"What, no, I need that for my healths and stuff, why are you doing this?"
My figurative knee jerked similarly.
"What, no, I need that for my healths and stuff, why are you doing this?"
My figurative knee jerked similarly.
So it sounds like they just replaced Heal with Barrier. Instead of healing damage after the fact we are now actively preventing it. I spose runnnig around with 8 potions instead of 99 is pretty different, althoug it sounds like restocking those potions will be really easy and convenient. It seems interesting and all, but I don't really see how it changes much in the end.
Also sounds like mages went from "makes things a lot easier " to "You're an idiot if you don't bring one along"
Well, yeah. But that's the substance of the problem. The tone we imagine isn't the tone that the Warden actually uses.
And isn't there a whole other active thread about this stuff?
It was fine imo, I just took others reacting unfittingly as taking it the wrong way
But that way you can imagine which tone your Warden uses
Except you can't , because it has a definite and fixed effect in the world.
Yeah, you know what, that's BS. The most essential thing about speech, besides the actual structure of the sentence, is information about pragmatics. In actual writing in books, the information about pragmatics is included:
"Damn it!" growled Aedan, his voice thick with frustration. "I won't let you get away with this!"
In a script, where you just see something like:
Aedan: Damn it!
Aedan: I won't let you get away with this!
You'll have a lot of stage direction from the director.
But in a videogame, you won't have this information. We can take two lines from the Alistair is outs himself as a Therin conversation to show just how important pragmatics are:
#1 What?!
You don't think you might have told me this before?
#4 Why did you wait to tell me this?
Versus:
#1 What?!
You don't think you might have told me this before?
#4 Why did you wait to tell me this?
These two lines say the opposite thing based on body language and emphasis. To say that you should get this by reading a line without stage direction or qualifiers is ridiculous.
No it isn't BS I know all about the inclusion of tone. There are the times when one needs the help, but too much is handholding.
DAO and DA2 both had moments where the outcome wasn't what was expected from the other person the warden or hawke is talking to. But alot of those pragmatics in the writing were enough for me in DAO, I dont need a heart symbol or a happy face to know the tone. The line itself is plenty at times and if not I just pay attention the situation. body language, and or conversation on the whole, not just one line taken out of context.
The difference, mechanically, is that barrier is temporary HP, which is very different from permanent HP. If you take damage, the barrier will keep you safe for a time but your health is still lost.
If you take damage with a healing spell on CD, your health is also lost. Sometimes - completely lost.
Also sounds like mages went from "makes things a lot easier " to "You're an idiot if you don't bring one along"
Yeah......I've had plenty of full play throughs in DAO without a mage (or only when I needed one for story reason), and even partial (mostly) play throughs in DAO and DAI with no mage, now it looks like we'll pretty much be forced to have one with us to mitigate damage (barrier spells). *blargh*
I've always hated bringing a mage with (or playing as a mage) unless I gimp them in their build since they are so OP compared to the rest of the team.
Not fun being able to have one team member wipe out an enemy party before anyone else even unsheathes a weapon.
Favorite party has always been a S&S, a 2H and 2 rogues.
No it isn't BS I know all about the inclusion of tone. There are the times when one needs the help, but too much is handholding.
DAO and DA2 both had moments where the outcome wasn't what was expected from the other person the warden or hawke is talking to. But alot of those pragmatics in the writing were enough for me in DAO, I dont need a heart symbol or a happy face to know the tone. The line itself is plenty at times and if not I just pay attention the situation. body language, and or conversation on the whole, not just one line taken out of context.
DA:O didn't have pragmatics.
Yeah......I've had plenty of full play throughs in DAO without a mage (or only when I needed one for story reason), and even partial (mostly) play throughs in DAO and DAI with no mage, now it looks like we'll pretty much be forced to have one with us to mitigate damage (barrier spells). *blargh*
I've always hated bringing a mage with (or playing as a mage) unless I gimp them in their build since they are so OP compared to the rest of the team.
Not fun being able to have one team member wipe out an enemy party before anyone else even unsheathes a weapon.
