The other thing is, what happens if I want a mageless party, you say you SHOULD be using one, but some might want to play without, it seems Bioware want to force a certain party build on us though.
Health and Healing: A View from the Outside
#27
Posté 10 octobre 2014 - 11:13
There doesn't need to be. Healing magic is said to be incredibly complex magic, especially during a fight or action of any kind. I imagine that 'resting' is essentially being healed by your mage companions/Inquisition members, since sleeping rarely if ever cures burns, lacerations and broken bones.
Healing magic is described to be a complex and hard school to master. Yes. But I was talking about the basic Heal spell.
Given that it was an easy first tier spell in the other games, it didn't look too complex.
#28
Posté 10 octobre 2014 - 11:13
Potions are finite, healing spells are not as long as mana regenerates.As someone who doesn't really mind the change, I think it's kinda silly to remove healing spells (without trying to at least balance them) and yet have potion supply points so readily available. I mean, I thought the point of removing healing spells was to make the game more challenging? If we're going to have a full stock of potions before a boss fight, doesn't that kinda kill the point of removing healing abilities?
#29
Posté 10 octobre 2014 - 11:13
Could be. But they can't learn it later on either. Just thought an explanation would be nice. Given that the world is ending in this game. We probably won't get it, so best to ignore it, I guess.
let's prevent this conversation from repeating itself from the other thread.
Either someone from bioware can answer this or we will find out when the game is out. I personally think there is no explanation on it other than that there is healing in the world just not in combat this time around.
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#30
Posté 10 octobre 2014 - 11:15
Addressed in the counter counter concern. They didn't remove heals to make it more challenging, they did it to make it more fun and tactical (fun of course being slightly subjective). As far as I can tell, the dialogue goes something like:
In DA:O/2, the party's health is quadrupled (or more!) by health spells and between combat healing. Often this reduces the need for thought in combat (DA:O you could just chuck a spirit healer in the party and as long as you hadn't recently been replaced with a monkey on nitrous oxide you basically couldn't die). This, in order to make combats challenging, leads to enemies who can remove vast amounts of health in one or two blows.
To fix this, we'll reduce, though not completely destroy, the effective 'bonus' health of the party. By contrast we'll have smaller combats (don't think I've seen a single DAI fight with more than five dudes on the opposition, which I'm loving to be honest) with individuals doing less damage. This will require the player both to think and remove the frustration of 'oneshot' attackers.
EDIT: It's nice to note that in the three minutes it took me to write this the thread descended into the shitstorm it was meant to counter. Good work chaps.
Very very good post. The reasoning behind it is a good one. By all means. Just interested if there are any reasons for it story-wise.
#31
Posté 10 octobre 2014 - 11:16
let's prevent this conversation from repeating itself from the other thread.
Either someone from bioware can answer this or we will find out when the game is out. I personally think there is no explanation on it other than that there is healing in the world just not in combat this time around.
I know. I just asked because I figured the OP might have an answer for it. He is one of the writers. The question was directed at him.
- HTTP 404 aime ceci
#32
Posté 10 octobre 2014 - 11:16
By the sound of it, you could compensate losing a mage's buffs by putting more warriors in the party to take the hits and spread out the damage with Guard. There will always be tradoffs to removing all members of a class from the party.The other thing is, what happens if I want a mageless party, you say you SHOULD be using one, but some might want to play without, it seems Bioware want to force a certain party build on us though.
#33
Posté 10 octobre 2014 - 11:17
Healing magic is described to be a complex and hard school to master. Yes. But I was talking about the basic Heal spell.
Given that it was an easy first tier spell in the other games, it didn't look too complex.
Our mages are also fairly powerful I imagine
#34
Posté 10 octobre 2014 - 11:20
Gameplay/story segregation is alive and well in 2014.
The other thing is, what happens if I want a mageless party, you say you SHOULD be using one, but some might want to play without, it seems Bioware want to force a certain party build on us though.
Well if you want to actually interact with every part of the world, yes. It's all about team building. You'll need a rogue to pick locks, a warrior to bash walls, a mage to "energize," etc. Why wouldn't pertain to combat as well?
