That's what I thought as well.
Health and Healing: A View from the Outside
#851
Posté 13 octobre 2014 - 12:18
#852
Posté 13 octobre 2014 - 12:22
Have I misunderstood something? I actually had the same question about the lore but I think this is pretty definitive.
Its not definitive, point to a codex ingame which deals with it.
- Treacherous J Slither aime ceci
#853
Posté 13 octobre 2014 - 12:27
Ogres are treated like huge threats, the Warden and Hawke are just bigger threats
#854
Posté 13 octobre 2014 - 12:29
Ogres are treated like huge threats, the Warden and Hawke are just bigger threats
A single pride demon, according to the codex, is supposed to herald an apocalypse. What it actually heralds is Hawke and Fenris playing rock paper scissors to see who can solo it first.
The Warden by this standard is superhuman - the equivalent of the Flash to everyone else's powerless bystander.
- Jagokoz aime ceci
#855
Posté 13 octobre 2014 - 12:43
That's what I assume ya, considering I treated the 3 ogres at the same time during the Battle of Denerim as barely a speed bump, or in the case of my mage, barely noticed them at all
#856
Posté 13 octobre 2014 - 12:45
Scattershot in the battle of Denerim, one jot is enough to drop standard darkspawn, dozens fall in a single shot.
#857
Posté 13 octobre 2014 - 12:48
Ya lol, Scattershot was awesome
#858
Posté 13 octobre 2014 - 12:48
Thats what I actually liked.. It showed a sense of vast improvement and experience. Like at the tower of Isshal, they had to do everything to take down one orgre, but come the battle in Denerim, they could take em down much easier.
#859
Posté 13 octobre 2014 - 12:54
Thats what I actually liked.. It showed a sense of vast improvement and experience. Like at the tower of Isshal, they had to do everything to take down one orgre, but come the battle in Denerim, they could take em down much easier.
Taking down that first ogre wasn't hard. Even on... nightmare.
#860
Posté 13 octobre 2014 - 12:56
Thats what I actually liked.. It showed a sense of vast improvement and experience. Like at the tower of Isshal, they had to do everything to take down one orgre, but come the battle in Denerim, they could take em down much easier.
I find that pretty meh, it's been one year, that's pretty ridiculous improvements. I prefer to think my Wardens were just always that awesome, or at least didn't progress that drastically. The mage just became an "official circle mage", gets recruited into the GWs, comes back to the circle a couple months later and now she can clear the tower of demons and abominations, plus a Pride Demon who defeated the First Enchanter. Seems more believable to me that she was always around that level rather than suddenly turned uber in a few months
#861
Posté 13 octobre 2014 - 12:57
Thank you, if you all have read the actual lore documents in-game and the novels outside of the games healing is used very rarely. When it IS used it is typically after combat has ended. There is one exception in the novels when a certain beloved character is stabbed and the only mage they have kneels beside her and starts administering healing magic.
Really having low level spam healing in game isn't faithful to the lore. Not the other way around.
#862
Posté 13 octobre 2014 - 12:57
Yeah, once people knew what to do. But I remember dying alot the first time on it, mostly due to lack of any abilities or such. Yeah now I could be it pretty easily, but it is still much harder than the ones later on in the game.. Same with the darkspawn. I remember taking at least some good amount of seconds on each one in the kokari wilds. But at the end of the game, they were falling within just 1 or 2 seconds. It felt very immersive.
#863
Posté 13 octobre 2014 - 01:00
I find that pretty meh, it's been one year, that's pretty ridiculous improvements. I prefer to think my Wardens were just always that awesome, or at least didn't progress that drastically. The mage just became an "official circle mage", gets recruited into the GWs, comes back to the circle a couple months later and now she can clear the tower of demons and abominations, plus a Pride Demon who defeated the First Enchanter. Seems more believable to me that she was always around that level rather than suddenly turned uber in a few months
One year of constant fighting. Youd be surprised at the battle experience. I thought it was awesome to see it, even if at the time I didnt know how much time had actually passed from beginning to end. Yes, I'll give it that they were more special or had more potential than others, but it is nice to see progression.
#864
Posté 13 octobre 2014 - 01:04
Progressing a bit sure, but if their potential is high enough to kick Flemeth's ass and pwnd an Archdemon they shouldn't start that low either. But eh, that's what headcanon is for (if you count that as such)
#865
Posté 13 octobre 2014 - 01:07
Flemeth i'll give to ya, but the archdemon. They had an army to take it down. Not to mention a fellow warden sacrificing himself in order to cripple its wing and down him.