Favorite party has always been a S&S, a 2H and 2 rogues.
DA:O didn't have pragmatics.
Maybe not as obvious at DA2 but it did. Thats why I saw no problem with it, but again now thats an argument of voiced versus non voiced and again this is getting off topic once more.
Question for Allan/Any dev/Anybody who knows:
How important is it to switch between party members *on easy* difficulty? I noticed in many gameplay videos that when left to their own devices, companion characters were pretty hapless and didn't fare well... but that was on Normal, I'm guessing.
On Casual, is it still necessary to control what your party members are doing directly, or can you easily play as your Inquisitor and leave them to their own devices without them failing miserably? Is it maybe a case of having to switch to them just to activate your shields (or whatever it's called in this game) before switching back to your character? Or is it more important in this game that you are constantly switching between characters and giving commands - unlike DA2, say, where I basically only switched to make Varric unlock chests?
Given that I rarely change characters on Normal, I don't forsee it being a significant issue on Casual.
Well I don't mind bringing a Mage along. Heck Solas sounds really cool.
I just don't appreciate feeling required to do so.
You're not really required to do so though it should be harder as your not optimizing class synergy. I can think of a two archer, Dual dagger party that could theoretically use kiting and the threat reduction passives on the DW rogues to kill enemies as you run them around.
Yeah......I've had plenty of full play throughs in DAO without a mage (or only when I needed one for story reason), and even partial (mostly) play throughs in DAO and DAI with no mage, now it looks like we'll pretty much be forced to have one with us to mitigate damage (barrier spells). *blargh*
I've always hated bringing a mage with (or playing as a mage) unless I gimp them in their build since they are so OP compared to the rest of the team.
Not fun being able to have one team member wipe out an enemy party before anyone else even unsheathes a weapon.
Favorite party has always been a S&S, a 2H and 2 rogues.
You can create gear for warrior that goes all out on defense, giving bonuses to Guard generation and mitigation.
This allows you to forego needing Barriers on your tanks. However you may need to be efficient about keeping your other characters safe.
This^^^^
weekes said you can craft stuff that gives auto barriers and guards on hit and all that, so if you dont want to bring a mage then just craft better equipment.... and if you want to run around without a mage in your party, do it on normal or casual.... if you want to do nightmare with out a mage, you're an insane masochistic chump
I suspect its not as necessary as Patrick made it sound.Well I don't mind bringing a Mage along. Heck Solas sounds really cool.
I just don't appreciate feeling required to do so.
Except you can't , because it has a definite and fixed effect in the world.
"It was fine imo, I just took others reacting unfittingly as taking it the wrong way" <-pasted from my post right above yours
"It was fine imo, I just took others reacting unfittingly as taking it the wrong way" <-pasted from my post right above yours
Hey Bioware, I love you and all... but OP your original post was really quite bad.
It's managed to spark freakouts on every major gaming Forum I can think of, with DA:I being touted as 'Easy Mode' due to the far from awesome explanation on how healing works....
The popcorn stuff didn't help.
A more in depth breakdown on how focus works and how it's tied to Resurgence and enchantment heals would be stellar in quelling a bit of an anti-hype deflation tsunami that is rising around the web.
I know you guys have done it this way for a reason, but there are many people who are far quicker to kneejerk into a crying frenzy, and they could be bad for sales (which I really care about, for my fave Devs
).
Kind regards,
IST.
But you know they didn't take it the right or wrong way. They literally tell you their reaction. In some situations its outright insane for them to take it the wrong way.
The royal bastard line being one example. There's no way to intend that as an insult and fail so miserably at it that Alistair thinks it's an honest joke and approves of it.
So it's not perfect, but it happened to work for me most of the time. Also I don't mind a voiced PC either, my problem is really the paraphrasing. And auto-dialogue, even if it's a good line. Also it'd bother me if the voice they picked sucked, but femHawke and femShep's voices were good so the DAI ones will likely be good too
Hey Bioware, I love you and all... but OP your original post was really quite bad.
