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Health and Healing: A View from the Outside


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#1251
Lumix19

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@Lumix:
 
I Googled Maho and that stuff is terrible. At least there are ways to come back from it though.


Yeah it's really quite dangerous, very Faustian, though there are supposed to be ways of managing it's side effects.

#1252
In Exile

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What lore and dev comments states specifically that there is an inherent price to blood magic? I always thought that the reason blood magic was dangerous was because it was so powerful and there are few people who can appropriately handle such power.

 

Well, you need to create some basic human suffering to get use out of blood, because it's powered by actual pain (at least in part). It's not hard to learn blood magic (Jowan is a buffoon and he gets it). 



#1253
Star fury

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Hey Patrick (hope you don't mind me calling you that - do you?),
 
It's nice that you defend your choice.
 
It still does not make it a good choice - like parking your car in a stopping restricted zone...yes it may look like a good idea at first, particularly if you are in a hurry (late for a meeting or an appointment), it stops being a good idea if the police show up to have your car dragged off (and you needing to pay in order to get your ride back).
 
It's exactly the same here - while camps might be a good idea (and fast travel points, too), removing the healing (in and after fights, without having to take potions that are - severly - limited, too...and probably have a cooldown (like in DA2) as well) is still basically a misstake, same as removing automaticly being fine after surviving combat (if you need to add attrition, your fights are not well designed IMHO)...it's just a big time-sink (it was done away in gaming for exactly that reason...almost all older games had it, but the mechanic died out - like a Dinosaur! - because it was not a good one!) that is endlessly repetitive (note: I would probably still secure the camp first, if I didn't need it, because a fast travel point is good to have...now however it is almost a necessity, not just a good option you should take, because without one near you, you will run out of potions eventually...and BAM, some low-level enemy kills you because you have no more potions...fun, really....NOT!)
 
Why is it exactly that you tell us such things, but don't react appropriately (by changing at least some of the design choices you made), while telling us our oppinions do interest you?
 
Are you playing "How to annoy our fans this week"? - And whoever does best on your teams gets a big prize? (sometimes it looks that way - at least for me, as an outsider...as many complaints have been voiced for years...walk animations for female characters for example, weapons not being worn on the back is another, healing spell removal was bashed (shitstorm!) right after it was announced...oh and recently the 8-spells only thing you (sorry for my wording, I just feel strongly about this) fucked us over with...if you plan on ignoring your fans, then please tell us directly (I myself would not even be all that mad, as long as you continued to make decent games - but that's just me, I LIKE HONESTY...and one of your teams (ME3!) had the audacity of lying to the fans directly, so please don't repeat that (be honest))
 
greetings LAX

Tl;dr. I don't like change that's why it's bad. Also this post sounds like it's written by a condenscending ****** or am I wrong?
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#1254
Almostfaceman

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Why would you put more of an emphasis on exploration and then have a combat system that discourages it and encourages backtracking?

 

I also don't like the lack of level scaling. Levels are very abstract and not at all related to the lore, and when there's level scaling, it makes levels seem less meaningful and less like inherent characteristics of the world--which is a good thing for me. Without level scaling, not only are ordinary humans in one area stronger than ordinary humans in another area, thus creating apparent gigantic discrepancies in training between one group of Venatori and another (in addition to making rabble like the Freemen stronger than many Venatori and Red Templars), but it's very easy to get absurd WoW-like situations, where you have Northrend bears and wolves being significantly stronger than demon lords in Outland.

 

You are very good at bitching endlessly about a game you haven't even played yet. Can't take you seriously at all until you've actually tried out the game. 

 

And I hate level scaling, that's where you get ridiculous over-equipped bandits like in Oblivion.


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#1255
Bfler

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And I hate level scaling, that's where you get ridiculous over-equipped bandits like in Oblivion.


I like it, because your aren't an one-hit wonder in late-game. And every area in the open world stays interesting. Without lvl-scaling you don't need an open world, because your are forced to finish the areas in a specific order.

#1256
Almostfaceman

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I like it, because your aren't an one-hit wonder in late-game. And every area in the open world stays interesting. Without lvl-scaling you don't need an open world, because your are forced to finish the areas in a specific order.

 

To each their own, I prefer running into obstacles and then building up to defeat the obstacles or tackling them prematurely and seeing if I can get lucky. 



#1257
wright1978

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Re-assuring read. I'm pretty excited with obvious pangs of nervousness at going into the unknown new approach.



#1258
RustyW

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You've made up your mind on this, so all I can say is that it's far too late to change, so we're going to have to live or die with whether or not it's successful. It's not going to change and based on the encounter design it's not going to change with a patch either.

