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Health and Healing: A View from the Outside


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#626
In Exile

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This is nonsense. Anyone with the ability to judge this is, almost by definition, not a casual gamer. Those will pick up the game based on the information they pick up from marketing. You can blame that effect for the exaggerated flashiness of combat, but not for something as intricate as a healing mechanic.

 

Everyone knows casual gamers spend weeks researching a game, and only do it by comparison to the stable and established conventions of a genre. 


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#627
Wissenschaft 2.0

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This as well. Why must every difficulty Mode have the same across the board feature list? Let Easy mode have HP regen out of Combat, and let Hard and Nightmare have no regen. Have lower difficulties have unlimited potion slots, and limit it more and more the higher the difficulty. That is the entire POINT of Difficulty levels is it not? Why are you forcing your design philosophy upon ALL players? You are now forcing everyone to play the game basically the same way every time. This imo totally destroys the appeal of ever replaying the game. 

What an odd thing to say. Every game forces its design philosophy on you. Why should easy mode have health regen out of combat. Why not just make easy mode make your characters invincible. Because I suspect thats what putting health regen would nearly do. Part of the difficulty of this system is from attrition. They expect your health to go down as you fight more and more battles. With health regen on easy, I suspect only boss battles would have a chance to kill party members and at that point why not just include a god mode cheat code.


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#628
TheRevanchist

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What an odd thing to say. Every game forces its design philosophy on you. Why should easy mode have health regen out of combat. Why not just make easy mode make your characters invincible. Because I suspect thats what putting health regen would nearly do. Part of the difficulty of this system is from attrition. They expect your health to go down as you fight more and more battles. With health regen on easy, I suspect only boss battles would have a chance to kill party members and at that point why not just include a god mode cheat code.

 

Because your obviously missing the entire point, player choice.



#629
TheRevanchist

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They don't *have* to.  But again it's an opportunity cost thing. 

 

Casual mode I believe does, however, grant you more health when you pick up a party member that has fallen in combat.  So we do make concessions for the easier difficulties.  This is on top of the fact that things like barriers and guards will innately last longer on easier difficulty as well.

 

Well that is something, I suppose. Does not change the fact there were ways to fix Healing without removing it, And yes there is always that cost thing, but I can't imagine how fixing an existing is more troublesome then gutting the entire thing and replacing it. Change for the sake of change is not a good thing.



#630
The Elder King

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Well that is something, I suppose. Does not change the fact there were ways to fix Healing without removing it, And yes there is always that cost thing, but I can't imagine how fixing an existing is more troublesome then gutting the entire thing and replacing it. Change for the sake of change is not a good thing.


Changing the whole combat/encounter system due to lack of healing was definitely complicated. That's why I don't think They changed just for the sake of change.
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#631
TheRevanchist

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Changing the whole combat/encounter system due to lack of healing was definitely complicated. That's why I don't think They changed just for the sake of change.

 

Probably not, but it does not change the fact that it would have likely been cheaper to fix Healing, rather than remove it entirely. Not to mention if they did that, this whole debate would not be happening. None of us complained about the Healing at all, it was not something we had issues with. And in fact it seems it's removal has caused issue. It just feels like they've made changes when they didn't have to.



#632
NRieh

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My personal issue is not that 'omg I'm going to die with no healer'. It's that I'm forced into different playstyle. I know that there are many people who feel same about it.

 

Both DAO and DA2 allowed one to play normals with a non-healer party combos.Could be a little bit trickier for DA2, but still. Those players already had their potions and barriers - nothing new here. But some players just like playing with healers, either with companions, or as a healing-speced mage. And someone had taken that option away from them. 

 

I love to heal people, and you explain me that it's ok not to, that I'm in no danger to run out of potions. Don't you see the problem here?  

 

There are also plenty of ways to complicate 'hards' and 'nightmares' for those who enjoy challenges, if for some reason the 'normal' mechanics seem to easy for them. This? It's pretty much same as taking 'save&exit' option away from 'Bioshock:Infinite'. Everyone suffers so that someone would not quicksave on 1999.    


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#633
lolwut

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"I sure love going on the internet and complaining about games that I haven't played." Everyone who's complaining about player choice should also be up in arms that there's no way to walk through walls. That's taking away player choice. There's also no way to fly. THAT's taking away player choice. There's also no way to deal infinite damage or have an infinite amount of health, and those are both definitely taking away player choice.
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#634
Hadley88

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Sorry, thats a terrible design desicion! It will force people to play cheesy Parties with like 3 glasscannon-dps etc. I feel more and more this Game is designed for the Casual-Scrubs. At least you can get your money back on Origin if the Game sucks balls, as expected.