#866
Posté 13 octobre 2014 - 01:10
Question for Allan/Any dev/Anybody who knows:
How important is it to switch between party members *on easy* difficulty? I noticed in many gameplay videos that when left to their own devices, companion characters were pretty hapless and didn't fare well... but that was on Normal, I'm guessing.
On Casual, is it still necessary to control what your party members are doing directly, or can you easily play as your Inquisitor and leave them to their own devices without them failing miserably? Is it maybe a case of having to switch to them just to activate your shields (or whatever it's called in this game) before switching back to your character? Or is it more important in this game that you are constantly switching between characters and giving commands - unlike DA2, say, where I basically only switched to make Varric unlock chests?
#867
Posté 13 octobre 2014 - 01:10
I'd understand not being able to cast a typical healing spell in combats, however regenerative buffs from the Spirit Healer weren't that bad. I thought it was a good tactic, even though it required the mage to sacrifice a part of his mana pool while sustaining the spell.
#868
Posté 13 octobre 2014 - 02:03
Flemeth i'll give to ya, but the archdemon. They had an army to take it down. Not to mention a fellow warden sacrificing himself in order to cripple its wing and down him.
An army that you're not at all required to use, you don't even have to use companions. And 2 of my main Wardens had ranged attacks so they could have made do. The 3rd had taunts ?
#869
Posté 13 octobre 2014 - 02:06
An army that you're not at all required to use, you don't even have to use companions. And 2 of my main Wardens had ranged attacks so they could have made do. The 3rd had taunts ?
An AW could exterminate the entire horde by itself.
#870
Posté 13 octobre 2014 - 02:07
An army that you're not at all required to use, you don't even have to use companions. And 2 of my main Wardens had ranged attacks so they could have made do. The 3rd had taunts ?
That confusing gameplay with the immersive experience. Whether I used the armies or not was irrelevant, there was still armies fighting all around me. And yeah some range would help when the archdemon was on the other side of the platforms, but not when it was flying around until Riordan brought it down.
#871
Posté 13 octobre 2014 - 02:07
An AW could exterminate the entire horde by itself.
So could my DW warrior, but that is strictly from a gameplay perspective.
#872
Posté 13 octobre 2014 - 02:09
That confusing gameplay with the immersive experience. Whether I used the armies or not was irrelevant, there was still armies fighting all around me. And yeah some range would help when the archdemon was on the other side of the platforms, but not when it was flying around until Riordan brought it down.
Let's not even bring up how unbearably stupid that whole sequence was actually. The entire army had no plan to bring down the archdemon, until Riordan did something so monumentally stupid it was almost awe inspiring to watch.
#873
Posté 13 octobre 2014 - 02:12
Let's not even bring up how unbearably stupid that whole sequence was actually. The entire army had no plan to bring down the archdemon, until Riordan did something so monumentally stupid it was almost awe inspiring to watch.
It wasn't stupid. I believe they did have plans, but plans always change on the fly and since only a warden can kill the archdemon Riordan probably saw the opportunity to try, since he couldn't he decided he could at least ground it. It was courageous since he was the oldest and most experienced warden there.
- Treacherous J Slither aime ceci
#874
Posté 13 octobre 2014 - 02:19
It wasn't stupid. I believe they did have plans, but plans always change on the fly and since only a warden can kill the archdemon Riordan probably saw the opportunity to try, since he couldn't he decided he could at least ground it. It was courageous since he was the oldest and most experienced warden there.
It was so far beyond stupid it crossed into a realm beyond comprehension. It's literally trying to stop a bullet by shooting it with another bullet. To achieve what Riordan wants to do is almost impossible - the timing necessary is ridiculous.
They knew from the start the archdemon flew, and brought exactly 0 weapons that were effective against a flying creature.
#875
Posté 13 octobre 2014 - 02:26
Thank you, if you all have read the actual lore documents in-game and the novels outside of the games healing is used very rarely. When it IS used it is typically after combat has ended. There is one exception in the novels when a certain beloved character is stabbed and the only mage they have kneels beside her and starts administering healing magic.
Really having low level spam healing in game isn't faithful to the lore. Not the other way around.
Well, for the novels, the lack of healing makes battle encounters more interesting. Think of how conflict would go if Bill gets stabbed by a blade only for the mage in the back to instantly heal them.
And it's not just the mages with healing. How many times is potion chugging mentioned in the lore? Or drinking poultices, I suppose.
On the other hand, Mages are supposed to be tremendously powerful on the battlefield to the point where they effectively counter the Qunari's superior training and battlefield experience, cannons, and their own mages. Healing helps cement this. Although BioWare seems to like nerfing mages and letting other classes overshadow them lately.
Ugh, I really hope Mages aren't support bots in DAI.
- Treacherous J Slither aime ceci





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