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Health and Healing: A View from the Outside


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#151
leadintea

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MMORPGs? I was talking about my old table top days. I just believe more play styles wouldn't hurt the game.

 

Really. People are allowed to ****** about Dual Wielding Warriors all day long, but when it's about a healer playstyle, suddenly people think it's because players want an easy ride through the game or some such nonsense.


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#152
PlasmaCheese

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I'm still disappointed about not having healing spells. I love being a healer. :c


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#153
laudable11

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Really. People are allowed to ****** about Dual Wielding Warriors all day long, but when it's about a healer playstyle, suddenly people think it's because players want an easy ride through the game or some such nonsense.


I understand where you're coming from. I play warrior all the time. But I say "healers are okay too" I get accused of not be able to play the game as well as anyone else. LOL
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#154
Yggdrasil

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Does anyone one know if healing potions are something we have to constantly create with the elfroot we find, thus limiting our overall supply?  Or is it like medigel in Mass Effect, and we automatically restock between missions with no real in-game cost?



#155
Tielis

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I'm still not happy.  I play on Easy on all games because I am here for the story and the characterization, not the combat.  I use a mod for DA:O that uses tactics for the controlled character so combat happens by itself and I don't have to deal with it at all.  I know it will never happen, but I would love to do the same for DA2 and DAI.

 

I had some trouble on Easy in ME3, and it gave me stress headaches (yay fibromyalgia).  I really hope that doesn't happen with this game.


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#156
rabekabi

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This really did help me understand the process a little better. Thank you for taking the time to give us some context. I look forward to learning the new challenges.

 



#157
Mihura

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I'll admit I kind of want to play this game on Nightmare.  Not something I've thought on any previous DA game.

 

Same but I am gonna to start with hard and see how it goes. Also I was not that concerned with the healing spells because I can not complete the game, it is more about having choices like DA:O, I just found the new system more restricting when it comes to classes but that does not mean the combat will be bad.



#158
Mr.House

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I'm still not happy.  I play on Easy on all games because I am here for the story and the characterization, not the combat.  I use a mod for DA:O that uses tactics for the controlled character so combat happens by itself and I don't have to deal with it at all.  I know it will never happen, but I would love to do the same for DA2 and DAI.

 

I had some trouble on Easy in ME3, and it gave me stress headaches (yay fibromyalgia).  I really hope that doesn't happen with this game.

ME3 was the easiest ME game.....


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#159
Tielis

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ME3 was the easiest ME game.....

 

For me it was the hardest.  Strange to think different people have different experiences, yes?



#160
VilhoDog13

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ME3 was the easiest ME game.....


I have to agree. Granted, we all have our strengths and weaknesses. What's easy for us isn't necessarily easy for other.

With that said - Shepard was a one man army. Especially those biotics (and engineer) Shepard. Once you get use to the new rhythm, the game becomes easy.

I said this in a previous post, but does anyone remember the MP demo for ME3? Everyone was worried about how difficult bronze was - let alone the unbeatable silver. Once you get use to the game, some people were able to solo gold and plat.
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#161
Doominike

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ME are all pretty easy on easy (surprising I know), and in the case of ME3, you have Narrative Mode which I dunno what it's like but easier than easy should be pretty effortless



#162
Br3admax

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For me it was the hardest.  Strange to think different people have different experiences, yes?

You're one of three total people I've ever seen say this. The multiplayer was harder than all the other difficulties combined. Enemies got no stronger than anything on Silver and you could pause it. Where as in ME2's Nightmare you stick your head out and die. 



#163
Eelectrica

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Thanks very much to Patrick for giving more info on this design change from past DA games.

I look forward to testing the knowledge I gain in a normal run in Nightmare mode,



#164
Chashan

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You are forced to have a mage who can put up barriers instead.

 

I'm thinking it would help if this "Barrier"-spell were something explicitly classified as of the Creation-school. Add some snarky codex-entry that claims it's all the rage with Creation-magi due to it being "fired and forgot" in the middle of battle and it'd be sufficient justification on the lore front.

Would not be a first BW picked their own nose in-game due to, lore-wise, strange gameplay-decisions (in the ME-series belatedly done with the "thermal clip"-ammo in ME3 as I recall).