#35
Posté 10 octobre 2014 - 11:21
In DA:O/2, the party's health is quadrupled (or more!) by health spells and between combat healing. Often this reduces the need for thought in combat (DA:O you could just chuck a spirit healer in the party and as long as you hadn't recently been replaced with a monkey on nitrous oxide you basically couldn't die). This, in order to make combats challenging, leads to enemies who can remove vast amounts of health in one or two blows.
Nobody ever forced somebody to stick a spirit healer in your party though, you could choose not to if that's how you desired to play. I've always hated the argument that you could spam health pots/spells etc. in Origins, yes you could if you wanted, but nobody ever forced somebody into taking that path, it#s a single player game so your choices are your own, spam health, great, don;t use any at all, great also.
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#36
Posté 10 octobre 2014 - 11:25
As someone who doesn't really mind the change, I think it's kinda silly to remove healing spells (without trying to at least balance them) and yet have potion supply points so readily available. I mean, I thought the point of removing healing spells was to make the game more challenging? If we're going to have a full stock of potions before a boss fight, doesn't that kinda kill the point of removing healing abilities?
The boss fight you can restock for is presumably difficult enough on itself; what "no out of combat healing" does is make smaller encounters significant even if they aren't literally deadly.
#37
Posté 10 octobre 2014 - 11:26
There have been several games that I would have purchased, but because there is no difficulty level, I have had to pass - demon soul, Mordor, and the upcoming Bloodbourne are all tauted as difficult games to play with no option to play on easy levels.
I appreciate harder core gamers loving the hard and nightmare games, but I cant understand why game producers wouldnt make more inclusive games to enhance sales. Hardcore gamers can play on nightmare and casual gamers can play on easy. Does it cost too much to have difficulty levels? I just dont get why removing choice is seen as a good thing. If you dont want easy than dont take healing potions or Mages that heal. Dont improve your armor and weapons and have fun. In the meantime, let me play the game in my preferred manner with potions and healers.
Seems foolish to go into battle without your first aid supplies and medics. I really dont get it.
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#38
Posté 10 octobre 2014 - 11:28
I have no problem with it. Only thing is, healing magic has been described as an actual thing that exists in that world.
So I guess a wizard took it away. Right?
- finc.loki aime ceci
#39
Posté 10 octobre 2014 - 11:29
That is all well and good Mr. Weekes and I appreciate your response, but unfortunately there are players like myself who play games for the exploration, story and characters and not challenging game play. I dont like having to plan, think, die, try, and try again in battling the bad guys. To me that is frustrating and takes away from my enjoyment. I play on Easy.
There have been several games that I would have purchased, but because there is no difficulty level, I have had to pass - demon soul, Mordor, and the upcoming Bloodbourne are all tauted as difficult games to play with no option to play on easy levels.
I appreciate harder core gamers loving the hard and nightmare games, but I cant understand why game producers wouldnt make more inclusive games to enhance sales. Hardcore gamers can play on nightmare and casual gamers can play on easy. Does it cost too much to have difficulty levels? I just dont get why removing choice is seen as a good thing. If you dont want easy than dont take healing potions or Mages that heal. Dont improve your armor and weapons and have fun. In the meantime, let me play the game in my preferred manner with
otions and healers.b
Really dont get it.
You can play on easy. O.o
Lukas said his 7 year old played for a few hours and had no issues.
Edit: Addressed to anybody complaining about healing magic disappearing from the world.
Healing. Magic. Still. Exists. In. The. World.
One of the focus abilities is a massive healing spell as he described. Healing definitely works and looks different from a mechanics perspective, but that doesn't mean it's GONE. I guess if people want to complain about breaks in lore, they can, but personally, I've never really had a problem separating mechanics and in-world stuff (to a degree, of course).
Edit 2: oooops, can't believe I forgot, but thank you, Mr. Weekes! ![]()
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#40
Posté 10 octobre 2014 - 11:29
That is all well and good Mr. Weekes and I appreciate your response, but unfortunately there are players like myself who play games for the exploration, story and characters and not challenging game play. I dont like having to plan, think, die, try, and try again in battling the bad guys. To me that is frustrating and takes away from my enjoyment. I play on Easy.
There have been several games that I would have purchased, but because there is no difficulty level, I have had to pass - demon soul, Mordor, and the upcoming Bloodbourne are all tauted as difficult games to play with no option to play on easy levels.
