On Normal.
Note that it sometimes does require a bit more management than I did in my mini-experiment, but it's also having more abilities and the benefits that those provide. I'm level 6-7 in my game right now and any mob that is less than me is pretty trivial. Most groups I fight are between 4 and 8. This is with my mage character, and between her and Varric I can usually take out a lower HP enemy in an opening attack. This often turns fights into 4 vs 3/2. I use Cassandra as my tank, and have passive abilities that improve the guard generation as well as improve damage mitigation from the flanks (which ensures her barriers/guards stay up longer). As long as Cass can hold aggro and I outnumber the opposition, it's unlikely my party takes any damage unless I am careless. Which is part of the learning process too.
It also feeds my reward mechanic as I feel rewarded to get through combats without losing any health.
Immersion is a subjective thing unfortunately. Full heal out of combat requires different combat encounter design than what we have. Unless you'd be okay with the game being super easy, at which point you'll probably find the casual difficulty to be perfectly fine for you.
It's also important to restate that you discover new camp locations while adventuring. Establishing these increases Inquisition power, restores your health and potions, and gives you a new fast travel destination if you need it. A lot of the times my supplies are replenished simply by continuing to explore and not needing me to backtrack to a place I have already been.
Opinions will of course differ about this. I think it means that even a smaller encounter can still be meaningful, rather than a pointless speed bump that poses 0 threat/cost to the player.
Yes I can understand your perspective. Can you understand mine? They are two different perspectives on game design. I know I'm a BioWare dev so take my words with a grain of salt, but I find the combat of the game fun.
There are plenty of people that felt this was necessary even with the healing mechanic.
That might be the case sure. It might not be too. I actually believe that you'll probably improve your skills. If you absolutely find you can't get around this, on the plus side all rogues can be made into ranged attackers if you need so you can still make up the party the way that you like.
Thank you for your answers.
I still find the combat is fun and the rest of the game. I am merely stating a possible worry about a game mechanic. When I play the game I might find it to be a cake-walk and maybe even love the new game mechanic. Won't know until Nov 18th.
About the dual wield rogue. It really does seem that it is best to be in control of one or they do seem to end up taking damage.
I will play Archer or Mage, the mage looks like so much fun. I am sad that there haven't been any Quizzy video as an archer, I would love to see more of that.
I make this comment short, I find that I woke up with a cold and itchy throat and headache so I am barely have the energy to type this out. LOL.