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Health and Healing: A View from the Outside


1390 réponses à ce sujet

#751
In Exile

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My personal issue is not that 'omg I'm going to die with no healer'. It's that I'm forced into different playstyle. I know that there are many people who feel same about it.

 

Both DAO and DA2 allowed one to play normals with a non-healer party combos.Could be a little bit trickier for DA2, but still. Those players already had their potions and barriers - nothing new here. But some players just like playing with healers, either with companions, or as a healing-speced mage. And someone had taken that option away from them. 

 

I love to heal people, and you explain me that it's ok not to, that I'm in no danger to run out of potions. Don't you see the problem here?  

 

There are also plenty of ways to complicate 'hards' and 'nightmares' for those who enjoy challenges, if for some reason the 'normal' mechanics seem to easy for them. This? It's pretty much same as taking 'save&exit' option away from 'Bioshock:Infinite'. Everyone suffers so that someone would not quicksave on 1999.    

 

It was actually easier to play on nightmare without a healer, just relying on potions. Healers were a panic button, but nightmare relied a lot more on burst damage and damage mitigation if you were really going to play it deftly. 


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#752
Xilizhra

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How so? The camp system?

In part, but mostly just the lack of healing. I don't know how I won't detest that.



#753
The Elder King

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In part, but mostly just the lack of healing. I don't know how I won't detest that.

Understood.

#754
In Exile

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In part, but mostly just the lack of healing. I don't know how I won't detest that.

 

Oh, you mean broken in the "the game is not fun to play way" as opposed to "easily exploitable mechanic". 



#755
jtav

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Could somebody explain to me why an RPG has to have a healer?
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#756
The Elder King

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Oh, you mean broken in the "the game is not fun to play way" as opposed to "easily exploitable mechanic".

Yeah, I meant the latter.
The camp system might be, but I'm planning to try to use the DA's travel only (maybe) when I need to reach a distant location near one, and rest and restock only when finding them and when I do the quests near them.
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#757
In Exile

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Could somebody explain to me why an RPG has to have a healer?

 

It's become a modern convention like a tank, but I prefer rulesets where there are no tanks or healers. 



#758
lolwut

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What 'unlimited health' are you talking about? DA2 heals had CDs. All of them. More than once I had Anders drinking a health potion with 3\4 of mana bar. One had to time heals, regens and revivals. Yeah, one might say that it was all about the DPS taken vs HPS done + DPS done. But it's exactly same now, it's just we replace 'HPS' with the 'shield absorbs'. 

 

Once again, there are plenty of ways to complicate player's life. Other than taking away his spells. Not to mention that some players do not need their life complicated, as they play casuals, easys and normals.There's no way they should be involved in hardcore players issues.  

 

You had unlimited life because you had unlimited potions and unlimited spells. Yes, there were cooldowns, but you had no reason not to use your health pots or regen or healing spells, and you could completely heal your health after every single fight without any potential issues in the future, because your healing was limited only by cooldowns.

 

You're judging DAI's possible combat systems by what you've played in DAO and DA2, but that's stupid, to be completely frank. They're fundamentally different and they're balanced differently. You will not have any problems playing on easy.


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#759
Majestic Jazz

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Nice post Mr. Weekes, but I still would rather have my healing spells. I would have rather have healing spells that were nerfed than having NO healing spells at all.

 

I am sure the combat team could have found a way to make combat more challenging and make it to where we did not always rely on healing. Again, nerfing could have done this. Perhaps add longer cooldowns to healing or lessen the effects of healing and so on. Completely getting rid of healing to me was a bit extreme. 


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#760
lolwut

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Could somebody explain to me why an RPG has to have a healer?

 

Tradition, and players who don't understand the game systems thinking that unlimited amounts of healing makes a game better.



#761
lolwut

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Nice post Mr. Weekes, but I still would rather have my healing spells. I would have rather have healing spells that were nerfed than having NO healing spells at all.

 

I am sure the combat team could have found a way to make combat more challenging and make it to where we did not always rely on healing. Again, nerfing could have done this. Perhaps add longer cooldowns to healing or lessen the effects of healing and so on. Completely getting rid of healing to me was a bit extreme. 

 

Healing exists in the game.



#762
Herr Uhl

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Nice post Mr. Weekes, but I still would rather have my healing spells. I would have rather have healing spells that were nerfed than having NO healing spells at all.
 
