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Health and Healing: A View from the Outside


1390 réponses à ce sujet

#676
lolwut

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That's the difficult balance, yes. But I do hope this feature alone receives the hatred it deserves.

 

So, none?



#677
bekkilyn

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I still find the healing changes to be absolute crap and hope that they're received as such, with Inquisition taking a big enough hit popularitywise that they have to revise the system again in the fourth game. I enjoy playing a healer and find their removal, as well as most other changes to mages, to be utter bloody idiocy.

 

I don't give a **** about potions or grenades or focus; I want to play my prior healers. I'd say it'd be better to remove the potions if necessary.

 

Actually, I hope this game does amazingly well. I know EA is likely going to require lots and lots of expensive DLC in the upcoming months, so I'd really like to see an Ultimate Edition of some sort that includes all of it. The Ultimate Edition for DA2 was sadly cancelled due to its relative unpopularity and it costs as much or more than the game itself to buy it and hence I am waiting on a good sale. Also, if DAI doesn't do well financially, what makes you think that there would be a fourth game? EA could require them to drop the franchise and focus on something else. (They already threatened to do it with sims if Sims 4 didn't do well.)

 

I'm fine with whatever game mechanics changes Bioware makes just as long as those changes don't add more tedium to the game, and also allow me to have the companions I want in my party and not absolutely require me to min-max that party composition. I still have great concerns about these things, but we really won't know how it will go until the game is released and people are actually playing it.


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#678
Medhia_Nox

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Poor little special snowflake healers now have to share healing outside of their class (which isn't a class at all in DA - it's two spells and a Specialization when available).

 

There's a ridiculous laundry list of healing in this game... if the complaint is purely aesthetic (and it is) - then it's a pointless little diatribe.  

 

Non-Spirit Healers in DA & DA2 only had one heal (and a Regeneration Spell) - the other Creation spells in the healing tree had nothing to do with health. 

 

In DA:I you get two Spirit Healer spells (Group Heal - Revive) 



#679
jtav

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I actually found DAO more rigid than DA2 in regards to party composition because mages were so overpowered and Zev started with no lockpick ability. As long as I didn't go crazy, I felt like I could take whoever I wanted on all but the hardest fights.

#680
Xilizhra

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Poor little special snowflake healers now have to share healing outside of their class.

 

There's a ridiculous laundry list of healing in this game... if the complaint is purely aesthetic (and it is) - then it's a pointless little diatribe.  

 

Non-Spirit Healers in DA & DA2 only had one heal (and a Regeneration Spell) - the other Creation spells in the healing tree had nothing to do with health. 

 

In DA:I you get two Spirit Healer spells (Group Heal - Revive) 

It's a matter of roleplaying and combat style, and not wanting to rely on external crap. Heal may have been just one spell, but it was a spell to use a lot--one that would have fit well into the absurd 8-slot arrangement. And the version of Group Heal that exists here is completely terrible because it only works as something for occasional emergencies.



#681
sylvanaerie

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I still plan on getting the game.  Bioware crapping all over my favorite character archtype hasn't deterred me.  Combat might, but I'll have to wait and see if it's doable before I can say whether or not the game will be unplayable for me.

 

For those who say "focus heal is your healing spell" I have this:

 

Suppose you loved coffee.  It was great for you, revved you up when you're stumbling around in the morning, warmed your belly on a cold winter's morn and you just looked forward to being able to have your first morning cup first thing in the morning.  It really just made your day.

 

Now you turn on the news and hear, coffee is gone.  No more.  Zip, zilch, nada.  Ever.  You call your local market.  All coffee is gone from there.  You call around all over, big makers of coffee.  No coffee in there either.

Coffee is just gone.

 

Now the big thing being touted as a coffee replacement is "hot chocolate".  Everyone has to drink hot chocolate who previously loved coffee because they don't have any coffee anymore.  And you hate the taste of hot chocolate!  Those who love hot chocolate tell you "suck it up, buttercup" or (even more galling) "hot chocolate is exactly like coffee" and they just don't understand why you're pissed about the loss of coffee.

 

No, you don't need coffee.  But coffee was a really great part of your day.  You enjoyed it.  Now the choice of beverage is limited in scope.  It's not truly an earth shattering loss, there are other alternatives if  you are open to it, but that doesn't change the fact that you have had a choice that you would have preferred removed.

 

This is not meant as a disclaimer against hot chocolate.  I love hot chocolate.  I love coffee, hot cider and tea as well.  I'll work around the loss of options for my RP, I've already altered the plans I had for my first run through as an inquisitor.

But it still doesn't change that fact that a 'focus/limit break ability' is not anything like a viable, working healing spell.  Instead of the net under the high wire act, "Focus Heal" is the clown with a butterfly net yelling up at you "Swing!  I gotcha".

 

And just because mages use it doesn't make it a 'spell'.  If it were a spell, it would cost mana, not be dependent on build up of battle tactics which the entire group does.  No one is calling what warriors or rogues do 'spells' even though it uses the same resource.  Yes, I know each person gets their own individual focus pool, but it still comes from the same source.


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#682
rubynorman

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The Heal Focus spell still requires a mage to cast it.

