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Health and Healing: A View from the Outside


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#876
Gtdef

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It was so far beyond stupid it crossed into a realm beyond comprehension. It's literally trying to stop a bullet by shooting it with another bullet. To achieve what Riordan wants to do is almost impossible - the timing necessary is ridiculous. 

 

They knew from the start the archdemon flew, and brought exactly 0 weapons that were effective against a flying creature. 

 

Inspired by Riordan's example, now Grey Wardens use catapults and launch knife wielders into the air to slash at the archdemon's wings.


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#877
seraphymon

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It was so far beyond stupid it crossed into a realm beyond comprehension. It's literally trying to stop a bullet by shooting it with another bullet. To achieve what Riordan wants to do is almost impossible - the timing necessary is ridiculous. 

 

They knew from the start the archdemon flew, and brought exactly 0 weapons that were effective against a flying creature. 

Funny, cause those scenes from the movie wanted were epic. :P  But seriously what he did was feasible and possible and just as epic and courageous.    And your wrong. They did have weapons there that were effective for range such as the ballistae . But really this is all waaaaay off topic here soo,  not gonna derail it anymore.


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#878
ImperatorMortis

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Restocking Options: Most large dungeons and missions give you the chance to replenish your potions before particularly difficult fights. If you're going through a dungeon and you see a potion-restock table sitting beside an imposing door covered with ancient runes, this is our friendly level designers saying, "We love you, players. Have some more potions. Also, maybe consider saving your game here."

 

 

This is absolutely disgusting. No wonder Biowares reputation is being dragged through the mud. 



#879
Doominike

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Riordan's plan wasn't that bad, I'm pretty sure the idea was climbing up the Archdemon's body and stabbing it in the head, not slash it's wing and fall to his death. Though admittedly stabbing a wing to anchor himself was dumb, he should have got the torso instead, or grabbed unto one of the few millions spikes that were on that thing. 



#880
Giantdeathrobot

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It was so far beyond stupid it crossed into a realm beyond comprehension. It's literally trying to stop a bullet by shooting it with another bullet. To achieve what Riordan wants to do is almost impossible - the timing necessary is ridiculous. 

 

They knew from the start the archdemon flew, and brought exactly 0 weapons that were effective against a flying creature. 

 

I don't think the plan was to cripple its wing over Fort Drakon; the plan was to kill the Archdemon then and there; and by falling he crippled its wings. It's not like he had to worry about how he would land once the Archedemon was dead, anyway, what with the whole soul-destroying affair.

 

It IS true that the army had little to actually kill the Archdemon (hell shouldn't the GW in general be expert at building weapons capable of bringing onw down?), but since they were in a mad rush to save the capital it's a bit more excusable. The Warden can also potentially have mages and Dalish archers around, two forces that could harm the Archdemon.

 

This is all so very off-topic, so I'll stop.

 

Personally, so long as its not stupid Vancian magic, ressource management gameplay is something I've always liked. So limited healing is not really something I would hate anyway.


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#881
Lumix19

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This is absolutely disgusting. No wonder Biowares reputation is being dragged through the mud.


Yes, love is disgusting :)

I'm confused, what's your issue?
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#882
Al Foley

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Yes, love is disgusting :)

I'm confused, what's your issue?

It does seem a little bi polar to me that they are talking about 'strategically planning your encounters...but don't worry before a REALLY TOUGH fight you get a free potion re charge'.  I'm not disgusted, but it is a bit...chuckle worthy.


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#883
Gtdef

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If the artificer's magic works like the tooltip says it does then potions will be useless anyway. The game will have to be renamed Edge of Tommorow: Inquisition.



#884
Little Princess Peach

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I feel much better about the game after reading this thank you so much



#885
Amschel

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So it sounds like they just replaced Heal with Barrier. Instead of healing damage after the fact we are now actively preventing it. I spose runnnig around with 8 potions instead of 99 is pretty different, althoug it sounds like restocking those potions will be really easy and convenient. It seems interesting and all, but I don't really see how it changes much in the end.



#886
In Exile

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So it sounds like they just replaced Heal with Barrier. Instead of healing damage after the fact we are now actively preventing it. I spose runnnig around with 8 potions instead of 99 is pretty different, althoug it sounds like restocking those potions will be really easy and convenient. It seems interesting and all, but I don't really see how it changes much in the end.

 

The difference, mechanically, is that barrier is temporary HP, which is very different from permanent HP. If you take damage, the barrier will keep you safe for a time but your health is still lost. You either have to sacrifice a potion or, if you've run out of potions, then you're basically vulnerable. And if barrier soaks damage for a duration rather than an amount, the actual utility of the spell changes. 


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#887
Amschel

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The difference, mechanically, is that barrier is temporary HP, which is very different from permanent HP. If you take damage, the barrier will keep you safe for a time but your health is still lost. You either have to sacrifice a potion or, if you've run out of potions, then you're basically vulnerable. And if barrier soaks damage for a duration rather than an amount, the actual utility of the spell changes. 

Yeah it won't be totally the same. I can't really say for sure until I play the game for a while of course. But it sounds like we will be spamming barrier all the time instead os spamming heal. And if you screw up than you can pop a potion. Kinda how i played the other two Dragon Age games.



#888
In Exile

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Yeah it won't be totally the same. I can't really say for sure until I play the game for a while of course. But it sounds like we will be spamming barrier all the time instead os spamming heal. And if you screw up than you can pop a potion. Kinda how i played the other two Dragon Age games.

