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Health and Healing: A View from the Outside


1390 réponses à ce sujet

#1351
vbibbi

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You are able to fast travel to a dungeon once you've found the entrance. Or at least in the Western Approach. Now that I think about it, I never tried it with Valammar.

But yes, going to the merc fortress in the Hinterlands for example. Get there, get wailed on by the door guard, run back to camp, get potions, get back to fortress with more annoying brutes. I hate brutes btw, Lather rinse repeat.

Restoring health post combat has always been more important to me than in combat. Mostly because the AIs have been kinda crap but I'm a sort of bash straight through girl and don't play mages. Thus I end up with lots of pain post fight.

True I forgot about fast travel to dungeon entrances. I automatically think I can only travel to camps and fast travel points :blush:



#1352
893kira

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Healing is a must especially you got Iron Bull, Reaver class is the most hardest class in DAI even the AI doesn't know how to use this class. Also what's the point of removing a healing class in the game. If i still required to use a mage to open a freaking door. The game still forces me to use all class.

 

If they wanted to balance healing why not tried a regeneration healing skills and spells w/ long cooldown then health pots as for instant heal.

 

Tips for new player of the game!!

 

Get the Horn of Valor w/ a buff that gives guards on hit.

 

Horn of Valor is a must for higher difficulty. Also it saves you alot of time looking for fade touch mats



#1353
thats1evildude

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There ARE regeneration potions in the game. I have them ready every time I fight a dragon.

 

I was in the camp of people pre-release who feared having to run back to camp every five minutes, but aside from the odd tedious trek back to camp, it's not much of a problem.

 

Health points are just a resource, and guard and barriers just supplement that resource in a different way that doesn't involve spamming health potions.


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#1354
renfrees

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Bah, the combat in this game was a walk in the park even on Nightmare. With the exception of the first Pride demon encounter at the Breach I never felt challenged by the game. Get 2 mages, spam freaking barriers by cooldown and you're golden. If they wanted to balance the combat, they clearly went about it the wrong way.



#1355
893kira

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There ARE regeneration potions in the game.

I am talking about healing spells.



#1356
Cantina

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Healing is a must especially you got Iron Bull, Reaver class is the most hardest class in DAI even the AI doesn't know how to use this class. Also what's the point of removing a healing class in the game. If i still required to use a mage to open a freaking door. The game still forces me to use all class.

 

If they wanted to balance healing why not tried a regeneration healing w/ long cooldown then health pots as for instant heal.

 

Tips for new player of the game!!

 

Get the Horn of Valor w/ a buff that gives guards on hit.

 

Because they would screw that up too. I recall an MMO game I once played. One of classes you could play was similar to Wolverine - Regeneration. The game was out of nearly two years when the bone-headed lead dev decided to "fix" the ability. In the end the ability became so useless and broken many players either stop playing that class and/or left the game.

 

The way I see it health pots should be on a cool-down. Healing spells should also have a cool-down.

 

Why not a Focus Tree directly toward healing like DA 2 had? Loved that tree.

 

And Maker, yes. I miss injury kits.

 

<shakes head> In any event no matter how much I or anyone outline the problems (even using crayons and paper) as to the idotic reasons for removing such a valuable asset to the game, Bioware seems to already made up their mind.



#1357
893kira

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I been playing Witcher 3 regeneration pots could balance the healing aspect of a RPG but still i could use a lot of food as my healing pots like Skyrim. Personally healing aspect in game cannot be fixed. Healing serves as a convenience.

 

Sadly in this game still followed the holy trinity, healing is replace by guard and barrier. If you got horn of valor, i really don't need healing except for freaking Iron Bull due to his reaver class. Like hell whats the point of removing a healing class in the game if there still a class that gives me a secondary health like guard.



#1358
actionhero112

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Games too easy. That not a problem with the barrier and guard system though, which functionally just replaces healing. Mechanically it's the same. You add health to your character to help them take additional hits. 

 

It's more balanced than healing because theoretically you could limit extra health on vulnerable dps/control characters, and give tanks easy access to extra health.

 

Even in game you can see the effects on this. Guard isn't worth spit on dps characters on higher difficulties, because it's based on max health, which mages and rogues don't have an abundance of. It's much more beneficial to position so you don't get hit without barrier on. 

 

I think they ruined the spirit of this with trespasser but w/e. Guard and Barrier aren't problems mechanically. They're the same as healing. 


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#1359
AresKeith

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<shakes head> In any event no matter how much I or anyone outline the problems (even using crayons and paper) as to the idotic reasons for removing such a valuable asset to the game, Bioware seems to already made up their mind.

 

It really wasn't valuable it was only there to balance out the fact that DAO and DA2 would throw mobs upon mobs of enemies at you



#1360
thats1evildude

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Reducing the importance of healing did accomplish several things:

 

1) There was no incentive not to get in fights in the first two Dragon Age games. You could spam potions through any battle and you would be healed up at the end. DAI gives you an incentive to avoid some fights — you don't want to run out of health potions before reaching your goal.

