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Health and Healing: A View from the Outside


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#826
AresKeith

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They do actually.

 

If you're a SH you can tend to Genitivi's wounds after Haven (I'm 50-50 on this mind so if I'm wrong I apologize. I'm about to go on Haven on my mage) and Merrill asks you to heal Pol's wounds if you're a mage (this one I'm certain about). So...uh...

 

Edit: Okay apparently only Wynne's healing is recognized. Morrigan can patch him up too. (What a weird oversight. They can but not the mage PC? =/ )

 

Only Wynne is true healer, you and Morrigan are phonies :P


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#827
VilhoDog13

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Thanks for the post TC.

BW: No Dual Wielding Warriors.

Me: Why?

BW: Iconic classes.

Me: >_>

BW: No Blood Magic.

Me: Why?

BW: *shrugs*

Me: T_T


^These are much bigger issues for me. I'm not really upset about the healing thing from a gameplay standpoint. Maybe it'll work. Maybe it won't. For me personally, the closer Dragon Age combat gets to Dragon's Dogma combat, the better. < Did I use those commas correctly? I don't think I did...

Speaking of DD, I really like how they handled healing. When you take damage there is a portion that is recoverable by magic but you can only be returned to full health by items. It'd make more sense to be the other way around but then that'd make you caster reliant and i'm sure most people don't want that. Also, not only was there a limit to how much you could carry, there was a weight system so that the more you carried the slower you moved. I preferred my characters as light as possible so I made sure not to carry a ton of stuff. I don't know why i'm speaking in the past tense. I'm still playing the game...

Lorewise however, this whole change to things needs to be explained somehow. In-game at that. Be it from a PC, a NPC, or a Codex entry. Just give us something!

The more I hear about gameplay changes the more I realize that i'll be hitting that multiplayer first thing. Godda git gud lol


Actually they talked about the blood mage thing. It's been a known lore issue. Blood mages are feared and yet your warden/hawke run around like it's nbd. They didn't want blood mage class especially when there's a huge mage/Templar war going on.

As for the DW warriors, I suppose it's to add some diversity to the classes. I never understood why, in Origins, the rogue and warrior had the SAME talents - only the warrior had more with 2-h and tank trees. The only thing that made the rogue class stand out were their specialization. Even then, there were limited talents to choose from.

Personally, I much prefer the diversity that comes with separating the classes. With that said, if they added the option to duel wield for warriors, I'd be fine with it - so long as they would either get their own tree or no tree at all.
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#828
Ryzaki

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Only Wynne is true healer, you and Morrigan are phonies :P

 

:crying:

 

But but...

 

:(

 

My poor elf.


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#829
AresKeith

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:crying:

 

But but...

 

:(

 

My poor elf.

 


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#830
AlanC9

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Well your build probably made them worthless. Stack strength and go for damage abilities and they can still tank while dealing massive amounts of damage

 In what sense is such a build a "tank"? Having slightly more HP and armor than other characters?



#831
Fashion Mage

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My concern is that the play style of a healer is being removed. Barrier fills the gap a tad, but a healing spell besides Resurgence would be nice. Like a heal with a long cooldown or something that isn't quite spammable for other reasons.



#832
Allan Schumacher

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Sometimes I wonder if they cut the healing spells out of the game so they don't have to deal with balancing them on multiplayer (I still remember the constant "nerf operative/scoundrel healz omg!!111!oneeleven" of swtor).

 

No. If that was the case we could simply not have healing spells in multiplayer.


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#833
SurelyForth

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No. If that was the case we could simply not have healing spells in multiplayer.

 

Plus, it's not like you're competing against anyone in DAMP. It's all cooperative, and nobody is rewarded for "doing more". In SWTOR (and other MMOs) you have PvP to consider, which is why class balance is such an issue overall. 



#834
Almostfaceman

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*snip because of length*

 

For those of you who were concerned about the changes to how health and healing work, I hope this was reassuring.

 

Thanks to Cameron Harris for making sure that my words made sense.
 

 

Thanks for this. I wasn't very concerned, myself, (about the healing issue) but I think as a whole you and your team are doing a good job of trying to address concerns posted on this forum. You've sold the game to me, and I'm a customer who was not happy after ME3.



#835
sylvanaerie

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Nice to get a confirmation detailing how healing will work in this game. Basically this setup seems to allow you to bring anyone you want as opposed to having to have a certain character on your team. 

