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Health and Healing: A View from the Outside


1390 réponses à ce sujet

#976
Bigdoser

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I don't actually think it needs any explanation to be honest.

The fact that healing was always available to the PC and most mage companions gives the erroneous impression that healing was commonplace. It isn't and never has been in the lore beyond the game itself, and that was just a concession to gameplay because healing was integral to combat and they wanted you to have control over it.

If anything they are bringing gameplay back into line with Lore rather than breaking it. 

Pretty much after reading the books and codex entries healing requires INCREDIBLE finesse and control and is the hardest to master. Hence why anders and wynne were such good healers and healed in the middle of combat was simply because they were possessed by spirits. While most healers call on spirits to aid them and calling on spirits with just mana and lyrium is pretty hard considering merril says it takes a HUGE amount of lyrium just to summon a spirit. Hence she used blood since you require such a small amount of it compared to using mana/lyrium. 

 

They are bringing the gameplay back in line with lore as you said. 


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#977
Medhia_Nox

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Diminishing healing magic is outstanding as the logistics of storytelling crumble if healing becomes a common place item in your world building. 


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#978
fchopin

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That explanation is imbedded in the OP as a link; recommended for the design reasoning behind the change.


If you like to believe what you are fed without thinking then go ahead.

#979
Dunbartacus

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If you like to believe what you are fed without thinking then go ahead.

if you want to dismiss everything you don't like go ahead.



#980
Jagokoz

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I personally like this change because it means I will use my mages more in combat instead of just having them heal constantly. A switch from a defend and survive to a more offensive type combat. If I die more often I will change my tactics. 



#981
unclee

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If you like to believe what you are fed without thinking then go ahead.

 

Honestly, it really does sound like you're just unhappy that what your headcanon is doesn't mesh with what the developers have chosen to do i.e. bring the game more in line with the lore. Even if the developers also said it was a design choice and even if, for some unknown reason, they're lying about that, it still doesn't matter because they ARE bringing the game more in line with the lore (regardless of if their main reasoning was a game design one). It's being brought back in line with established, published lore, so there's nothing to lie about there.

 

Unless you're saying the lore is wrong/lying. If that's the case, then nothing, not even a developer swearing in writing that it's true, will likely change your stance on this issue.


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#982
Darth Xaim

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Maybe if they make healing really difficult?

 

For example, make it a channelling spell (interruptible) so you are more encourage to use it outside of combat (since it'll get interrupted/cancelled it you got damaged/CC-ed). They can also make it more expensive to use (either really long cool-down, using a chunk out of your MAX mana until you rest / return to camp, or limited use like DnD) to avoid spamming it. 

 

I myself prefer if the healing spell take a chunk out of MAX mana since in my opinion it mirrors the fatigue that the spell causes on the mage. You also have a choice of whether to sacrifice your mage's damage potential in lieu of healing other damage dealers.



#983
Lebanese Dude

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Honestly, it really does sound like you're just unhappy that what your headcanon is doesn't mesh with what the developers have chosen to do i.e. bring the game more in line with the lore. Even if the developers also said it was a design choice and even if, for some unknown reason, they're lying about that, it still doesn't matter because they ARE bringing the game more in line with the lore (regardless of if their main reasoning was a game design one). It's being brought back in line with established, published lore, so there's nothing to lie about there.

 

Unless you're saying the lore is wrong/lying. If that's the case, then nothing, not even a developer swearing in writing that it's true, will likely change your stance on this issue.

 

I still laugh when I see people here assume they know better than the developers. It's a little insulting to the devs to be honest. 

 

The audacity is just...


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#984
sylvanaerie

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Doesn't matter why it was done.  It is done.  Several Bioware employees have stated their reasons why it was done.  I realize it stinks to have an RP choice gone, but that is how it is.  Demands for 'why' in lore aren't going to be fulfilled unless we learn in game (and maybe for spoiler reasons, they can't say anything)  

 

Options are to either get the game, play it, work around what's been done or don't get the game and wait to see what everyone else thinks about the new system.  Even with my reservations, I'm going to get the game and try to play it.  It may turn out whooohooo I love the new system.  It may turn out to be 'this stinks on ice'.  I won't know till I play it and see.  I recommend everyone calm down, mourn the loss of Spirit Healers and try to accept the boat has sailed on this one.

 

I may not like the taste of hot chocolate, but maybe tea will serve me well enough.


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#985
Elhanan

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If you like to believe what you are fed without thinking then go ahead.


It isn't about me; was about you stating there was no explanation given in the OP. There is one, but you seem to disregard it; which is fine, except your following remarks appear to be disingenuous.
 
:rolleyes:

#986
Teddie Sage

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It isn't about me; was about you stating there was no explanation given in the OP. There is one, but you seem to disregard it; which is fine, except your following remarks appear to be disingenuous.
 
:rolleyes:

fchopin suffers from a very narrow vision, you'll have to excuse him/her.