 

2) Adding Barrier and Guard does allow the devs to add insta-kill attacks, like a giant's boulder. You cannot simply heal your way through such an attack. The only way to survive — besides dodging, obviously — is to have a Barrier up so it soaks up the damage.

 

3) Do you remember all the people who complained about having to use Anders in DA2? They were totally wrong; the best defence in DA2 was a good offence, and Merrill provided a very good offence. But still, they complained. They complained and they complained and they complained.

 

Do you hear anyone complaining about having to rely on one mage over another anymore? No? That's because any mage can cast Barrier, and warriors can generate guard.

 

That not a problem with the barrier and guard system though, which functionally just replaces healing. Mechanically it's the same. You add health to your character to help them take additional hits. 

 

It's more balanced than healing because theoretically you could limit extra health on vulnerable dps/control characters, and give tanks easy access to extra health.

 

Even in game you can see the effects on this. Guard isn't worth spit on dps characters on higher difficulties, because it's based on max health, which mages and rogues don't have an abundance of. It's much more beneficial to position so you don't get hit without barrier on.

 

actionhero112 speaks truth.


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#1361
Wulfram

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In the story bits there aren't really significant skippable fights, anyway. While in the open world pointless fights were just annoying anyway.

I don't really like the one hit giant kills, anyway.

They could have achieved the same effect of not making people feel like they needed a specific mage by sticking heal where barrier is and not having a spirit healer spec.

#1362
thats1evildude

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They could have achieved the same effect of not making people feel like they needed a specific mage by sticking heal where barrier is and not having a spirit healer spec.

 

And THAT would defeat the purpose of having a camp system and incentivizing players NOT to get into every fight they can.

 

Mana regenerates. Therefore, if there is a spammable heal spell, then the player can just cast "Heal! Heal! Heal!" after every fight to clear up any lost health points or injuries. THAT'S EXACTLY WHAT I DID IN DAO.

 

"Well, then take out mana regeneration." And then you have people complaining about the lack of mana regen and how they can only carry a limited number of lyrium potions.

 

"Well, then, allow us to have unlimited lyrium potions." AND IF YOU DO THAT, YOU MIGHT AS WELL GIVE US UNLIMITED HEALTH POTIONS, BECAUSE IT'S THE SAME THING.

 

The system works right now. I don't understand why people are fixated on healing.


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#1363
Duelist

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3) Do you remember all the people who complained about having to use Anders in DA2? They were totally wrong; the best defence in DA2 was a good offence, and Merrill provided a very good offence. But still, they complained. They complained and they complained and they complained.


While I agree with your points, what Anders brought to the table that made him more valuable than Merrill was Haste and Martyr.

On topic, as I rarely used healing outside of potions anyway I didn't miss healing magic.

#1364
Cantina

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Do you hear anyone complaining about having to rely on one mage over another anymore? No? That's because any mage can cast Barrier, and warriors can generate guard.

 

 

Then what is the point of a companion system in DAI? Generally companion systems are set-up to allow the team to work together to accomplish a goal by the use of their abilities. Now since every companion practically has the same defensive styles and the lack of what a class can do its mostly pick and choose which companions you want along for the best banter.

It really wasn't valuable it was only there to balance out the fact that DAO and DA2 would throw mobs upon mobs of enemies at you

 

True DA 2 did have an over excessive need to toss enemies out of the sky. However DAO as far I can recall they never did that. There are other outlets to balance enemies. It just depends on what road the company chooses to take. Having enemies be so damn easy even on Nightmare in DAI does not and should not be an excuse for viable spells to be removed.

 

When a game removes healing spells that is a clear warning sign that encounters are not challenging.  In DAI there was not one moment to where I felt my mage was having a hard time keeping up nor a feeling of accomplishment once combat was over.

 

Only time I ever felt something in combat is getting attacked by endless amounts of bears in the Hinterlands or Hyenas in the Western Approach. Which of course was mostly being so damn annoyed and lots of swearing. :P



#1365
Wulfram

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Having a camp system isn't worth having the mage class be half taken over by the boring and overpowered Barrier spell. Though you'd probably still want to be able to fill up your healing potions even if you healed up after battle.

The DAI system is functional, but the DA2 system was better and could be improved with a few tweaks - let Merrill Heal so people don't feel forced to use Anders, and switch to DAI's potion system with the cap in numbers and free refills rather than DA2's sneaky thing where you got extra potions if you were short.

#1366
thats1evildude

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Then what is the point of a companion system in DAI? Generally companion systems are set-up to allow the team to work together to accomplish a goal by the use of their abilities. Now since every companion practically has the same defensive styles and the lack of what a class can do its mostly pick and choose which companions you want along for the best banter.


I don't understand what you're saying. Your basic part composition is still necessary in DAI. You need a mage to provide Barrier and elemental damage, a warrior to tank enemies and break down guard, and a rogue (melee or ranged) to be the heavy damage-dealer.

Having a camp system isn't worth having the mage class be half taken over by the boring and overpowered Barrier spell.


I don't find it particularly overpowered. Necessary, obviously, but not OP.