 

Only thing though. Alistair a resilient tank in Origins? I wonder if we played the same game because Alistair dies a LOT, especially early game. Morrigan tanks better than him. That's saying something. Maybe Aveline is an awesome tank, but definitely *not* Alistair. 

 

You must not have played the same game I did.  Alistair was a mainstay in my party the entire game once I picked him up in Ostagar.  Excellent tank.  You sure you had him built to tank AND in optimized gear?  If properly geared and built and with the right tactics set up, Alistair makes an excellent tank.



#836
Muspade

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Anyone can be a tank with forcefield + taunt. It's a damn convenient combo.



#837
TheEternalStudent

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Anyone can be a tank with forcefield + taunt. It's a damn convenient combo.

It also makes the perfect target for fireball.



#838
seraphymon

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Nice to get a confirmation detailing how healing will work in this game. Basically this setup seems to allow you to bring anyone you want as opposed to having to have a certain character on your team. 

 

Only thing though. Alistair a resilient tank in Origins? I wonder if we played the same game because Alistair dies a LOT, especially early game. Morrigan tanks better than him. That's saying something. Maybe Aveline is an awesome tank, but definitely *not* Alistair. 

Early on in game Alistair isn't the great tank that he is, especially when there are some difficulty spikes early on.  Shale makes the optimal tank early on. However, given the items, and once he starts picking up the better talents. Alistair is a beast at tanking and outshines shale  by quite a bit.



#839
Morroian

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As we have shown and announced more of the gameplay features in Inquisition, some of our fans have voiced concerns about one feature in particular: the removal of healing spells from the game. Luke Kristjanson gave an excellent explanation of our designers' reasons for making this change, but because folks are still concerned, I asked if it would be helpful to give my perspective as someone who is not, by any stretch of the imagination, a hardcore tactical expert. Someone who is, many people would say, DIFFERENTLY COMPETENT in his play style. Someone who heard the initial plan to remove healing magic and went, "What, no, I need that for my healths and stuff, why are you doing this?"

 

 

Thank you Patrick this is really great. I'm not going to go through all 30 pages of this thread so I'm not sure if this has been addressed but I would really like a similar sort of explanation for the 8 ability limit and associated issues such as making mages largely elementalists.



#840
Majestic Jazz

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Out of curiosity, why is healing so necessary?

 

Because it is clear that Bioware has went with the "trinity" RPG style system with a Healer, two DPS, and a tank....except that there isn't a healer so basically you have 3 DPS classes and 1 tank class with all classes having some sort of "barrier" or "shield" defense.

 

I still hold in the corner that taking out healing was a bit too extreme and I hope that come DA4, healing for mages would be put back into the game.



#841
Allan Schumacher

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@Xilizhra: If it's roleplaying - only the mentally ill would prefer to heal someone after they got hurt than put a barrier on them so they never got hurt.  

 

And I'd like the source where they've explained "Focus" abilities - and the Group Heal in particular. 

 

I wasn't aware they released the game mechanics and everything people were saying wasn't purely based on alarmist conjecture and ultimatums.

 

Crossing the line with a post like this.  We're talking about fictional characters in a fictional universe.  Some people like to play the role of those that assist in a variety of ways, and this is a way that they know and are familiar with.  No need to accuse them of being mentally ill.


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#842
Gtdef

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Because it is clear that Bioware has went with the "trinity" RPG style system with a Healer, two DPS, and a tank....except that there isn't a healer so basically you have 3 DPS classes and 1 tank class with all classes having some sort of "barrier" or "shield" defense.

 

I still hold in the corner that taking out healing was a bit too extreme and I hope that come DA4, healing for mages would be put back into the game.

 

No DA game has gone with the trinity design. The roles are as basic and generalized as it gets in an fantasy setting rpg. If it did then you wouldn't be able to survive a single encounter without a specialized tank and healer.



#843
Majestic Jazz

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No DA game has gone with the trinity design. The roles are as basic and generalized as it gets in an fantasy setting rpg.

Point being is that Both DAO and DA2 had the typical setup to where you can play with a Healer, Tank, and 2 DPS. The DPS could be a Mage, Warrior, or Rogue.

 

I understand that they wanted combat to be more challenging with no healing and no regenerative health, but simply taking out healing from mages was a bit extreme. I hope there are story reasons as to why the Inquisitor/Sola/Dorian/Vivi does not heal or choose to heal even as mages. Especially when in terms of lore, it appears that most mages have some sort of healing ability, even at the most basic level.