 

Oh god.... now it makes no sense. Removing healing so people don't have to bring a mage all the time but the only healing spell left needs a mage to cast it.


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#683
Muspade

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Those are Called "skills" or"abilities" not "spells"

That it's not the same resource does not detract from group healing being a spell...

#684
Medhia_Nox

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@Xilizhra: If it's roleplaying - only the mentally ill would prefer to heal someone after they got hurt than put a barrier on them so they never got hurt.  

 

And I'd like the source where they've explained "Focus" abilities - and the Group Heal in particular. 

 

I wasn't aware they released the game mechanics and everything people were saying wasn't purely based on alarmist conjecture and ultimatums.



#685
sylvanaerie

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Those are Called "skills" or"abilities" not "spells"

That it's not the same resource does not detract from group healing being a spell...

 

Yea, keep telling me "hot chocolate is the same as coffee".  I'm not buying it.



#686
Xilizhra

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@Xilizhra: If it's roleplaying - only the mentally ill would prefer to heal someone after they got hurt than put a barrier on them so they never got hurt.  

I would say the same about anyone who sacrificed the ability to heal for the ability to put up barriers. The barriers, after all, are hardly unbreakable.


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#687
Br3admax

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Yea, keep telling me "hot chocolate is the same as coffee".  I'm not buying it.

 

Again, Gameplay and Story are segregated. It's not the same thing as saying, "This is coffee," or whatever. 



#688
Muspade

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Yea, keep telling me "hot chocolate is the same as coffee". I'm not buying it.


Refusal to seperate mechanics from lore is too much to handle? It's a magical spell, whether you like it or not.

#689
rubynorman

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Those are Called "skills" or"abilities" not "spells"

That it's not the same resource does not detract from group healing being a spell...

 

Still, my point stands, they remove healing skill or spell whatever to stop people needing a mage, but if you want to have the ability to use a awesome group heal, casted when you focus bar is filled, you need a mage. People are going to need this healing "skill" a lot in tough fights.



#690
Teddie Sage

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In DA:I you get two Spirit Healer spells (Group Heal - Revive) 

Technically, you do and don't at the same time. It's one focus ability that fuses both Group Heal and Revive together.



#691
jtav

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And well, different RPGs have different mechanics. My BG mages spent most of their time debuffing and casting single target spells. MY DA mages were all about AOE, though they did have group heal. My DA2 mages were support who lived by their sustains.

#692
Muspade

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People are going to need this healing "skill" a lot in tough fights.


How do you know?

#693
sylvanaerie

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Still, my point stands, they remove healing skill or spell whatever to stop people needing a mage, but if you want to have the ability to use a awesome group heal, casted when you focus bar is filled, you need a mage. People are going to need this healing "skill" a lot in tough fights.

 

They didn't remove heals from mages to remove the necessity of mages.  They removed heals to balance combat and make higher difficulty play more challenging than the previous games.  Mages still toss around fireballs and put up a barrier spell which is designed to limit/mitigate damage.  They are still needed for other aspects of the game, just as rogues and warriors are as well.  

I imagine you can run through with any kind of party you want on Easy and it isn't supposed to make a huge difference, but I plan on at least balancing mine with one of each class plus my inquisitor till I can get a feel for the way the game plays.



#694
Dunbartacus

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Technically, you do and don't at the same time. It's one focus ability that fuses both Group Heal and Revive together.

Revive isnt focus they are separate abilities.



#695
Teddie Sage

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How do you know?

Use your head. Barriers will be good, same as guard, but healing items and spells always have been essential for a lot of people out there. It takes no brainers to realise some of the old fans are feeling left out, alienated and are afraid.



#696
Teddie Sage

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Revive isnt focus they are separate abilities.

I read something like you can revive unconscious characters with the Group Heal spell as well as walking to them and reviving them with the action button, (Mass Effect 3 MP style).



#697
rubynorman

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How do you know?

 

Judging from my RPG experience.



#698
Iakus

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@Xilizhra: If it's roleplaying - only the mentally ill would prefer to heal someone after they got hurt than put a barrier on them so they never got hurt.

And I'd like the source where they've explained "Focus" abilities - and the Group Heal in particular.

I wasn't aware they released the game mechanics and everything people were saying wasn't purely based on alarmist conjecture and ultimatums.


Please reread your post and try to figure out why it's hugely offensive.

And I'm not even overly bothered by the healing change.
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#699
Sephard

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Revive isnt focus they are separate abilities.

 

Yeah ... not.

 

Resurgence: This is our healing spell for the game that doesn't have healing spells. Resurgence is a focus spell, which means you get it a bit later in the game, and it's not something you can expect to use in every fight. That said, it heals the party, revives fallen party members, and continues to heal them for several seconds.

 


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#700
lolwut

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Use your head. Barriers will be good, same as guard, but healing items and spells always have been essential for a lot of people out there. It takes no brainers to realise some of the old fans are feeling left out, alienated and are afraid.

 

Healing items and spells were essential because the combat was balanced around them being available. Now they're limited. The designers have balanced the combat around those limits.

 

If you are worried about the lack of instant healing because it was necessary to get through DAO and DA2, you're missing the point by a huge margin.


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