The issue for me is I loved playing a healer class. I stand there, buff and heal, buff and heal, while my minions slay my foes. I could always bring any combination of people as it suited me. I could choose a less superior tank just for banter and personality. I could always heal up and keep going, my only limit was bag space for loot. Now this is gone.
I loved the DA:I story, and overall enjoyed it, but discarding the healer class pretty much soured the game for me. With DA:O and DA2: I played thousands of hours of game time, dozens (hundreds?) of play throughs. DA:I, twice and that was enough. The game play is just not fun for me. And that is the key to my complaint: everyone wants to talk about mechanics, and of course the all holy DPS numbers. But what about fun? Tanks could still have had fun tanking with a healer. Rogues could still have had fun 'rogue'ing' with a healer. Magers could still have fun mage'ing with a healer. Why get rid of a class that people enjoy playing? Why throw those fans away? Not everyone is about zergomgdamage.
It seems dumb to just throw away an entire group of fans and players because you chose to reinvent a class randomly because reasons who cares. Why throw away the healers and the healer fans? Why did Bioware not give a single care in the world for people who LIKE playing healers. It just boggles my mind.
But whats done is done. We just have to find a new IP to love it seems.