First of all, there's more CC in this game than in any DA game previously.
Secondly, there may have been a finite number of potions, technically, but in DA:O there was no cooldown for using them. Keep buying them and you'll have a nice stock. If you're using all your potions in DA:O, you're doing something wrong.
There were party combinations that didn't require a healer, and it was still possible to do well. In DA2, I had Sebastian, Isabela, and Fenris. There was so much DPS enemies died left and right before my mage could react.
If you want to know specific abilities then look up the Skill Tree thread. They've posted almost entire trees for mages, rogues, and several trees for warriors.
The new combat is stepping away from healing- for the reason of minimizing game frustration and adding balance.
Instead of the enemy having chain CC (I was playing DA2 and my mage was chain stunned for days), which causes incredible frustration, they're wanting to focus less on that by removing healing. The reason heavy CC, and powerful one-shot abilities were in the game were to balance out the incredible healing that could be done. The devs would have to take into account the extra HP you'd have by healing. One-shotting (or massive damage) abilities made you react by healing.
This new method isn't about reacting, but rather preparing and preventing. You'll have more control over your character (enemies will chain CC far less often), therefore it'll be less frustrating to fight certain enemies.
THAT is the main reason they changed the system. Not to "consolize" anything.
I didnt mention DA2, because it wasn't really that good. Origin's was far superior. The healing was a lot closer to the classic WOW where a healing class was part of it all and was a fun class to play.
Hopefully the new shield system etc just works. But a healing / partial healing class is generally a big part of these kind of games and it makes no sence in the world its based it to all of a sudden have no healing when it was such a big part of it before.
I'm not talking about the normal / easy modes either. U can usually just breese through those without much difficuilty.
I don't remember any characters being 1 shot during the entire game.
The preparing and preventing was still a part of it too, as was keeping the healer alive so you could survive the fights. Either by taunts, targeting enemies going for your squishy classes or cc.
Potions did have a cooldown, though it wasnt shared between them and it wasnt that long. But if you spammed them every fight you would run out pretty quickly. Sure you could buy a tonne of elfroots and flasks to make cheap lesser ones but they didnt really do much end game anyway and spending all your money on potions was a waste instead of some of those 120-150g weapons available ![]()
I found another video of the guys going through the game and actually play properly at around level 3-4. And it does look well designed and thought out. I'll just start on hard and see how I go.





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