptions here. ;-) Feel free to provide credentials though.



#374
Zu Long

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Given how much of the previous games' features, options, and content they left on the cutting room floor for DAI, I wonder just what IS worth the effort.

 

Buy the game and find out? Or don't, I suppose. Your call.



#375
Mr.House

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For simple control schemes, a lot of games have those available in the pause menu.

While it's not a rpg, P4AU has no forced tutorials at all,you have to go to lesson mode and learn the basics there and also look at the command list for each fighter. This enables people who are used to fighters or played the first game to jump right in and not worry about a tutorial where new players can get all the help they need, in game. Some games even allow you to turn off tutorials if you want so it's not really that much of a demand to make such thing a option and it's an ice thing to do. It pleases both players who either just want to jump in or are replaying the game and people who want to know how things tick or need a refresher.