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Health and Healing: A View from the Outside


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#1176
Xilizhra

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@Xilizhra:  So then play on Easy - they said you'll heal up to 50% of your health in Easy.

No intention of it. That makes enemies slower and more stupid, and it doesn't solve my roleplaying problems.



#1177
Reaverwind

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@Reaverwind:  Let's be fair - we traded monsters ever five feet... for dysentery.   

 

I think as gamer's we clearly won that one.   :D

 

"Vivienne has contracted - Dysentery"

"Vivienne has - Died." 

 

That's why you boil the water, cook your food properly, and wash your hands. Sheesh - it isn't rocket science.  :pinched:



#1178
Star fury

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No intention of it. That makes enemies slower and more stupid, and it doesn't solve my roleplaying problems.

I'm sure somebody will make a mod with an infinite focus so you could happily cast resurgence every time you want.



#1179
Xilizhra

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I'm sure somebody will make a mod with an infinite focus so you could happily cast resurgence every time you want.

That'd actually break the game and cheapen Resurgence. I'd rather just add Heal.



#1180
KoorahUK

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that seems definitely do able with guard and abilities and gear to stack it.

 

that how steel claw thing takes care of ranged guy's

Mages too, ice walls and traps for the charging melee, cc for days, nukesville x 4. Bad ass. 

I'm kinda tempted to try an all rogue party too. Two archers, two Double Daggers...if they have all these evasion and stealth abilities, and can drop into stealth during combat I could see it being pulled off, especially if the archers have a lot of cc at their disposal. Would probably need a bit more micro to keep them on the move but could see it happening. 



#1181
Tevinter Soldier

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Mages too, ice walls and traps for the charging melee, cc for days, nukesville x 4. Bad ass. 

I'm kinda tempted to try an all rogue party too. Two archers, two Double Daggers...if they have all these evasion and stealth abilities, and can drop into stealth during combat I could see it being pulled off, especially if the archers have a lot of cc at their disposal. Would probably need a bit more micro to keep them on the move but could see it happening. 

 

only question on mages is if there's NPC's that can avoid stun locking and get up close. mages aren't good tanks :P



#1182
Heimdall

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only question on mages is if there's NPC's that can avoid stun locking and get up close. mages aren't good tanks :P

That's what Knight Enchanters are for.
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#1183
Tevinter Soldier

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That's what Knight Enchanters are for.

 

wasn't it brought up that mages don't even get a melee attack this time round?

I doubt Knight Enchanters will be a re do of arcane warrior.



#1184
Heimdall

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wasn't it brought up that mages don't even get a melee attack this time round?
I doubt Knight Enchanters will be a re do of arcane warrior.

Well apparently they have a "Fade Step" spell that closes distance and another spell related to summoning a sword of some kind, I'm pretty sure Knight Enchanters get melee.

#1185
Tevinter Soldier

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Well apparently they have a "Fade Step" spell that closes distance and another spell related to summoning a sword of some kind, I'm pretty sure Knight Enchanters get melee.

 

not what i mean i know they get melee but i doubt they can tank.

 

Stunlock failure could lead to them being overwhelmed. 



#1186
Heimdall

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not what i mean i know they get melee but i doubt they can tank.

Stunlock failure could lead to them being overwhelmed.

Well, obviously they can't tank like warriors, but I'm sure they have some capacity for damage reduction. It's the other three Mages' job to rain down DPS before that happens.

#1187
KoorahUK

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not what i mean i know they get melee but i doubt they can tank.

Stunlock failure could lead to them being overwhelmed.

Edit sorry misread post.

Not just about stuns though, mages can cast walls to hamper the enemy which can't be resisted as they are environment shapers. Ice traps too.

I am dying to see if I can create a four walled box and then nuke everything inside. Mages would defo need to stay mobile, even more so that rogues I guess but between 4 of them I can see this being viable.

Certainly not all the time - tackling Templars with a mage party not smart - but I have to try it wt some point.
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#1188
Tevinter Soldier

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Well, obviously they can't tank like warriors, but I'm sure they have some capacity for damage reduction. It's the other three Mages' job to rain down DPS before that happens.

 

or spiders.......that needs to be a spell, forget lightning, flames, ice. Rain lot's and lot's of highly Venomous spiders on our attackers.

 

You can't fight spiders there's too many they're too small and they're all over you. enemies would run in terror!

 

"oh god they're in my hair"................



#1189
Heimdall

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or spiders.......that needs to be a spell, forget lightning, flames, ice. Rain lot's and lot's of highly Venomous spiders on our attackers.

 

You can't fight spiders there's too many they're too small and they're all over you. enemies would run in terror!

 

"oh god they're in my hair"................

We can put them in a jar!  I'll keep them on my belt right next to the bees :P


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#1190
KoorahUK

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Shudder

#1191
Tevinter Soldier

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We can put them in a jar!  I'll keep them on my belt right next to the bees :P

 

look's like someone's already working on the spell

 



#1192
Heimdall

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look's like someone's already working on the spell

 

I've never considered myself arachnophobic, but that video made me reconsider  :blink: 



#1193
Tevinter Soldier

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I've never considered myself arachnophobic, but that video made me reconsider  :blink:

 

yeap kidnappings i consider an ok risk, but spider apocalypse?...... sorry brazil you're off my vacation list.