I am sure the combat team could have found a way to make combat more challenging and make it to where we did not always rely on healing. Again, nerfing could have done this. Perhaps add longer cooldowns to healing or lessen the effects of healing and so on. Completely getting rid of healing to me was a bit extreme.


The main alternatives I can see where they could keep a similar attrition philosophy would be to make mana finite or going back to having a set amount of uses of each spell.

#763
Dunbartacus

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The main alternatives I can see where they could keep a similar attrition philosophy would be to make mana finite or going back to having a set amount of uses of each spell.

Yeah im not a fan of either of those ideas. their system sounds much better imo.



#764
Heimdall

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The main alternatives I can see where they could keep a similar attrition philosophy would be to make mana finite or going back to having a set amount of uses of each spell.

The latter is why I find Baldur's Gate unplayable as a spellcasting character. Ugh.

#765
Heimdall

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Nice post Mr. Weekes, but I still would rather have my healing spells. I would have rather have healing spells that were nerfed than having NO healing spells at all.

Out of curiosity, why is healing so necessary?

#766
Star fury

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Could somebody explain to me why an RPG has to have a healer?

WOW's influence on RPG genre.



#767
Teddie Sage

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For playing a healer class, duh... Some people like me love being a healer. :huh: What's so shocking about that?


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#768
Teddie Sage

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WOW's influence on RPG genre.

Final Fantasy and Dragon Quest have been there way before WOW and always had healers.


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#769
Wulfram

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Final Fantasy and Dragon Quest have been there way before WOW and always had healers.

 

Yeah.  It's DnD clerics who started it.


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#770
Teddie Sage

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Yeah.  It's DnD clerics who started it.

^ What Wulfram said. I was speaking mostly in term of video games I could remember, back in the 80s.



#771
jtav

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So am I the only one who spent very little of my time in the IE games healing with my clerics and more time buffing and debuffing (and curing lvl drain in SoA?)

#772
Gtdef

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WOW's influence on RPG genre.

 

Not exactly. WoW didn't start with a trinity focus. Even the talent trees promoted hybridization. Like for example in Vanilla, priest's holy tree was increasing the damage of holy spells. It was by patch 1.09 or 1.10 that blizzard saw the importance of very specialized roles in a raiding environment and started introducing instances without elemental resistances, changed the priest's holy tree to healing spec etc.

 

Asian mmos on the other hand had the concept earlier. Like Lineage for example. It started with classes that have only healing spells, or only buffing spells. By the time you reached a higher level, the classes were so specialized that people started using them as boxed characters, buying separate accounts and using bot software.



#773
VilhoDog13

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Part of the avoidance of healing is to not only ignore burst damage, but - avoid instances where you lose control of your character.

I was playing Awakening last night and had to fight my way to the last boss. Those damn scrubs kept chain locking me into oblivion. I thought "yeah, if they get rid of that, I won't miss it." That's how they'd have to deal with the abundant amount of healing.

Losing control of your character (in any game) is infuriating. I'm not saying it ISN'T fair, for other games anyway, but if this new change means there won't be any more of that bs, I'm all for it.
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#774
Ieldra

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So am I the only one who spent very little of my time in the IE games healing with my clerics and more time buffing and debuffing (and curing lvl drain in SoA?)

Not alone at all. Most of the time I just used the auto-healing before rest. I often had more healing spells memorized than I ended up using because I was afraid to be without them at the worst possible time, but that never happened.

 

The thing is, healing just isn't interesting. Back in BG2, I looked at the skill tree of character classes who can heal and I saw so many other things I wanted to use that I regretted any spell slot "wasted" on healing. Games have changed, but my general preference to use healing spells as little as possible has remained.



#775
Lebanese Dude

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Part of the avoidance of healing is to not only ignore burst damage, but - avoid instances where you lose control of your character.

I was playing Awakening last night and had to fight my way to the last boss. Those damn scrubs kept chain locking me into oblivion. I thought "yeah, if they get rid of that, I won't miss it." That's how they'd have to deal with the abundant amount of healing.

Losing control of your character (in any game) is infuriating. I'm not saying it ISN'T fair, for other games anyway, but if this new change means there won't be any more of that bs, I'm all for it.

 

I'm playing DAO right now, and this mage just stunlocked my PC with a chain of freezes, shocks, fireballs, and crushing prisons.

 

I felt manhandled.

Also reminded me of the olden days of vanilla WoW Rogue stunlocks...ah the memories.