I appreciate harder core gamers loving the hard and nightmare games, but I cant understand why game producers wouldnt make more inclusive games to enhance sales. Hardcore gamers can play on nightmare and casual gamers can play on easy. Does it cost too much to have difficulty levels? I just dont get why removing choice is seen as a good thing. If you dont want easy than dont take healing potions or Mages that heal. Dont improve your armor and weapons and have fun. In the meantime, let me play the game in my preferred manner with
otions and healers.b
Really dont get it.
What are you talking about? There is an Easy mode and a 7 year old child had no problems playing through the game at that level....
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#41
Posté 10 octobre 2014 - 11:29
I play on Easy.
Then it should be like a walk in Kindergarden...?
I have no problem with it. Only thing is, healing magic has been described as an actual thing that exists in that world.
Not every mage is cut out to dabble in creation and healing is very straining as demonstrated by Anders in DA2 during the first cutscene we see him in. Not something you do every willy nilly.P.S There is a creation tree for all characters in the game with the "focus" healing spell in it.
Bolded the part that's significant to you.
#42
Posté 10 octobre 2014 - 11:29
Potions are finite, healing spells are not as long as mana regenerates.
Then don't make mana regenerate. I've said it in another thread, but I think limiting mana/stamina healing as well as stopping their regeneration would've been the better way to go. Not only do you still have a playstyle that many like, but you also make it so that players have to use smarter tactics in order to get through encounters instead of just spamming abilities and only having to worry about health.
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#43
Posté 10 octobre 2014 - 11:31
If you play on Easy, you won't have Many problems, I think.That is all well and good Mr. Weekes and I appreciate your response, but unfortunately there are players like myself who play games for the exploration, story and characters and not challenging game play. I dont like having to plan, think, die, try, and try again in battling the bad guys. To me that is frustrating and takes away from my enjoyment. I play on Easy.
There have been several games that I would have purchased, but because there is no difficulty level, I have had to pass - demon soul, Mordor, and the upcoming Bloodbourne are all tauted as difficult games to play with no option to play on easy levels.
I appreciate harder core gamers loving the hard and nightmare games, but I cant understand why game producers wouldnt make more inclusive games to enhance sales. Hardcore gamers can play on nightmare and casual gamers can play on easy. Does it cost too much to have difficulty levels? I just dont get why removing choice is seen as a good thing. If you dont want easy than dont take healing potions or Mages that heal. Dont improve your armor and weapons and have fun. In the meantime, let me play the game in my preferred manner with
otions and healers.b
Really dont get it.
#44
Posté 10 octobre 2014 - 11:31
Thanks for this expansive report! It was very interesting to read.
#45
Posté 10 octobre 2014 - 11:31
What are you talking about? There is an Easy mode and a 7 year old child had no problems playing through the game at that level....
Don't judge.
Then don't make mana regenerate. I've said it in another thread, but I think limiting mana/stamina healing as well as stopping their regeneration would've been the better way to go. Not only do you still have a playstyle that many like, but you also make it so that players have to use smarter tactics in order to get through encounters instead of just spamming abilities and only having to worry about health.
Personally I want to be able to use the 8 moves I have to pick between, but that's just me.
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#46
Posté 10 octobre 2014 - 11:31
Healing still exist in DAI.Concern: it kinda breaks the lore?
I have no problem with it. Only thing is, healing magic has been described as an actual thing that exists in that world.
So I guess a wizard took it away. Right?
- Scarlet Rabbi aime ceci
#47
Posté 10 octobre 2014 - 11:34
I've always played both DA games on the easiest level, and never cared much about if I have a healer or not or how many potions I have. My approach is usually "im going to pick my favorite companions and then idk man let's just go blow stuff up and see what happens" so...I am decidedly unphased by any changes in gameplay
But it's still nice to hear from staff themselves and know that you guys do see the fans who are concerned about it.
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#49
Posté 10 octobre 2014 - 11:34
I know. I just asked because I figured the OP might have an answer for it. He is one of the writers. The question was directed at him.
And it may be considered to spoilery an answer, so don't hold your breath waiting.
#50
Posté 10 octobre 2014 - 11:34
Personally I want to be able to use the 8 moves I have to pick between, but that's just me.
You can still use them, you'd just have to be more tactical in your usage of them.





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