If you're absolutely not sure if you'll enjoy the game, wait and see what others are saying at release and use it to inform your opinion. If you still aren't convinced, pick a price point that you feel is worth the risk, and pick up the game when the price drops below then, to ensure you don't find yourself picking up a game that you ultimately don't enjoy and feel you've wasted money on.

I plan on recording a Lets Play of my game (very like doing Dalish Elf) so you'll definitely be able to get a visual feel for the combat difficulty on normal, as I plan on playing on normal.


Cheers.


Any news on your video Alan please? would be good to see. Not sure if this has been asked before just filtered to BW posts.

#1259
Treacherous J Slither

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Well, you need to create some basic human suffering to get use out of blood, because it's powered by actual pain (at least in part). It's not hard to learn blood magic (Jowan is a buffoon and he gets it). 

 

This is actually incorrect.

 

Idunna used blood magic against Hawke and crew without spilling a drop or causing any pain. You ever read Preacher? She had The Word lol.



#1260
wcholcombe

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This is actually incorrect.

Idunna used blood magic against Hawke and crew without spilling a drop or causing any pain. You ever read Preacher? She had The Word lol.


Read world of thedas.

#1261
lolwut

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It's exactly the same here - while camps might be a good idea (and fast travel points, too), removing the healing (in and after fights, without having to take potions that are - severly - limited, too...and probably have a cooldown (like in DA2) as well) is still basically a misstake, same as removing automaticly being fine after surviving combat (if you need to add attrition, your fights are not well designed IMHO)...it's just a big time-sink 

 

Christ, the irony. I can't breathe.



#1262
Roninbarista

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I want to play this game, figure out how things work, and enjoy my time in Thedas all over again. I'm willing to accept the changes to healing, and potions. I like the idea of trying to figure out how better to work with companions and use the abilities available.

Reminds me of when I first bought DA:O. Didn't know what I was doing, but I figured it out.
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#1263
In Exile

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This is actually incorrect.

 

Idunna used blood magic against Hawke and crew without spilling a drop or causing any pain. You ever read Preacher? She had The Word lol.

 

You can use blood magic without causing pain, but pain and suffering make it stronger. That's why Isolde had to die for BM to do what lyrium does without death. 

 

The suggestion powers of BM apparently work differently, when combined with whatever "desire" magic is that Idunna used. 

 

Edit: Yeah, I read preacher. Man, that comic was a trip. 



#1264
Reaverwind

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Barrier: If you have a mage in your party, and you SHOULD have a mage in your party, this single spell covers you a lot of the time. I've seen people say that it makes you immune to damage for a short time, which isn't really accurate. Instead, think of it as giving you an additional health bar that the enemy has to take out before they can actually damage your normal health. (For Mass Effect players, think of shields or biotic barriers; for d20 tabletop players, temporary hit points.) Barrier costs little mana and covers a reasonable area. Cast it at the start of the fight, and everyone on your front line has an additional health bar to soak damage.
 

 

 

Yea, that right there tells me you're pushing for certain playstyles. Thanks for the info - and my wallet thanks you.


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#1265
In Exile

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Yea, that right there tells me you're pushing for certain playstyles. Thanks for the info - and my wallet thanks you.

 

DA has always pushed for certain playstyles. In DA:O, warriors and rogues (especially rogues, unless you micro'd them like crazy and used very specialized builds) were pure trash compared to mages, who were ungodly unparalled gods of death and pain. In DA2 the game was build to bias balanced parties (or more balanced parties) because of CC, but with very few exceptions Rogue/Mages parties worked better than parties with warriors. 

 

If DAI favours mages, that's just the most spiritual-in-line with DA:O choice ever. 



#1266
DarthLaxian

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Tl;dr. I don't like change that's why it's bad. Also this post sounds like it's written by a condenscending ****** or am I wrong?

 

I am a "condescending what? a dick? an ass?", just because I don't agree with a decision? - Hell, to take his (Patrick Weeks's) example of Mass Effect 3 - I still do not like the change they made to health-regeneration...and that makes me a *put in the filtered curse word from above*?

 

Now that is very mature - congrats, you are a three year old, aren't you? :(

 

I even explained myself - I didn't start with name calling, I normally don't do that - BUT:

 

I reserve the right to be critical and voice my oppinion(s) on decisions the devs of games I like make (it's better than becoming an all accepting fanboy IMHO)

 

greetings LAX



#1267
DarthLaxian

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Christ, the irony. I can't breathe.

 

Which Irony - my post didn't contain any...you just want to rile me up, don't you?

