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Health and Healing: A View from the Outside


1390 réponses à ce sujet

#126
Araceil

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I simply attempted answering the lore reason why simply "hand-waving" healing is not a thing.

It's a gameplay choice. Plain and simple.

Indeed it is, unfortunately it's also the reason any lore explanation won't make sense. 



#127
Muspade

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Indeed it is, unfortunately it's also the reason any lore explanation won't make sense. 

 

If you attempt to apply lore healing to gameplay healing, yes, you'll experience difficulty taking it seriously.



#128
AshesEleven

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I know. Just annoys me that I have to do this more and more as the series goes forwards.


Something you gotta do in most games, honestly. But I get ya :)
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#129
Icy Magebane

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^For some reason continues to take me seriously. If it's not a complete sentence, go ahead an accept that it's me being an ass. Works pretty well around here. 

I see... well I guess I'll have to start taking notes on your most common discussion behaviors because I didn't realize that.  (just in case you were wondering, you shouldn't take that seriously...)


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#130
laudable11

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I just don't see the necessity of taking healing magic away from the players.

What do we get out of it? I don't recall people asking for this.
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#131
Icy Magebane

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I just don't see the necessity of taking healing magic away from the players.

What do we get out of it?

"More strategic combat."  Their words, not mine...


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#132
Kirikou

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I just don't see the necessity of taking healing magic away from the players.

What do we get out of it?

 

Not having every encounter designed to wipe out the party because the designers had to design around you having infinite HP through potions and healing. Instead due to the decreasing amount of healing you have to stop and think about if you want to engage the enemy or not and risk being damaged, going further and further through an area nervously checking to see if you have enough potions to last until you can find a camp or more potions. It adds more tension and makes you think more about the journey than just the encounters.


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#133
Araceil

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If you attempt to apply lore healing to gameplay healing, yes, you'll experience difficulty taking it seriously.

Eh it wasn't so hard to believe that a mage could heal minor wounds in combat, but when you start talking about healing whole groups of people simultaneously or bringing people back from the jaws of death then yeah it gets a bit hard to believe.


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#134
Nashimura

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Lukas said his 7 year old played for a few hours and had no issues.

 

 

I think a 7 yr old could also play through the prologue of 2 (up until you are unleashed in kirkwall) and the Origin stories on easy... without dying. I wonder how hard things get in the 2nd half. 


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#135
Lennard Testarossa

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Lorewise, I always considered healing magic something that

 

1) takes a lot out of the mage doing it

2) can only be applied in an surgery-like situation, i.e. not on someone moving or from a distance

3) takes a fair amount of time

 

Frankly, it was the cheap, instant in-combat healing of DA:O and DA 2 that I found questionable with regards to the lore.


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#136
prosthetic soul

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Man, this game sounds hard as balls.  I ain't touching any difficulty higher than Normal, I Swear. 

 

God, I've become such a casual in my aging. 



#137
Muspade

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Man, this game sounds hard as balls.  I ain't touching any difficulty higher than Normal, I Swear. 

Something hard might just touch you, though.


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#138
Gannayev of Dreams

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I'll admit I kind of want to play this game on Nightmare.  Not something I've thought on any previous DA game.


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#139
laudable11

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This makes me look at multiplayer differently now. I thought the MP would be true role-playing. You know, everyone has a different job.

MP is going to be about dps. No healers. No full role-playing experience. Just more action.

When I used to play table top games I appreciated the "carebear" in our group. I wanted to experience that again. Oh well.

#140
SomeoneStoleMyName

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Taken into consideration that the average gamer is 31 years old today, with more gaming experience than ever before, I am Genuinely surprised at the level of gamers with a defeatist attitude ("Im scared the game will be too hard!") opposed to the confident gamer ("This game will probably be managable if not too easy in relation to chosen difficulty").

I do understand people hate change though so theres that :P


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#141
Mr.House

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Thanks for the write up Patrick, can't wait for this. Very happy about this change.

 

 

I just don't see the necessity of taking healing magic away from the players.

What do we get out of it? I don't recall people asking for this.

You get a challenge and having to think more now, play on easy if it's too hard for you.


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#142
bekkilyn

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My concern is that there will be *less* choice of party composition now that the holy trinity of warrior, rogue, and mage is *required* to play through the game. Hopefully, the lack of healing won't add even more need for min-maxing for the optimal party.



#143
Zjarcal

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My only concern is for nightmare to offer a better challenge this time without having to gimp myself on purpose. Hopefully it will.

At any rate, excellent post, it's great reading the perspective of a dev who isn't "good" at the game and how they handle their own issues.

#144
Lennard Testarossa

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This makes me look at multiplayer differently now. I thought the MP would be true role-playing. You know, everyone has a different job.

MP is going to be about dps. No healers. No full role-playing experience. Just more action.

When I used to play table top games I appreciated the "carebear" in our group. I wanted to experience that again. Oh well.

 

Right. Having classes with defined combat roles, i.e. healers, tanks and dps, is clearly the hallmark of true role-playing.

 

picard-facepalm.jpg

 

MMORPGs are the truest rpgs of all. Heard it here first, guys.


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#145
Zjarcal

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My concern is that there will be *less* choice of party composition now that the holy trinity of warrior, rogue, and mage is *required* to play through the game. Hopefully, the lack of healing won't add even more need for min-maxing for the optimal party.


Personally I take all the claims of things being "required" with a grain of salt...

#146
Burgeeta

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"What do we get out of it?"

 

Well we won't really know that answer until November 18th, but it could be that this may turn out to be a much more enjoyable game because of these changes.

 

Until then, we just need to be patient.


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#147
laudable11

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It won't be a challenge for me Mr. House. I just don't think it's fair. Some people were looking forward to playing a healer.

Also lets not assume people can't play the game just because they want healing magic.

#148
Gannayev of Dreams

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Taken into consideration that the average gamer is 31 years old today, with more gaming experience than ever before, I am Genuinely surprised at the level of gamers with a defeatist attitude ("Im scared the game will be too hard!") opposed to the confident gamer ("This game will probably be managable if not too easy in relation to chosen difficulty").

I do understand people hate change though so theres that :P

 

BioWare games attract a significant audience purely interested in the dialogue and exposition.  They want an interactive story, anything much harder than reading a book isn't very appealing.  Somewhat cursed by their own success in that regard, I suppose.


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#149
bekkilyn

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Personally I take all the claims of things being "required" with a grain of salt...

 

Yep, that's why it's only a concern on my part at this time instead of a full-blown rant. :)

 

In any case, I don't yet have an XB1 or the system requirements for the PC at this point, so I'll be eagerly waiting to hear from people actually playing the singleplayer game (don't care about multiplayer) think of the changes and if playing non-optimal parties are possible without using cheesy tactics or console cheats.



#150
laudable11

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Right. Having classes with defined combat roles, i.e. healers, tanks and dps, is clearly the hallmark of true role-playing.

picard-facepalm.jpg

MMORPGs are the truest rpgs of all. Heard it here first, guys.


MMORPGs? I was talking about my old table top days. I just believe more play styles wouldn't hurt the game.