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Health and Healing: A View from the Outside


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#1151
Star fury

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That is a matter of opinion Mr/Mrs Fury.

 

DAO metascore: 91 User score: 8.6 and sales support my opinion, Mr/Mrs KoorahUK.
 



#1152
Reaverwind

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A lack of level scaling means they can design the encouters around the level the players are expected to be when they enter the area. Instead of trying to make it so an encounter can scale - not an easy task given that the players' power does not scale linearly - they can focus on designing more complex and interesting encounters.

 

Lack of level-scaling means forcing a more linear progression through the game - not a good thing.



#1153
Xilizhra

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Actual exploration has always been dangerous (far more dangerous than it will ever be in a video game) - and oddly enough, people still explored.  Sure, not pampered armchair heroes who's 1st World lives find rough toilet paper to be "hard living" - but the "heroes" of DA:I should be plenty accustomed to danger.

 

It isn't a barrier... it's a need for caution.  Which should be part of exploration... otherwise, it's just "taking a walk somewhere." 

You know, if individual groups were still threatening, there'd still be plenty of caution.



#1154
Heimdall

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Lack of level-scaling means forcing a more linear progression through the game - not a good thing.

That depends very much on how they distribute enemy levels through the game, which we really don't know.


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#1155
Medhia_Nox

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@Xilizhra:  They weren't threatening at all.  You just had to get through that one encounter... and boom, you're totally fine as if you never fought it at all (which asks - why bother?)

 

You're GOING to get through that one encounter... this game doesn't have some sort of Ironman mode.  

 

And even if you were down to one guy - you could just run away and that one guy would totally heal up and you could snipe - then come back.  

 

I know, but I'm playing DA:O right now and the battles are just uneventful slogs through pointless encounters that - aside from some loot and XP - never happened after I'm done. 



#1156
Reaverwind

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Actual exploration has always been dangerous (far more dangerous than it will ever be in a video game) - and oddly enough, people still explored.  Sure, not pampered armchair heroes who's 1st World lives find rough toilet paper to be "hard living" - but the "heroes" of DA:I should be plenty accustomed to danger.

 

It isn't a barrier... it's a need for caution.  Which should be part of exploration... otherwise, it's just "taking a walk somewhere." 

 

Yes, exploring the wilderness can be dangerous, however unlike in video games, you're not running into enemies every five minutes, there aren't any fantasy creatures, and the smart explorer avoids getting into a fight in the first place.


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#1157
Heimdall

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You know, if individual groups were still threatening, there'd still be plenty of caution.

It might be going too far to say that individual groups are entirely non-threatening (Another thing to file under stuff-we-don't-know), but with healing you'd need no more caution for the sixth enemy encounter than you did first.  There really isn't much caution necessary.

 

This way you have to be more mindful about exploring instead of rushing into enemy encounters on sight.


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#1158
lolwut

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Yes, I don't mind fight to be set to wipe the party cause they did exactly that in DAO and it was excellent.

 

So what you're saying is that it's possible to balance unlimited healing with meaningful combat as long as you don't mind having a completely different game to what Bioware wanted to have. Brilliant.



#1159
Elhanan

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DAO metascore: 91 User score: 8.6 and sales support my opinion, Mr/Mrs KoorahUK.


Utilizing metacritic to support an informed opinion may not be the best choice. Some past info on skewed data:

http://www.brainygam...metacritic.html
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#1160
Medhia_Nox

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@Reaverwind:  Let's be fair - we traded monsters ever five feet... for dysentery.   

 

I think as gamer's we clearly won that one.   :D

 

"Vivienne has contracted - Dysentery"

"Vivienne has - Died." 



#1161
KoorahUK

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DAO metascore: 91 User score: 8.6 and sales support my opinion, Mr/Mrs KoorahUK.
 

Actually, it supports the opinion that the game was excellent as a whole, not that the combat was excellent which is what you were stating. 