#635
dutch_gamer

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How on earth is the new design for casuals? It is actually mostly the casuals who don't like the change and fear it will make the game too hard.
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#636
FieryDove

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Oh noes!

 

My ce of DAO and Sig edition of DA2 were faulty! I could not fly or walk through walls in either game!

 

I must see about a refund asap!


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#637
sylvanaerie

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I'm gonna just wait and see.  I still have my concerns, but I've already voiced them and it isn't going to change what Bioware is releasing nor will it change what I intended to do in the first place.  I'm gonna get the game, and try to play it.



#638
TheRevanchist

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How on earth is the new design for casuals? It is actually mostly the casuals who don't like the change and fear it will make the game too hard.

 

No...no it's not. I am sick of this assumption.



#639
Hadley88

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How on earth is the new design for casuals? It is actually mostly the casuals who don't like the change and fear it will make the game too hard.

 

HAHAHAHA! The Casual-Scrubs don't play on Nightmare, they play on Normal (aka Easy) and there it does not matter what you do.

 

The fact is: You cannot design hard Encounters without Healing!



#640
lolwut

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HAHAHAHA! The Casual-Scrubs don't play on Nightmare, they play on Normal (aka Easy) and there it does not matter what you do.

The fact is: You cannot design hard Encounters without Healing!

Where's the healing in Chess or Go?
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#641
Degenerate Rakia Time

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HAHAHAHA! The Casual-Scrubs don't play on Nightmare, they play on Normal (aka Easy) and there it does not matter what you do.

 

The fact is: You cannot design hard Encounters without Healing!

hey im a casual scrub (and proud of it) and i dont play on normal, i play on easy :P or very easy if available


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#642
Ajna

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hey im a casual scrub (and proud of it) and i dont play on normal, i play on easy :P or very easy if available

request-five.gif


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#643
sylvanaerie

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Well, I'm going to RP my 'healer' anyway.  We get one focus heal (yea, I know, big, fat hairy deal--bear with me).  And a "Revive" down the Spirit tree.  My RP for my Inquisitor will be the Rift thing that opened up and made her all Rifty that she survived, gave her brain damage, making her derp with heals.  Now she can still toss around fireballs or ice magic or lightning (have yet to see what appeals the most) but her big claim to fame was her healing ability.  Like a child prodigy or something.  And that's now gone.  So she learns her healing magic has altered to erecting barriers instead of healing damage and protecting her friends before they take damage.  Not as effective, because we all know damage is gonna get through, but eh...it's the best she (or anyone else for that matter) has on hand.

 

Or so she thinks.  Till she uses the focus heal on the field (or the revive whichever I get first).  Then she can't figure out why it's so nerfed, why it's useless outside of fights or so powerful while fighting.  The rest of her journey will be spent "reimagining" her place among the mages (I plan on elf and I think that's a "Dalish" mage if so, then it will be with her people).

 

Bioware hasn't killed my RP plans...just altered them a bit, cause I am STILL playing this game, by the Maker!


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#644
lolwut

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Not as effective, because we all know damage is gonna get through


Speak for thyself!

#645
DooomCookie

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Well that is something, I suppose. Does not change the fact there were ways to fix Healing without removing it, And yes there is always that cost thing, but I can't imagine how fixing an existing is more troublesome then gutting the entire thing and replacing it. Change for the sake of change is not a good thing.

 

They didn't remove it.  They removed easy-access, reliable healing, essentially fixing healing.  They kept and introduced stuff dependent on focus, equipment, inventory etc.

 

Easy-access healing is broken.  One reason for this is it means how well the fight is going is entirely dependent on your mage's mana bar.  Now it's dependent on your focus bar, your choices in customising your character and your inquisition, the choices you made in the fight before.

 

It was also broken because reliable healing meant burst damage is the only way mobs and bosses can threaten you, with overwhelm and the like.  Every RPG that uses the tank/heal/DD triumvirate has this problem.  Burst damage is not fun.  Get rid of instant friendly healing, and all damage could add up to break down your barrier, meaning all damage is a threat, not just burst damage.