 

Thanks, but read it again - it makes sense (maybe even to you, if you read it again...moron!)

 

greetings LAX



#1268
seraphymon

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Yea, that right there tells me you're pushing for certain playstyles. Thanks for the info - and my wallet thanks you.

Agreed, I dunno if it is on purpose. Just like they almost force you to do crafting despite telling us its optional



#1269
ZoliCs

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Not gona read through 51 pages, but I just want to add that I like playing as a healer mage :/



#1270
DarthLaxian

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Not only crafting - they force you (more or less) to "lock up" at least one slot (of one of your mages) with a certain spell (that barrier-shield spell), now with limited spells available this gives you even less space to decide which spells you want (of course - you could not use that spell - but you would have to use way more potions and would thus have to return to base much more often...so yeah, no thanks - I will use the spell and resent having to use it everytime...hell, it makes fights tedious, boring and repetitive, if you always start with the same spell (it's like a spell-rotation in an MMO...I loved that normal RPGs weren't like that...but now Bioware seems to be going this way and that's quite sad!) and don't have many spells to use afterward...hell, it limits you reacting to special circumstances (it reminds me of games like League of Legends, where the characters only have 4 spells and are very limited in what they can and can't do), because you might not have certain spells in the hotbar (and it makes the character look quite stupid...oh, I have studied magic for ages, but I can only remember 8 spells ATM...so sad, any master mage would probably kill his student on the spot and look for someone more promising!)

 

greetings LAX



#1271
Gtdef

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They don't force you to do anything. Just because some Bioware guy played the game in a particular way it hardly means anything. Healing, barriers, autoattacks, gear all are resources and can be used in multiple ways. 



#1272
The Baconer

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You can use blood magic without causing pain, but pain and suffering make it stronger. That's why Isolde had to die for BM to do what lyrium does without death. 

 

The suggestion powers of BM apparently work differently, when combined with whatever "desire" magic is that Idunna used.

 

But death and pain are completely different things, and I think WoT's explanation of blood magic would instead beg the question "if Isolde were made to experience a sufficient amount of suffering, could she have survived?" rather than act as a justification of why she needed to die.

 

To be honest, I don't think Bioware themselves have really made up their minds about how they want blood magic to function, especially since none of the revelations present in WoT were completely absent from the latest book, where the usage of blood magic is quite prominent and important to the plot.



#1273
Almostfaceman

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I love the loaded language being thrown around on this forum. "Forced" and "more choice is always better". 

 

First, nobody is forced to buy this game. If you don't like something, don't buy it. Crying about being forced here will not reach a sympathetic audience, since the argument is inane. 

 

Second, more choice is not always better. Some choices in games I have never used because they were poor choices or game mechanics. I would have rather them focus their resources on something else. That's what this all is, for developers, a balancing act. They have limited resources and they have to perform the balancing act to get in as much as they think we want. That's just reality. It doesn't mean you have to like the game, but all games have limited choices. Every. Single. Game. 

 

By all means offer constructive criticism, but let's not pretend you're being forced to do anything or that more choice is always a good thing. 


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#1274
Treacherous J Slither

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But death and pain are completely different things, and I think WoT's explanation of blood magic would instead beg the question "if Isolde were made to experience a sufficient amount of suffering, could she have survived?" rather than act as a justification of why she needed to die.

 

To be honest, I don't think Bioware themselves have really made up their minds about how they want blood magic to function, especially since none of the revelations present in WoT were completely absent from the latest book, where the usage of blood magic is quite prominent and important to the plot.

 

I think that spell required a significant amount of life force in order to work. As in all of it.

 

Either that or Jowan lied so that he could get some payback.



#1275
In Exile

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But death and pain are completely different things, and I think WoT's explanation of blood magic would instead beg the question "if Isolde were made to experience a sufficient amount of suffering, could she have survived?" rather than act as a justification of why she needed to die.

 

To be honest, I don't think Bioware themselves have really made up their minds about how they want blood magic to function, especially since none of the revelations present in WoT were completely absent from the latest book, where the usage of blood magic is quite prominent and important to the plot.

 

Pretty confident that "lifeforce draining spell" registers more than a 0 on the "Oh dear god, make the pain stop!" scale. I agree with you that Bioware is making it up they go along re: BM lore/function, but I do think the suffering explanation through out in WOT is consistent with what we see BM do in-game.

 

The big difference I think is between cutscene BM and combat BM, but what we see BM used for as an NPC/cutscene thing relates to really sophisticated rituals - the Joining, the Dark Ritual, etc.