 

Again, nice explaination by Mr. Weekes but I am still not buying it and I am hoping that with DA4 healing is brought back. 

 

If they thought that we spammed heal, then why not do what they did with health potions? I sure did spam a lot of potions in DA2 and especially in DA2, but did they take away that? No, instead they nerfed it by allowing you to only carry a certain amount of potions instead of like 50+ like I did in DAO. Why couldn't they just nerf healing as well? Make it consume more mana, make the reload times longer, and/or lessen the affects that healing does. Either way, we still get our challenging combat and still can use heals.


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#844
Gtdef

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Point being is that Both DAO and DA2 had the typical setup to where you can play with a Healer, Tank, and 2 DPS. The DPS could be a Mage, Warrior, or Rogue.

 

I understand that they wanted combat to be more challenging with no healing and no regenerative health, but simply taking out healing from mages was a bit extreme. I hope there are story reasons as to why the Inquisitor/Sola/Dorian/Vivi does not heal or choose to heal even as mages. Especially when in terms of lore, it appears that most mages have some sort of healing ability, even at the most basic level.

 

Again, nice explaination by Mr. Weekes but I am still not buying it and I am hoping that with DA4 healing is brought back. 

 

Allan said in this thread that combat healing was a gameplay exception and the lore doesn't support it. This answers the story question. Also healing magic still exists in the game and there is a focus ability that heals the party.

As for the setup, it may be typical but still a choice. I don't play with tanks and my mages only have the spell "heal" for the early game. They are not specialized healers. Completely removing healing spells won't change much for me. Sure some people may like healers, but reference to previous games isn't really a valid reason of why healing should exist in the same capacity.



#845
In Exile

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Point being is that Both DAO and DA2 had the typical setup to where you can play with a Healer, Tank, and 2 DPS. The DPS could be a Mage, Warrior, or Rogue.

 

I understand that they wanted combat to be more challenging with no healing and no regenerative health, but simply taking out healing from mages was a bit extreme. I hope there are story reasons as to why the Inquisitor/Sola/Dorian/Vivi does not heal or choose to heal even as mages. Especially when in terms of lore, it appears that most mages have some sort of healing ability, even at the most basic level.

 

Again, nice explaination by Mr. Weekes but I am still not buying it and I am hoping that with DA4 healing is brought back. 

 

If they thought that we spammed heal, then why not do what they did with health potions? I sure did spam a lot of potions in DA2 and especially in DA2, but did they take away that? No, instead they nerfed it by allowing you to only carry a certain amount of potions instead of like 50+ like I did in DAO. Why couldn't they just nerf healing as well? Make it consume more mana, make the reload times longer, and/or lessen the affects that healing does. Either way, we still get our challenging combat and still can use heals.

 

 

There's absolutely no indication that, as a matter of lore, healing spells are common. 


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#846
Morroian

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Allan said in this thread that combat healing was a gameplay exception and the lore doesn't support it.

 

From what I understand its more that there is nothing in the lore which supports or doesn't support it only that it is hard to master. Bioware may have lore documents about in combat healing being difficult but it certainly hasn't been apparent in game. 



#847
Doominike

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If I was a mage my priority sure wouldn't be to learn healing, fireballs FTW



#848
In Exile

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From what I understand its more that there is nothing in the lore which supports or doesn't support it only that it is hard to master. Bioware may have lore documents about in combat healing being difficult but it certainly hasn't been apparent in game. 

 

The gameplay has never had to do anything with the lore. Pride demons and Orgres are supposed to be earth shattering threats, but they're jokes gameplay-wise. 



#849
Gtdef

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From what I understand its more that there is nothing in the lore which supports or doesn't support it only that it is hard to master. Bioware may have lore documents about in combat healing being difficult but it certainly hasn't been apparent in game. 

 

Someone asked about the possibility of meeting a mage that uses healing spells and Allan said

 

 

Note that lorewise, healing actually isn't really an in combat ability.  It's a gameplay exception played and combat encounters were designed around the potential inclusion of having healing spells.

 

 

 

Have I misunderstood something? I actually had the same question about the lore but I think this is pretty definitive.



#850
seraphymon

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He probably means something like Anders. Healing is only viable and used in calm places where one can rest or so, because it takes time and or high concentration, not something  that can be expected in the heat of battle. But they changed it to allow for healing in battle purely for gameplay purposes.