It's managed to spark freakouts on every major gaming Forum I can think of, with DA:I being touted as 'Easy Mode' due to the far from awesome explanation on how healing works....
The popcorn stuff didn't help.
A more in depth breakdown on how focus works and how it's tied to Regenerate and enchantment heals would be stellar in quelling a bit of an anti-hype deflation tsunami that is rising around the web.
I know you guys have done it this way for a reason, but there are many people who are far quicker to kneejerk into a crying frenzy, and they could be bad for sales (which I really care about, for my fave Devs).
Kind regards,
IST.
Admittedly, I was a little upset over the loss of healing spells. My main character in both previous games was a Spirit Healer. This was an informative post, though. I certainly appreciate it, Mr. Weekes! Since the combat system has been designed with a lack of general healing spells in mind, I don't feel overly concerned.
We have regular healing potions, and I believe one if not more of the Twitch streams (the last one with Mark and Mike at least) mentioned healing grenades and regeneration potions as well. If you happen to have all of those, then that's already some nice coverage against damage. I'm probably going to be seeking out the crafting materials that allow for healing and guard generation. I appreciate a good "life steal" sort of weapon, so adding that into the mix is nice.
And finally, I'm also looking forward to Barrier. I had no issue with Mass Effect shields, so I think this will be easy to get used to. The only difference, it seems, is you have to actively apply it instead of it simply already existing there. I'm hoping that besides it, we have a decent selection of other enhancement spells (and hexing ones as well). In other games, I tend to go for damage-dealing mages, but reading The Masked Empire made me want to try out playing with enhancements and hexes similar to Lienne de Montsimmard.
I might trade off some of the options, like the additional potions or the crafting materials, in the long-run after I get a feel for my own combat rhythm and strategy in the game, but overall, I think we have many items or skills available to make up for a lack of direct healing spells.
Disagree with the opinion on the OP, as I prefer Techless to Techie translations. But in case this more detailed explanation may have been skipped as it was imbedded in the OP: http://forum.bioware.com/topic/514541-no-healing-spells-whatsoever/page-22#entry17416109
Thanks, I hadn't seen that: cheers ![]()
I suspect its not as necessary as Patrick made it sound.
I think that the necessity of a mage for Barrier will be as necessary as people think a mage was for healing in previous games. Maybe less so depending on your class selections. I could easily see 4 warriors being untouchable since guard doesn't degrade over time. 4 rogues would possibly have the toughest time? They have great damage output, and good range if some are an archer, but the explicit damage mitigation is lesser. They do have stealth though.
I'd have to see if "all X" builds work. I haven't tried.
Hey Bioware, I love you and all... but OP your original post was really quite bad.
It's managed to spark freakouts on every major gaming Forum I can think of, with DA:I being touted as 'Easy Mode' due to the far from awesome explanation on how healing works....
The popcorn stuff didn't help.
A more in depth breakdown on how focus works and how it's tied to Resurgence and enchantment heals would be stellar in quelling a bit of an anti-hype deflation tsunami that is rising around the web.
I know you guys have done it this way for a reason, but there are many people who are far quicker to kneejerk into a crying frenzy, and they could be bad for sales (which I really care about, for my fave Devs
).
Kind regards,
IST.
The post was from a writer playing the game in response to people worried the game would be too hard because it lacked healing.
Those who can number crunch and see what the abilities do with such clarity aren't the ones that should be worried by this change. I have no doubts they'll be able to come up with effective builds that are powerful and sustainable. It's more those that don't want to get into the theorycraft that have valid concerns IMO.
That's pretty much what I figured. Without a mage you'd still need to compensate somehow, like throwing in more warriors or something.I think that the necessity of a mage for Barrier will be as necessary as people think a mage was for healing in previous games. Maybe less so depending on your class selections. I could easily see 4 warriors being untouchable since guard doesn't degrade over time. 4 rogues would possibly have the toughest time? They have great damage output, and good range if some are an archer, but the explicit damage mitigation is lesser. They do have stealth though.
I'd have to see if "all X" builds work. I haven't tried.