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Health and Healing: A View from the Outside


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#101
Rawgrim

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While that's all fine and dandy, Mr. Weekes, what about the fact that mages suddenly don't know how to cast healing spells anymore?

 

Inquisitor: I'm dying! Vivienne, Solas, Dorian! HALP! 

Dorian: What's he want?

Vivienne: Why's he looking at us like that?

Solas: What does he think we are? Mages? Oh wait...

 

Most mages know healing spells. That's Dragon Age lore. Taking out healing is nifty from a game design standpoint, but you're completely disregarding with the lore when you do so. Are you honestly telling me that none of our three mages (possibly four, counting the Inquisitor) knows how to heal? Ha. 

 

Inquisitor: My eyeballs...they're bleeding...

 

Suddenly a wild Anders appears: Here ya go. *waves staff*

 

Vivienne: The fu--???

Dorian: How did he do that incredible feat of wonders?

Solas: *Professor Quirrel voice* What is this magic?! 

 

Followed by Varric teleporting the Inquisitor some ways off, via his device, and healing him that way.



#102
AshesEleven

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You are forced to have a mage who can put up barriers instead.


Which can be any Mage, not just wynne or anders.

Anyway thanks for the explanation Patrick! I'm sure we all appreciate it, even if some are still a little apprehensive.

#103
kingjezza

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Something to consider:

You are no longer forced to have that mandatory healing slot in your team. 

DA: O on NM mode: Wynne or player as healer = MANDATORY
 

 

That's rubbish.

 

My last playthrough on Origins (nightmare) I played without using a single heal spell/potion, without the main character dying.


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#104
Muspade

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Most mages know healing spells. That's Dragon Age lore. Taking out healing is nifty from a game design standpoint, but you're completely disregarding with the lore when you do so. Are you honestly telling me that none of our three mages (possibly four, counting the Inquisitor) knows how to heal? Ha. 



Healing takes a lot more than just waving your hand, not everyone can do it and few master it + Anders is a spirit healer, people who are also rare due to the dangers of it.



#105
Rawgrim

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Which can be any Mage, not just wynne or anders.

Anyway thanks for the explanation Patrick! I'm sure we all appreciate it, even if some are still a little apprehensive.

 

And the PC mage, and Vilenna, Morrigan, and every other mage that was not Merril. All had access to the Heal spell.



#106
Rawgrim

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Healing takes a lot more than just waving your hand, not everyone can do it and few master it + Anders is a spirit healer, people who are also rare due to the dangers of it.

 

Spirit healing takes alot more than waving your hands. And it would depend on what exactly Anders is doing there. Might not be a basic "heal wound" thing going on. Could be removing a poison or a disease of sorts. The basic heal spell just closes wounds by waving your hands.


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#107
AshesEleven

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And the PC mage, and Vilenna, Morrigan, and every other mage that was not Merril. All had access to the Heal spell.


And any Mage now has access to a healing spell, or a revive spell. Quite a powerful one too. I'm not really sure what you're argument is. Are you annoyed there isn't a basic healing spell? And if so, why? Let me understand you.

#108
Araceil

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Contrary to lot of people, I'm worried about this game being far to easy. It seems that these "popcorn fights" are meant to slowly weaken the party instead of providing a challenge, but then he says that (on the topic of running out of potions during a large dungeon) "You won't, unless you ignore every possible warning and deliberately try and do this to yourself." Implying that there is plenty of healing potions laying around, combine that with being able to restock on potions and stuff before large fight....the types of fights and amount of healing seem to contradict each other. 

 

I was under the impression that they removed healing after combat to create some kind of tension, to make it feel like every fight was important. Especially if you thought a boss might be in the area, you would have to extra careful to not take damage because you might not have enough potions to make it through the boss. But then what's the point if they are going to throw potions at you all the time, why even bother with these "popcorn fights." Mass Effect 3 had the same problem, they would give you medi-gel all the time rendering the non-regenerating health pointless. That and horrible game balance made the game laughably easy. I'm worried that they are going to do that again.  


