You can still use them, you'd just have to be more tactical in your usage of them.
Yeah when the bosses in this series have been traditionally a "wail on them til they die" limiting stamina and mana seems a poor idea
You can still use them, you'd just have to be more tactical in your usage of them.
Yeah when the bosses in this series have been traditionally a "wail on them til they die" limiting stamina and mana seems a poor idea
And it may be considered to spoilery an answer, so don't hold your breath waiting.
Quite right. I did hold by breath, though. I am now a zombie.
Yeah when the bosses in this series have been traditionally a "wail on them til they die" limiting stamina and mana seems a poor idea
Then balance bosses around them just as they balanced fights around the limited health healing.
Then balance bosses around them just as they balanced fights around the limited health healing.
how do you balance a dragon fight like that?
If its health gets demolished easily by powers then there's no challenge, if there's no stamina/mana regen you are going to end up a very burnt crisp very quickly
Mother of god, Rawgrim...
I wish I could like this a hundred times.
This post didn't help me with any of my concerns about healing, though that is only because I had no concerns. That said I very much enjoyed it as a post and I have a feeling I'll be using some of your general hints and stratagems. Will probably be more useful for me than the Prima guide though I got the Inquisitors edition just because it looked pretty,
how do you balance a dragon fight like that?
If its health gets demolished easily by powers then there's no challenge, if there's no stamina/mana regen you are going to end up a very burnt crisp very quickly
You'd having mana/stamina potions, of course, but they'd be limited just as how health potions are limited.
Guest_IceQuinn_*
Thank you for the post! Very clarifying and it all sounds great!!!
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I now feel confident that I will be able to play and enjoy the DAI combat changes between Lukas' explanation earlier and now this very reassuring post. Thank you both! ![]()
Also, Mike Laidlaw's gameplay the other day was also great to watch and calmed me down even more concerning difficulty. ![]()
You'd having mana/stamina potions, of course, but they'd be limited just as how health potions are limited.
Is the limitation 8 potions all in all? Or 8 of each potion?
That is all well and good Mr. Weekes and I appreciate your response, but unfortunately there are players like myself who play games for the exploration, story and characters and not challenging game play. I dont like having to plan, think, die, try, and try again in battling the bad guys. To me that is frustrating and takes away from my enjoyment. I play on Easy.
There have been several games that I would have purchased, but because there is no difficulty level, I have had to pass - demon soul, Mordor, and the upcoming Bloodbourne are all tauted as difficult games to play with no option to play on easy levels.
I appreciate harder core gamers loving the hard and nightmare games, but I cant understand why game producers wouldnt make more inclusive games to enhance sales. Hardcore gamers can play on nightmare and casual gamers can play on easy. Does it cost too much to have difficulty levels? I just dont get why removing choice is seen as a good thing. If you dont want easy than dont take healing potions or Mages that heal. Dont improve your armor and weapons and have fun. In the meantime, let me play the game in my preferred manner with potions and healers.
Seems foolish to go into battle without your first aid supplies and medics. I really dont get it.
He clearly said that his experience was from playing on normal. So continue playing on Easy and you should be fine.
Is the limitation 8 potions all in all? Or 8 of each potion?
You have 8 healing potion for your whole party (I think you can pick perks to upgrade that)
Then you can have two slots for other type of potions (I think one slot has to be unlocked ) the other potions are elemental resist , bees , and a healing over time potion , poison etc...
I think each slot has 3 potion per party member , and each party member can pick different potions.
I'm not sure I'm very clear , but it's what I understood so far.
I'm going to through this out here even though Patrick did make the mistake of admitting that do in fact NEED a supportive Barrier mage in your party if you want to survive the harder encounters, that you probably still can have all-rogue or all-warrior party's whenever your fighting some random trash minions out in the world. It's just when your fighting an ogre or a dragon you're going to have to actually make some intelligent tactical decisions when it comes to party arrangement. You honestly can't expect a party of all mages to do as well as an optimized party that's meant to fulfill certain roles.
I think Schumacher said, in a different thread, that the game was on par with Origins in terms of difficulty (on normal).
Is the limitation 8 potions all in all? Or 8 of each potion?
I wouldn't know. I keep seeing people say 8, but I swear you get an Inquisitional Perk from the military branch to boost the number. And I don't remember even seeing mana/stamina potions, though I'm pretty sure they'll be in.
Honestly I'm not worried about it from a gameplay standpoint. I'm more disappointed from a roleplaying standpoint. I expand on the story in my head as I play so not being able to have a "healer" is limiting. That being said I trust in the writers and designers of the game and I'm sure it'll be amazing either way.
I wouldn't know. I keep seeing people say 8, but I swear you get an Inquisitional Perk from the military branch to boost the number. And I don't remember even seeing mana/stamina potions, though I'm pretty sure they'll be in.
I don't think there's mana /stamina potion , I think it regen faster in DAI and you can boost that by picking some abilities in the different trees.
I wouldn't know. I keep seeing people say 8, but I swear you get an Inquisitional Perk from the military branch to boost the number. And I don't remember even seeing mana/stamina potions, though I'm pretty sure they'll be in.
I'm excited about this; one of the things I disliked about Origins and II was how quickly "tactics" tended to degenerate into "oh god I need to keep my mage alive or I won't be able to heal and the enemy will TPK me", which left me scrambling for survival rather than trying to control the battlefield and pick apart enemies. Smaller, deeper fights, with an emphasis on planning and strategy, is something I can get behind
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Thanks, Patrick!
tl;dr
Sorry ![]()
*sigh*
*shake head*
*looks at Bioware*
See how the mighty have fallen.....
The OP missed the point (for me).
All that text is a very clever description and full of it's own Bioware (as it is now) logic. Which all means *bleep*.
1) I had the choice to use traditional Healing magic in the previous games of this series. I could (at least on Normal) make a party without a Spirit Healer work, if I chose to. Customers generally like choices being added, not taken away.
2) I liked using Healing magic.
3) That choice is being taken away from me.
That's enough on it own. But...
4) This is being done with no decent apparent in-game rationale for it.
5) I am tired of Bioware changing things I liked and not fixing what didn't work, promptly. Sometimes at all.
"No more holstering for you!"
"No more convenient weapon management, now you have 'thermal clips'!"
"Stealing. Now you have it, now you don't (DA:O 1.3)!"
"Silverite Mines bug"
etc.
I understand what the OP is saying, but it is not good. Why couldn't it have waited for the next DA-type game or some other franchise Bioware kicks off? Why change something I and a lot of people liked in the previous games, within the series?
I might still get DA:I. One day. Chance of pre-order, buying at release or at all at full price. Zilch. Maybe one day if I hear a lot of good about it and if it is released in a less buggy state than most of it's titles. Some of the QA/QC in recent years has been worse than the design decisions....
Sorry if I sound harsh but...
When they announced no healing the first, and I mean the very first thought - that entered my head was:
"There are bound to be other gameplay mechanics to replace it"
I would think this was the obvious conclusion of anyone with a fraction of common sense and logical thought.
Mike and Patrick are discussing it on Twitter right now. They are saying healing magic is more like surgery now. I can be down with that I guess.
I really hope that doesn't mean a healing playstyle is out from later DA games.