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#646
Dunbartacus

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Well, I'm going to RP my 'healer' anyway.  We get one focus heal (yea, I know, big, fat hairy deal--bear with me).  And a "Revive" down the Spirit tree.  My RP for my Inquisitor will be the Rift thing that opened up and made her all Rifty that she survived, gave her brain damage, making her derp with heals.  Now she can still toss around fireballs or ice magic or lightning (have yet to see what appeals the most) but her big claim to fame was her healing ability.  Like a child prodigy or something.  And that's now gone.  So she learns her healing magic has altered to erecting barriers instead of healing damage and protecting her friends before they take damage.  Not as effective, because we all know damage is gonna get through, but eh...it's the best she (or anyone else for that matter) has on hand.

 

Or so she thinks.  Till she uses the focus heal on the field (or the revive whichever I get first).  Then she can't figure out why it's so nerfed, why it's useless outside of fights or so powerful while fighting.  The rest of her journey will be spent "reimagining" her place among the mages (I plan on elf and I think that's a "Dalish" mage if so, then it will be with her people).

 

Bioware hasn't killed my RP plans...just altered them a bit, cause I am STILL playing this game, by the Maker!

Quick question do you plan any other playthroughs?



#647
lolwut

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They didn't remove it.  They removed easy-access, reliable healing, essentially fixing healing.  They kept and introduced stuff dependent on focus, equipment, inventory etc.

 

Easy-access healing is broken.  One reason for this is it means how well the fight is going is entirely dependent on your mage's mana bar.  Now it's dependent on your focus bar, your choices in customising your character and your inquisition, the choices you made in the fight before.

 

It was also broken because reliable healing meant burst damage is the only way mobs and bosses can threaten you, with overwhelm and the like.  Every RPG that uses the tank/heal/DD triumvirate has this problem.  Burst damage is not fun.  Get rid of instant friendly healing, and all damage could add up to break down your barrier, meaning all damage is a threat, not just burst damage.

 

For a real world different game's example of how unlimited healing in the form of potions and spells is broken: Anyone who's played Skyrim knows that bears are far more dangerous than dragons.


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#648
sylvanaerie

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Quick question do you plan any other playthroughs?

 

I don't know, I haven't played yet so I don't even know if I can play the game as it is.  But since 'healing mages' is my preferred character archtype, this was my plan before learning about the healing nerf.  I'm trying to find a workable go-around.  If it proves as fun as the other games (and playable) I plan many other playthroughs with fiery warrior powerhouses or snarky, sneaky rogue assassins.

 

My first will be my baby though, my favorite.  Thinking of going "Knight Enchanter" with her if the spec appeals as much as it seems it will.  Maybe Rift mage, I dunno.



#649
Dunbartacus

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I don't know, I haven't played yet so I don't even know if I can play the game as it is.  But since 'healing mages' is my preferred character archtype, this was my plan before learning about the healing nerf.  I'm trying to find a workable go-around.  If it proves as fun as the other games (and playable) I plan many other playthroughs with fiery warrior powerhouses or snarky, sneaky rogue assassins.

 

My first will be my baby though, my favorite.  Thinking of going "Knight Enchanter" with her if the spec appeals as much as it seems it will.  Maybe Rift mage, I dunno.

Ok that makes sense if i loved role playing a healer id probably be a little annoyed too. you can still play a supportive role if that helps and imo id rather be protected from a stab than get stabbed then healed cause id think being stabbed hurts :).


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#650
DooomCookie

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I don't know, I haven't played yet so I don't even know if I can play the game as it is.  But since 'healing mages' is my preferred character archtype, this was my plan before learning about the healing nerf.  I'm trying to find a workable go-around.  If it proves as fun as the other games (and playable) I plan many other playthroughs with fiery warrior powerhouses or snarky, sneaky rogue assassins.

 

My first will be my baby though, my favorite.  Thinking of going "Knight Enchanter" with her if the spec appeals as much as it seems it will.  Maybe Rift mage, I dunno.

 

Like they said, there are plenty of barrier spells and upgrades.  Probably a few other mitigation spells as well.  You could slightly change your mage to be more 'guardian' than healer.  When I play healer, there usually are never enough spells in the healing tree to be a pure healer.  Neria, in DAO, had an affinity for 'decay' and 'weakness' themed spells as well as healing.  The idea that healing magics can be used for evil as well as good.  Those will still be there.