#987
fchopin

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It isn't about me; was about you stating there was no explanation given in the OP. There is one, but you seem to disregard it; which is fine, except your following remarks appear to be disingenuous.
 
:rolleyes:


Then please explain the reason….

All Mr Weekes does is explain how it looks to him and what he does in the game to supplement the short healing the game has and nothing to do with explaining why healing has changed.

As I said I don’t really care if they remove health potions also as I like games hard.
If they said we will remove health as we like to make combat different I would not have any problems I just don’t like all the excuses they give.

#988
KoorahUK

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Lets just check something before anyone says anything. fchopin, have you read the post bu Lukas where he explains why healing was removed? If you have not a link to it is in the op which is what everyone is talking about.

Please read that and then we'll talk.

#989
fchopin

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Lets just check something before anyone says anything. fchopin, have you read the post bu Lukas where he explains why healing was removed? If you have not a link to it is in the op which is what everyone is talking about.

Please read that and then we'll talk.


If you mean in this link http://forum.bioware...ver/?p=17416109 then yes I have.

#990
KoorahUK

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If you mean in this link http://forum.bioware...ver/?p=17416109 then yes I have.

Then what information about why they removed healing do you believe you are missing? What excuses do you think they are making?

#991
fchopin

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Then what information about why they removed healing do you believe you are missing? What excuses do you think they are making?


Because what Lukas says does not make sense to me.

In this game there is no level scaling so combat is completely different from previous Dragon Age games.
In this game we are able to raise our level by doing different quests so what does healing have to do with this?
Why do they have to balance how difficult fights become?
We decide how difficult some fights become as we have control on how we level up or when to do some of the quests.
If we want to go in a cave at level 12 and fight opponents who are level 20 it should be up to us.
Have Bioware changed the no level scaling or have they changed their mind?

In DA2 it did not matter if we were level 1 or level 50 in the game as all fights levelled with us.
Please explain what healing and health potions have to do with a no level scaling game.

#992
Muspade

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Because what Lukas says does not make sense to me.

In this game there is no level scaling so combat is completely different from previous Dragon Age games.

Your stats automatically rank up when you level up, you're just not the one allocating them. Further stats are achieved through finding/crafting gear.



#993
fchopin

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Your stats automatically rank up when you level up, you're just not the one allocating them. Further stats are achieved through finding/crafting gear.


And we control in part how and when we level up by how we play the game.

#994
Muspade

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And we control in part how and when we level up

Uhm, what? No we don't. We never have.



#995
fchopin

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Uhm, what? No we don't. We never have.


Yes we do unless Bioware have changed their mind on levelling up.

We can do side quests to level up our characters before we do plot quests so we can make the quests easier if we like as we are free to play the game how we like according to Bioware.

#996
Muspade

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Yes we do unless Bioware have changed their mind on levelling up.

We can do side quests to level up our characters before we do plot quests so we can make the quests easier if we like as we are free to play the game how we like

 

You level up through doing quests, exploring(?), killing stuff and other things. You don't -control- when you level up. You just do.

Other than that, I don't see how your comment was relevant to the information I attempted to pass on.



#997
fchopin

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You level up through doing quests, exploring(?), killing stuff and other things. You don't -control- when you level up. You just do.

Other than that, I don't see how your comment was relevant to the information I attempted to pass on.


It is relevant because if you know you need 2000 points to level up to next level you can control when to level up and when to do difficult quests.

#998
In Exile

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If you guys care, healing is done via the Knight Enchanter in this game. That's which class has the heal ability. 



#999
Elhanan

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If you guys care, healing is done via the Knight Enchanter in this game. That's which class has the heal ability.


Am wondering if this is available via each Specialization; simply approached differently via Lore and School (eg; Necromany leeches the healing from Mana, Elementalist heals via environment).

#1000
sylvanaerie

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There are still health potions.  And other potions that do similar effects.  I watched a couple videos of game play online last night and it appears the characters have the ability to 'revive' in the battlefield by clicking the body of the fallen companion, in addition to a 'revive bomb' you get in later game and a focus/limit break heal/revival ability mages can do called "Resurgence".

 

No scaling to encounters means, that group of level 10 Red Templars who wiped your bruised and bloodied corpses at level 5 get less difficult as you near level 10 and more on a par with you and your companions, making it an encounter you have a better chance of overcoming.  You are supposed to get flags on quests saying "Do at your own risk" if it's too high.  

Now if your argument is 'why can't I tackle that level 12 giant threatening villagers at level 3?' then, I don't know what to say.  The combat system was reworked to make fights a challenge to everyone.  You determine how much of a challenge it is by when you do it.  That choice isn't gone, it's just reworked. 

 

This is not that unique to Inquistion, its precedents can be seen even in Origins.  The fight with the Andraste High Dragon in Haven is a good example.  Even if she did scale to my level I wouldn't have tried her before being at least level 14-17, when everyone had a second spec on their belts and a few more options to use in combat.

 

At least...I think this is what you're debating.  Not sure, I've kind of lost the gist of the conversation here?