 



Whoa... thanks for taking the time to write all that down!  o_O  That's more detailed than I expected when I opened this thread...  That said, I don't think anyone should be worried about backtracking now that we know there are "potion tables" right outside the bosses lair in some cases... between that and having access to numerous camps, it sounds like running out of potions won't be an issue at all.

 

The presence of which is not just slightly too convenient, but seems somewhat silly as well. Hence, I would not terribly mind if this

 

 

[...]  Implying that there is plenty of healing potions laying around, combine that with being able to restock on potions and stuff before large fight....the types of fights and amount of healing seem to contradict each other.

 

[...]

 

 

acquiring potions from enemies, that is- who tend to use them themselves, I'd hope -, were the more common rule of "staying in the field", particularly when it comes to those boss-encounters. With not too frequent drop-rates, keeping the "attrition" in mind BW seem to want to push.


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#165
Giantdeathrobot

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As someone who doesn't really mind the change, I think it's kinda silly to remove healing spells (without trying to at least balance them) and yet have potion supply points so readily available. I mean, I thought the point of removing healing spells was to make the game more challenging? If we're going to have a full stock of potions before a boss fight, doesn't that kinda kill the point of removing healing abilities?

 

Not really, you still have to manage the difficult fight with X number of potions, rather than being able to top off every time your mage regens a sliver of mana.

 

Anyway, thanks a lot for the post Patrick. Much appreciated, hopefully it helps some folks clear some of their legitimate doubts.



#166
boissiere

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You're one of three total people I've ever seen say this. The multiplayer was harder than all the other difficulties combined. Enemies got no stronger than anything on Silver and you could pause it. Where as in ME2's Nightmare you stick your head out and die. 

Except the fight against Kai Leng which is crazy on nightmare and the last big fight in London, I have to agree, ME3 is not so hard.

 

I'm thinking it would help if this "Barrier"-spell were something explicitly classified as of the Creation-school. Add some snarky codex-entry that claims it's all the rage with Creation-magi due to it being "fired and forgot" in the middle of battle and it'd be sufficient justification on the lore front.

Would not be a first BW picked their own nose in-game due to, lore-wise, strange gameplay-decisions (in the ME-series belatedly done with the "thermal clip"-ammo in ME3 as I recall).

 

 

The presence of which is not just slightly too convenient, but seems somewhat silly as well. Hence, I would not terribly mind if this

 

 

 

 

acquiring potions from enemies, that is- who tend to use them themselves, I'd hope -, were the more common rule of "staying in the field", particularly when it comes to those boss-encounters. With not too frequent drop-rates, keeping the "attrition" in mind BW seem to want to push.

Barrier as a creation magic, I would rather not. I would rather "spirit" magic or maybe "rift"? If you can loot some potions here and there, that can solve some problems of this game make the hardest difficulties more accessible. The last point that may be possible is a better explaination on how the power works... and then the system of crafting including enchantment ( Who said Sondal?!!).

 

Not really, you still have to manage the difficult fight with X number of potions, rather than being able to top off every time your mage regens a sliver of mana.

 

Anyway, thanks a lot for the post Patrick. Much appreciated, hopefully it helps some folks clear some of their legitimate doubts.

That may be an interesting point of view. If you may activate the maximum of health potions you may take with you during your travels + if you find some potions during loots, that may balance this game very very well. However, it will probably take some adjustements considering the difficulty level.



#167
iheartbob

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Thanks for taking the time to post this, Patrick!

 

I've generally been 100% optimistic about the game, but the lack of healing spells had even me a little concerned. It was good hearing about your experiences and how the game compensates for the lack of healing magic.:)



#168
Giantdeathrobot

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That may be an interesting point of view. If you may activate the maximum of health potions you may take with you during your travels + if you find some potions during loots, that may balance this game very very well. However, it will probably take some adjustements considering the difficulty level.

 

The only issue I had with the no-healing mechanic was in long dungeons; but if we get potion refill tables (hopefully justified and not arbitrarily placed), then my concerns are pretty much gone, and I'm highly interested to see how it works.