#1367
Cantina

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I don't understand what you're saying. Your basic part composition is still necessary in DAI. You need a mage to provide Barrier and elemental damage, a warrior to tank enemies and break down guard, and a rogue (melee or ranged) to be the heavy damage-dealer.

 

No it is not.

 

A mage can provide barrier. However once my character gets good gear I hardly ever use barrier. Hell half the time I forget I even have the thing.

 

You don't need the set-up as you did before. You can do this game with your team filled with warriors from start to finish and not have an issue.

 

People (like me) who pick and choose which class to take tend to think of the game like the previous two games or hell for that matter any D and D play style. But that is based more on nostalgia.

 

What the game offers in terms of having to work together in order to achieve said goal is not at all true. Its just an illusion.



#1368
vbibbi

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Reducing the importance of healing did accomplish several things:

 

1) There was no incentive not to get in fights in the first two Dragon Age games. You could spam potions through any battle and you would be healed up at the end. DAI gives you an incentive to avoid some fights — you don't want to run out of health potions before reaching your goal.

I would agree if this is what happened. But with creatures spawning directly in front of us and apparently keeping pace with our mount if we flee, most of the time if I spotted an enemy it was too late to back away from the fight. And for an incentive not to fight to work, there should be a reward for passing on the battle, like an alternate method to achieve a quest without fighting. DAI only has fight or flight.



#1369
thats1evildude

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A mage can provide barrier. However once my character gets good gear I hardly ever use barrier. Hell half the time I forget I even have the thing.

You don't need the set-up as you did before. You can do this game with your team filled with warriors from start to finish and not have an issue.

Then you either play at a lower difficulty level than I or you are simply better at this game than me, because I play at Hard and use Barrier all the goddamn time. Quite a few of the fights are easy, but I run into some extremely challenging battles as well.

I don't even know how you would get through a fight with, say, two Elite Hakkonite spies without Barrier.

#1370
Cantina

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Then you either play at a lower difficulty level than I or you are simply better at this game than me, because I play at Hard and use Barrier all the goddamn time. Quite a few of the fights are easy, but I run into some extremely challenging battles as well.

I don't even know how you would get through a fight with, say, two Elite Hakkonite spies without Barrier.

 

Lower Diff? Nah. I've played this game on Nightmare. Its a walk in the park compare to Diablo 3 Nightmare mode.

 

Generally play on hard. Smoke a cig in one hand, hit the A button with the other.

 

Well it all depends on what your character is wearing and using. One of those spies back-stabbed me, I thought I felt a tickle. Looked at my health bar and they did not make a dent. Silly suicidal spy..LOL.

 

At any rate, I suppose its because I've had years of experience on MMOs. I learned a lot. A lot more then I intended.



#1371
thats1evildude

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I have a feeling you're full of s**t, Cantina.

 

And I'm weary of this discussion.


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#1372
actionhero112

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None of the games are hard. I can, and have, played each dragon age game on nightmare from start to finish without abusing glitches/infinite money (I'm including selling the Reapers Cudgel here).

 

I would even go so far as to say this game is harder than the previous two, due to trials and certain enemies having the ability to one shot you if you get hit. ( DLC enemies)

 

This is not symptomatic of guard and barrier replacing healing. It's because the games aren't designed to be a difficult experience. 



#1373
renfrees

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None of the games are hard. I can, and have, played each dragon age game on nightmare from start to finish without abusing glitches/infinite money (I'm including selling the Reapers Cudgel here).

 

I would even go so far as to say this game is harder than the previous two, due to trials and certain enemies having the ability to one shot you if you get hit. ( DLC enemies)

 

This is not symptomatic of guard and barrier replacing healing. It's because the games aren't designed to be a difficult experience. 

I dunno, I like to be challenged in the game, think on how to better approach combat encounter to come out of it with no casualties. All I had to do in DA:I is press Barrier and rush forward, no tactics required. Times when I had to even reposition party members to prevent them from getting killed (forget about any cross-class combos) can be counted on the fingers of two hands. Combat in DA:I is tediously unimaginative, repetitive and boring; not once it got my blood pumping.



#1374
actionhero112

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I dunno, I like to be challenged in the game, think on how to better approach combat encounter to come out of it with no casualties. All I had to do in DA:I is press Barrier and rush forward, no tactics required. Times when I had to even reposition party members to prevent them from getting killed (forget about any cross-class combos) can be counted on the fingers of two hands. Combat in DA:I is tediously unimaginative, repetitive and boring; not once it got my blood pumping.

 

The DA games aren't designed to be a challenging combat experience to seasoned gamers. This has nothing to do with guard and barrier or healing. 

 

Whether you want the game to be harder is a completely different issue. 



#1375
Wulfram

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I don't find it particularly overpowered. Necessary, obviously, but not OP.


If a single ability is necessary then it surely is OP. And it really screws up the game when you start getting multiple mages using barrier intelligently. If you want a really tedious but effective tactic, try just having 4 mages keeping next to each other and keeping barrier up constantly.