 

I personally found DA:O combat a little disappointing. Lots for shuffling about, lots of waving weapons at each other with little sense of blows actually connecting, mages gently pointing their staffs, little fizzling bundles of magical plop wafting toward their target... no it was alright but far from excellent.

 

Thats my opinion anyway.

 

Edit - Spell Fu


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#1162
AlanC9

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Lack of level-scaling means forcing a more linear progression through the game - not a good thing.


It does? Why can't you have several areas of each particular difficulty level? OK, still more linear than Skyrim, but I don't see that as a bad thing. Morrowind only had scaling for monster spawns, not NPCs, and it was pretty nonlinear.

#1163
Star fury

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So what you're saying is that it's possible to balance unlimited healing with meaningful combat as long as you don't mind having a completely different game to what Bioware wanted to have. Brilliant.

Yes, that's exactly what I said.



#1164
Xilizhra

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It might be going too far to say that individual groups are entirely non-threatening (Another thing to file under stuff-we-don't-know), but with healing you'd need no more caution for the sixth enemy encounter than you did first.  There really isn't much caution necessary.

 

This way you have to be more mindful about exploring instead of rushing into enemy encounters on sight.

Losing healing isn't worth any of this. Hence my desire for a mod.



#1165
Tevinter Soldier

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Damn it loving this thread!

 

why do i always find these things day's later when they are 47 pages in?

 

Nobody asked patrick if it was possible to roll all mages and survive!  :P



#1166
KoorahUK

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Damn it loving this thread!

 

why do i always find these things day's later when they are 47 pages in?

 

Nobody asked patrick if it was possible to roll all mages and survive!  :P

I'm going to try it. Also going to do a wall of steel Warrior party at some point.



#1167
lolwut

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Yes, that's exactly what I said.

 

So will you admit to being wrong about balancing healing or are you without honor?



#1168
Heimdall

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Losing healing isn't worth any of this. Hence my desire for a mod.

Well, I understand why you feel that way.

 

For me healing was just something I had to do if I wanted to get through more difficult fights, I'm willing to exchange it for a new (lore friendly) system.  I trust that I'll have new avenues for roleplaying.


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#1169
Medhia_Nox

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@Xilizhra:  So then play on Easy - they said you'll heal up to 50% of your health in Easy.



#1170
AlanC9

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Yes, I don't mind fight to be set to wipe the party cause they did exactly that in DAO and it was excellent.

What the hell are you talking about? The majority of combats in DAO are trash fights that have no chance at all of wiping the party. They're just padding.

If Bio actually had made a game where every single fight was difficult that'd be an interesting design, although that approach has its own problems. But they didn't do that and never have.
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#1171
lolwut

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What the hell are you talking about? The majority of combats in DAO are trash fights that have no chance at all of wiping the party. They're just padding.

If Bio actually had made a game where every single fight was difficult that'd be an interesting design, although that approach has its own problems. But they didn't do that and never have.

 

They didn't do it, but it was a failure of execution, not of intent.



#1172
Star fury

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So will you admit to being wrong about balancing healing or are you without honor?

You're funny, I'll give you that. Now go find my quotes.


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#1173
Star fury

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What the hell are you talking about? The majority of combats in DAO are trash fights that have no chance at all of wiping the party. They're just padding.

If Bio actually had made a game where every single fight was difficult that'd be an interesting design, although that approach has its own problems. But they didn't do that and never have.

Ask Lukas Kristiansson about that, he wrote about party wipe, not me. 



#1174
lolwut

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You're funny, I'll give you that. Now go find my quotes.

 

I asked you to balance unlimited healing with meaningful combat without turning every encounter into one set to wipe the party.

 

You set every encounter to wipe the party.

 

I'm really not sure what you're missing here.



#1175
Tevinter Soldier

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I'm going to try it. Also going to do a wall of steel Warrior party at some point.

 

that seems definitely do able with guard and abilities and gear to stack it.

 

that how steel claw thing takes care of ranged guy's