 

I really don't think it's such a major spike in difficulty honestly. Let's face it; as long as you didn't do something really stupid, if you had a healing mage (or heaven forbid, a Spirit Healer) in Origins, the only things that could possibly kill you were 1) mass amounts of CC (Scattershot archers, mass shield skeletons), 2) Curse of Mortality on the whole party (Gaxkang) or 3) REALLY hard hitting mobs that kill even tanks in a handful of hits (Kolgrim, Hurlock general, High Dragon). Or all three at the same time (Ser Cauthrien  :angry:). Other than that, the numerous and potent healing spells coupled with vast amounts of potions with short cooldowns meant that you could cheese past anything else with contemptuous ease even on Nightmare, even better if you went Herbalism and easily crafted mass amounts of Greater potions of both health and mana. 

 

At some point, if we want to avoid the lame challenge of CC or one-hit kills being the only possible ways to kill a decent player, choices are to be made methinks.



#169
RedStar Kachina

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I don't lick the boots of anybody so here is my take on this.

One I think it is just lazy programming and they didn't have the time or the resources to add healing magic. I was fine the way DA2 used their healing techniques. I hope DA:I is somewhat like DA2 when it comes to healing magic. But a game just using potions to heal? What are the delay times? Will a monster interrupt you while you are drinking a potion? How many can you have in an inventory? What about the healing effect? Some game you can drink  potions and it does very little to heal your character. Potions were meant for last resort if your mana were drained.

 

I am very skeptical about this game because I was upset about how rushed DA2 was even though the story was pretty well done. Not being a negative nancy, but just being skeptical like I stated.


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#170
Nohvarr

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One I think it is just lazy programming and they didn't have the time or the resources to add healing magic.

.....have you seen the Character creator, the twitch streams and all the other information on stuff they've added to the game. I mean if you don't like the system that's fine....but lazy doesn't make sense considering everything else we have seen.


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#171
RedStar Kachina

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.....have you seen the Character creator, the twitch streams and all the other information on stuff they've added to the game. I mean if you don't like the system that's fine....but lazy doesn't make sense considering everything else we have seen.

They can focus their resources on other things and forget about other parts of the program.



#172
Rawgrim

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.....have you seen the Character creator, the twitch streams and all the other information on stuff they've added to the game. I mean if you don't like the system that's fine....but lazy doesn't make sense considering everything else we have seen.

 

I agree. Adding a healing spell or whatever wouldn't even take that much time. Just an animation and some numbers being restored to the target's health. No laziness involved, its a deliberate choice.


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#173
Br3admax

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There.

Is.

A.

Healing.

Spell.

 

The fact that you can't get it early on now, and you could before matters nil. 


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#174
Maeshone

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I don't lick the boots of anybody so here is my take on this.

One I think it is just lazy programming and they didn't have the time or the resources to add healing magic. I was fine the way DA2 used their healing techniques. I hope DA:I is somewhat like DA2 when it comes to healing magic. But a game just using potions to heal? What are the delay times? Will a monster interrupt you while you are drinking a potion? How many can you have in an inventory? What about the healing effect? Some game you can drink  potions and it does very little to heal your character. Potions were meant for last resort if your mana were drained.

 

I am very skeptical about this game because I was upset about how rushed DA2 was even though the story was pretty well done. Not being a negative nancy, but just being skeptical like I stated.

Really? Rebuilding and rebalancing the entire combat system is lazy programming? It's fine if you don't think you'll enjoy the combat, but please stop trying to paint it as lazy. Words have established definitions, lazy does not fit in here in any way.

 

As for the rest, there are answers to most, if not all your questions. Delays and interrupts I am not sure, but I think you can't be interrupted, at least as far as I've seen throughout the videos they've showed. You can have 8 potions throughout the entire party, 10 if you decide to use your Inquisition Perks on those 2 upgrades (As well as other potions and grenades on a per character basis.) Health potions refill your health fully (or at least very close to fully)


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#175
Rawgrim

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There.

Is.

A.

Healing.

Spell.

 

The fact that you can't get it early on now, and you could before matters nil. 

 

A healing Focus. Not a spell.