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#109
Muspade

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 And it would depend on what exactly Anders is doing there. Might not be a basic "heal wound" thing going on. Could be removing a poison or a disease of sorts.

 

We are dealing in a lot of "What" and "how" 's here. I wish we could end this debate sooner or late either through what DA: I shows us or someone confirms either of our views.

The basic heal spell just closes wounds by waving your hands.


The gameplay one does, yes.

#110
Churchader

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I hope mages wont be the gods they were in DA1 and 2. So i wont feel bad for not bringing (atleast) 2 Mages if a want an "effective" setup.



#111
Rawgrim

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And any Mage now has access to a healing spell, or a revive spell. Quite a powerful one too. I'm not really sure what you're argument is. Are you annoyed there isn't a basic healing spell? And if so, why? Let me understand you.

 

For story reasons. the world is ending and the Inquisitor i the only one who can save it. He gets the best of the best to help him achieve this, but for some reason none seem to know the basic Heal spell. The spell even a level 1 mage could use, and 90 percent of the mages in the previous games had. Given that the world is at risk, that spell would really be a vital one.

 

Yes we get that healing Focus ability. Not sure if that is a spell, or what it is exactly but it does heal.

 

I am perfectly on board with the changes, and why the changes got implemented. I just think that this one hurts the story abit.

 

Maybe especially since a dwarven rogue can now magically teleport your party to safety, and heal them in the process. So even someone who can't use magic at all can heal, just not the mages.


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#112
Araceil

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Healing takes a lot more than just waving your hand, not everyone can do it and few master it + Anders is a spirit healer, people who are also rare due to the dangers of it.

 

I don't really mind not healing after combat. But I would like to point out that according to Patrick there is a super awesome focus based healing spell called resurgence that heals the party and revives fallen companions. So why can a mage perform a feat like that, but not a standard healing spell?  


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#113
Rawgrim

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We are dealing in a lot of "What" and "how" 's here. I wish we could end this debate sooner or late either through what DA: I shows us or someone confirms either of our views.
 

 



The gameplay one does, yes.

 

 

I think its clearly something tied to Justice. He has the Justice glow when he does it, so it not a basic healing spell. Not sure what it is he is doing, but it would have been cool if he had that "spell" later in the game.



#114
Muspade

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I don't really mind not healing after combat. But I would like to point out that according to Patrick there is a super awesome focused healing spell called resurgence that heals the party and revives fallen companions. So why can a mage perform a feat like that, but not a standard healing spell?  

I simply attempted answering the lore reason why simply "hand-waving" healing is not a thing.

It's a gameplay choice. Plain and simple.



#115
Rawgrim

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I don't really mind not healing after combat. But I would like to point out that according to Patrick there is a super awesome focus based healing spell called resurgence that heals the party and revives fallen companions. So why can a mage perform a feat like that, but not a standard healing spell?  

 

Picture if they had had that one in DA:O. During the Ostagar battle.


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#116
SomeoneStoleMyName

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That's rubbish.

 

My last playthrough on Origins (nightmare) I played without using a single heal spell/potion, without the main character dying.

The anecdotal fallacy.  This example occurs whenever someone uses a personal experience (either their own or someone else’s) or an isolated example instead of a sound argument or verifiable, compelling evidence.

Edit: To clarify, incase I have to spell it out for you :P Most people will need a healer on DA:O + DA:2 NM mode. One isolated counter to this argument does not nullify my argument. 

Example: 

Bob: My research shows people who eat 5000 calories a day gets fat.
Jeff: I eat 5000 calories a day and Im slender, your research is wrong.


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#117
Eliana Rose

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Thank you for this post Mr. Weekes. I am a casual player, and this eases my mind regarding healing in DAI.


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#118
Br3admax

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Who did I judge?  I stated the facts: Easy Mode is in the game and a 7 year old child had no trouble with it.

^For some reason continues to take me seriously. If it's not a complete sentence, go ahead an accept that it's me being an ass. Works pretty well around here. 


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#119
darkmanifest

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While that's all fine and dandy, Mr. Weekes, what about the fact that mages suddenly don't know how to cast healing spells anymore?