#1194
AlanC9

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They didn't do it, but it was a failure of execution, not of intent.


You sure? I find it hard to believe that the trash fights weren't intended to be such, though I haven't seen any dev statements on the matter.

#1195
Treacherous J Slither

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Blood magic can't work the same way it did anyway. No regenerating health means that the spellcasting health cost will be more trouble than it's worth.

 

They could bring back blood wound and mind control but I doubt that would make such an exciting spec. Poor implementation backfiring.

 

Not a problem because health can be regained by draining enemies. You can wipe out the enemy force and heal yourself at the same time. Once the other mages on your team see how powerful and practical blood magic is they'll be quick to take it up as well. As indeed would most mages with a lick of sense. Then with the power to laugh off Templar efforts at control, the mages can assert their dominance and rule all of Thedas as is their destiny.

 

Magneto was right.



#1196
KoorahUK

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Not a problem because health can be regained by draining enemies. You can wipe out the enemy force and heal yourself at the same time. Once the other mages on your team see how powerful and practical blood magic is they'll be quick to take it up as well. As indeed would most mages with a lick of sense. Then with the power to laugh off Templar efforts at control, the mages can assert their dominance and rule all of Thedas as is their destiny.

Magneto was right.

....and thats why you can't be a Blood Mage.

#1197
lolwut

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You sure? I find it hard to believe that the trash fights weren't intended to be such, though I haven't seen any dev statements on the matter.

 

There's a link in the OP to why the change to healing was made that detailed this explicitly, if not in a lengthy manner.



#1198
Treacherous J Slither

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Yeah the thing is people keep the blood magic part about the wardens on the down low the common man or even templars don't even know about the blood magic part of the wardens. People in DAO did not even react to you even being a blood mage. It was meant to happen in dragon age origins wynne calls you out on your "strange magic" Gregoir questions you irving tries to dodge the conversation trying to convince wynne its grey warden magic. 

 

If you fail your persuasion check guess what? Gregoir tries to take you into custody and everyone in the room attempts to murder you making you lose the mages and templars and being forced to kill wynne. That was cut cause well bugs since you cannot advance the quest line without either of them. Blood magic is connected to the original sin of the magisters and outlawed in pretty much every country. Necromancy is not and considering in DAO you had an animate dead/spirit magic some people would think its simply from that school instead of the proper mortalitasi necromancy. Hence it being frowned upon and being seen as distasteful but not outlawed.

 

 

Your the leader of the inquisition a world icon it would be pretty hard to keep the blood magic hidden and if it gets out? Your screwed seriously it would ruin your whole fight against the breach.

 

 

Plus considering a country practices necromancy and who you learn it from uses it for the death rites in burying the dead hence why its a more viable option that cannot get you killed or lose support since many countries know of them. Still people don't trust said order but they know they are not blood mages. Cass can vouch for you considering she is from the same country. 

 

If the Templars found out about it what would they do? Go to war with the Wardens? Maybe they are that stupid but they may also see why the Wardens allow it and continue to let it happen. The only reason why blood magic is villified at all is because blood mages are incredibly powerful can't be controlled. Scares the crap out of mundanes. Especially ones in positions of power.

 

However, this does not mean that everyone will be against a blood mage Inquisitor. Many will join up because they see that he/she has the power and ruthlessly pragmatic attitude necessary to succeed at a campaign of this magnitude. If it can be done at all, the blood mage Inquisitor will do it. Some may disagree with the methods used but the satisfactory end result should shut them up. Many believe in a "ends justify the means" approach. Rebel mages will join up for sure. Now instead of them ravaging the countryside they're all unified into one unstoppable blood mage army. The Breach will be shaking in it's Rift! As will all others who dare oppose the Inquisition.

 

Renegade Shep-er uh Inquisitor.



#1199
wcholcombe

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If the Templars found out about it what would they do? Go to war with the Wardens? Maybe they are that stupid but they may also see why the Wardens allow it and continue to let it happen. The only reason why blood magic is villified at all is because blood mages are incredibly powerful can't be controlled. Scares the crap out of mundanes. Especially ones in positions of power.

 

However, this does not mean that everyone will be against a blood mage Inquisitor. Many will join up because they see that he/she has the power and ruthlessly pragmatic attitude necessary to succeed at a campaign of this magnitude. If it can be done at all, the blood mage Inquisitor will do it. Some may disagree with the methods used but the satisfactory end result should shut them up. Many believe in a "ends justify the means" approach. Rebel mages will join up for sure. Now instead of them ravaging the countryside they're all unified into one unstoppable blood mage army. The Breach will be shaking in it's Rift! As will all others who dare oppose the Inquisition.

 

Renegade Shep-er uh Inquisitor.

Spoilers from Last Flight:

 

Spoiler



#1200
wcholcombe

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Lack of level-scaling means forcing a more linear progression through the game - not a good thing.

According to the dev videos there is a degree of level scaling to parts of the game. I believe/assume that the plot questline has some degree of level scaling built in, but most of the exploration type quests do not, so if you are level 10 say and wander into

Spoiler
then you probably die very quickly, however if you are level 10 and wander into
Spoiler
then the game probably adjusts the level of the enemies to a comparable level for your group and you hopefully are able to deal with the challenge.