 

It depends on your playstyle. DA2 had a barrier spell, and I relied on it a lot rather than heal, but that's YMMV. 



#889
ImperatorMortis

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Yes, love is disgusting :)

I'm confused, what's your issue?

 

They're giving you potions RIGHT BEFORE the boss fight? Really? They can't just trust you to be able to manage your own potions like this. They have to hold your hand to this extent? 

 

This is ridiculous. 



#890
In Exile

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They're giving you potions RIGHT BEFORE the boss fight? Really? They can't just trust you to be able to manage your own potions like this. They have to hold your hand to this extent? 

 

This is ridiculous. 

 

I don't see how that's an issue. If you were on your second playthrough, you'd have done exactly that - either saved potions, or just backtracked after clearing out the area. I favour any feature that avoids the stupidity of BG2s trial-and-error encounter design. 



#891
Doominike

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It's called Suspicious Videogame Generosity


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#892
TheEternalStudent

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They're giving you potions RIGHT BEFORE the boss fight? Really? They can't just trust you to be able to manage your own potions like this. They have to hold your hand to this extent? 

 

This is ridiculous. 

This will ensure I don't horde my potions though, otherwise I'd save them because you never know when Dragons might happen.



#893
seraphymon

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They're giving you potions RIGHT BEFORE the boss fight? Really? They can't just trust you to be able to manage your own potions like this. They have to hold your hand to this extent? 

 

This is ridiculous. 

They hold your hand in the dialogue wheel, giving you symbols, cause apparently they think players are too stupid to follow along or too lazy to read. You expect them not to do this?



#894
TheEternalStudent

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They hold your hand in the dialogue wheel, giving you symbols, cause apparently they think players are too stupid to follow along or too lazy to read. You expect them not to do this?

Or they don't make it clear if your character is going to be flippant, sarcastic, consoling, brash, etc.
Without the exact words (and sometimes even with them) not knowing the tone of delivery can completely alter the meaning.


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#895
n7stormrunner

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They hold your hand in the dialogue wheel, giving you symbols, cause apparently they think players are too stupid to follow along or too lazy to read. You expect them not to do this?

 

 

the bad thing is it's not enough for some players... so it appears it's a good choice. and potions just before boss fights makes sense too, imagine the whining if you had to go back to the last camp then having to fight everything again cause they respawn now.


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#896
seraphymon

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Or they don't make it clear if your character is going to be flippant, sarcastic, consoling, brash, etc.
Without the exact words (and sometimes even with them) not knowing the tone of delivery can completely alter the meaning.

Honestly I felt they made it very clear and this was all without a voiced protagonists. One of the negatives that infuriates me is handholding.  Just like some games, that are already linear have to  pause the action so the camera can move and show you where to go.  Or pannening to hints to solving a simple puzzle.  You don't have to make things so cryptic like old NES games but damn I feel like they insult my intelligence at times.

 

the bad thing is it's not enough for some players... so it appears it's a good choice. and potions just before boss fights makes sense too, imagine the whining if you had to go back to the last camp then having to fight everything again cause they respawn now.

Never said that was a bad thing, was just making a point to someone else's post.  Really I dont mind and am glad theres places to restock before a boss fight



#897
TheEternalStudent

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Honestly I felt they made it very clear and this was all without a voiced protagonists. One of the negatives that infuriates me is handholding.  Just like some games, that are already linear have to  pause the action so the camera can move and show you where to go.  Or pannening to hints to solving a simple puzzle.  You don't have to make things so cryptic like old NES games but damn I feel like they insult my intelligence at times.

I remember several times when I read a line as blatantly sracastic, only to have the character I was talking to react as if I were quite serious.

'No Anders, I'm not at all curious as to why some random lady walked up to you, got angry and talked about your phylactery.  Seems perfectly normal, now do you think the onyx or obsidian drapes would look better in Vigil's Keep?'

'Sten, please don't remind me we're on amountain looking for the ashes of some shem, I know it's a waste of time, but Teagen won't do anything until I at least look.'

These are options I read, not what people I was talking to heard.


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#898
In Exile

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They hold your hand in the dialogue wheel, giving you symbols, cause apparently they think players are too stupid to follow along or too lazy to read. You expect them not to do this?

 

Yeah, you know what, that's BS. The most essential thing about speech, besides the actual structure of the sentence, is information about pragmatics. In actual writing in books, the information about pragmatics is included:

 

"Damn it!" growled Aedan, his voice thick with frustration. "I won't let you get away with this!" 

 

In a script, where you just see something like:

 

Aedan: Damn it!

Aedan: I won't let you get away with this!

 

You'll have a lot of stage direction from the director. 

 

But in a videogame, you won't have this information. We can take two lines from the Alistair is outs himself as a Therin conversation to show just how important pragmatics are:

 

 

#1 What?!  :angry:  You don't think you might have told me this before?   :angry:

#4 Why did you wait to tell me this?   :)

 

Versus:

 

#1 What?!   :o   You don't think you might have told me this before?   :unsure:

#4 Why did you wait to tell me this?   :angry:

 

These two lines say the opposite thing based on body language and emphasis. To say that you should get this by reading a line without stage direction or qualifiers is ridiculous. 


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#899
Doominike

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But that way you can imagine which tone your Warden uses



#900
AlanC9

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But that way you can imagine which tone your Warden uses

Well, yeah. But that's the substance of the problem. The tone we imagine isn't the tone that the Warden actually uses.

And isn't there a whole other active thread about this stuff?