 

Inquisitor: I'm dying! Vivienne, Solas, Dorian! HALP! 

Dorian: What's he want?

Vivienne: Why's he looking at us like that?

Solas: What does he think we are? Mages? Oh wait...

 

Most mages know healing spells. That's Dragon Age lore. Taking out healing is nifty from a game design standpoint, but you're completely disregarding with the lore when you do so. Are you honestly telling me that none of our three mages (possibly four, counting the Inquisitor) knows how to heal? Ha. 

 

Inquisitor: My eyeballs...they're bleeding...

 

Suddenly a wild Anders appears: Here ya go. *waves staff*

 

Vivienne: The fu--???

Dorian: How did he do that incredible feat of wonders?

Solas: *Professor Quirrel voice* What is this magic?! 

 

Merrill didn't know any healing spells.  Morrigan also didn't know any when you recruited her.  It actually went heavily against the lore for it to be possible for every mage and their grandma to become a Spirit Healer in Origins, but nobody shouted "but the lore!" about that.  Plus, mages still have access to healing spells in DA:I if you look at the skill trees, such as the Resurgence and Revival spells, they're just a different type of healing than the mages in previous games had.  Because different mages learn from different teachers.


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#120
Icy Magebane

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Contrary to lot of people, I'm worried about this game being far to easy. It seems that these "popcorn fights" are meant to slowly weaken the party instead of providing a challenge, but then he says that (on the topic of running out of potions during a large dungeon) "You won't, unless you ignore every possible warning and deliberately try and do this to yourself." Implying that there is plenty of healing potions laying around, combine that with being able to restock on potions and stuff before large fight....the types of fights and amount of healing seem to contradict each other. 

 

I was under the impression that they removed healing after combat to create some kind of tension, to make it feel like every fight was important. Especially if you thought a boss might be in the area, you would have to extra careful to not take damage because you might not have enough potions to make it through the boss. But then what's the point if they are going to throw potions at you all the time, why even bother with these "popcorn fights." Mass Effect 3 had the same problem, they would give you medi-gel all the time rendering the non-regenerating health pointless. That and horrible game balance made the game laughably easy. I'm worried that they are going to do that again.  

Tbh, I did find the idea of "potion tables" outside of boss lairs to be kind of weird...  I guess it saves us time since otherwise we'd likely backtrack to the nearest camp anyway.  Well, I probably would, at least.  Wasting some time walking or fast traveling is preferable to going into a boss fight with 2-3 potions.


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#121
Zjarcal

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DA: O on NM mode: Wynne or player as healer = MANDATORY
DA:2 on NM mode: Anders or player as healer = MANDATORY


Lol...
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#122
AshesEleven

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For story reasons. the world is ending and the Inquisitor i the only one who can save it. He gets the best of the best to help him achieve this, but for some reason none seem to know the basic Heal spell. The spell even a level 1 mage could use, and 90 percent of the mages in the previous games had. Given that the world is at risk, that spell would really be a vital one.

Yes we get that healing Focus ability. Not sure if that is a spell, or what it is exactly but it does heal.

I am perfectly on board with the changes, and why the changes got implemented. I just think that this one hurts the story abit.

Maybe especially since a dwarven rogue can now magically teleport your party to safety, and heal them in the process. So even someone who can't use magic at all can heal, just not the mages.


In cases like this, you have to divorce story from gameplay. Basic healing spells don't really make sense with lore anyway, according to the novels.
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#123
Rawgrim

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Thank you for this post Mr. Weekes. I am a casual player, and this eases my mind regarding healing in DAI.

 

Is that an Aes Sedai you are using as your profile pic?



#124
Rawgrim

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In cases like this, you have to divorce story from gameplay. Basic healing spells don't really make sense with lore anyway, according to the novels.

 

I know. Just annoys me that I have to do this more and more as the series goes forwards.


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#125
Muspade

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^For some reason continues to take me seriously. If it's not a complete sentence, go ahead an accept that it's me being an ass. Works pretty well around here. 

Now you're just being unreasonable unless you're somehow being sarcastic here too.