Still don't like it. Am still immediately installing a mod that gets rid of the potion cap.
Still don't like it. Am still immediately installing a mod that gets rid of the potion cap.
So you're saying it's super-easy, then?
Pretty much. This generation of gamers(at least some of them) is spoilt, they start to complain even if a game has a tiny little bit of challenge. I don't see a problem with no healing(it still does have a limited healing) in DA:I, Baldur's Gate 2 is one of the greatest games of all time with a very limited healing. But I see that Bioware made it "super easy" even without healing, even resorting to writing exact character levels to enter a particular area. If a 7 year old kid can play the game easily, I absolutely don't see a problem with difficulty.
I would still prefer a game with healing, but tough luck and you need to suck it up.
Like someone said, this is a single player game, choice is imperative. I guess Bioware forgot that. Except of course their own constructed Idea of "choice".
Because to them it was broken.
Chances are this will be broken too.
Chances are this will be broken too.
Or it could become a new industry standard. Time and popularity will tell.
Constructive criticism does not include dramatizing elements of your criticism.
I'll let you know when I feel personally attacked.
So constructive criticism is a personal attack to you?
Some people are too damn sensitive I guess.
I kinda dislike the "it's a single player game" argument, yes it's a single player game but single player games will still be played within the rules that have been established by said game; it's not like you could choose every unrestricted thing you could imagine in previous games ("hey I want a 10 companion party... nope, limit is 4").
Understandable to not like the change, that's fine, but saying that because it's a single player game there should be no restrictions is well, silly. More reasonable to argue that there's too little choice overall (disagree but that's more reasonable).
That's really my problem with DAI's design as a whole, which (unfortunately) seem to continue from DA2. Insert standard disclaimer here that I liked DA2 in some respect, etc, etc.
The options are carved down, the paths are more linear, and the amount of choice you had in player build, ability use, and now attributes has been curtailed a hell of a lot.
If you don't like it? No thinking outside of the box for you. Now, get back in the box.
So you're saying it's super-easy, then?
Pretty much. This generation of gamers(at least some of them) is spoilt, they start to complain even if a game has a tiny little bit of challenge. I don't see a problem with no healing(it still does have a limited healing) in DA:I, Baldur's Gate 2 is one of the greatest game of all time with a very limited healing. But I see that Bioware made it "super easy" even without healing, even resorting to writing exact character levels to enter a particular area. If a 7 year old kid can play the game easily, I absolutely don't see a problem with difficulty.
I wouldn't say BG2 had limited healing, though. 1 third into it and I was drowning in healing spells.
Because to them it was broken.
How was it broken?
I kinda dislike the "it's a single player game" argument, yes it's a single player game but single player games will still be played within the rules that have been established by said game; it's not like you could choose every unrestricted thing you could imagine in previous games ("hey I want a 10 companion party... nope, limit is 4").
Understandable to not like the change, that's fine, but saying that because it's a single player game there should be no restrictions is well, silly. More reasonable to argue that there's too little choice overall (disagree but that's more reasonable).
Yet they did away with healing mages. So that Lore went out the window because they wanted a new thing. Also they give you 12 party members (or whatever), but you can only construct a certain party to be effective or to do certain things in the game.
I am only against this change if it end up as a frustrating and impractical gameplay that means going back to camp to restock. It is a nuisance. I rather find potions as loot and then have a timer restriction of how many can be used at a given time. Just as effective and still requires tactics and PREPARATION etc.
BUT it removes the annoyance of going back to camp when you just want to push on to the next area.
That is my concern. Also when you think about it clearly you can then CHEAPLY circumvent this potion limitation by just fast travel back to camp and instantly get 8 health potions instead of scavenging the world feeling good about finding one here and there. The only issue would be "running back to the previous area". Still it can be used as a cheap but annoying tactic.
I just find it a bad choice and they could've have handled it with potion timers in combat. Still working in the preparation of barriers and guard etc.
How was it broken?
Overly complicated and too slow.
I wouldn't say BG2 had limited healing, though. 1 third into it and I was drowning in healing spells.
It's all about class builds, but you had cleric spells, druid spells, ranger spells, paladin spells and lay on hands, the MC's healing abilities later, as well as potions.
Or it could become a new industry standard. Time and popularity will tell.
You mean like DA2 and ME3?
It can clearly be EASILY circumvented by just a simple fast travel back to camp for 100% health and 8 free new potions. It will just be annoying to run back to the boss fight.
So no, it is not a magical solution, just a nuisance and something that could've been solved with in combat potion timer.
How was it broken?
They've been over this several times. Because they had to design encounters with effectively infinite HP for the party in mind, they had to make each encounter bursty or give them massive damage attacks, or they wouldn't threaten the party at all. With a limited healing design, each encounter carries more weight without making enemies do a stupid amount of damage just to feel threatening.
Overly complicated and too slow.
So instead of making it not complicated healers were removed altogether....seems like a current trend.
I wouldn't say BG2 had limited healing, though. 1 third into it and I was drowning in healing spells.
No health regeneration, no mana regeneration(no mana at all), even with healing spells, you have to plan carefully to use them because sometimes you needed them for an especially tough fight in a long dungeon.
So instead of making it not complicated healers were removed altogether....seems like a current trend.
Why use a scalpel when you can use a hatchet?
You mean like DA2 and ME3?
It can clearly be EASILY circumvented by just a simple fast travel back to camp for 100% health and 8 free new potions. It will just be annoying to run back to the boss fight.
So no, it is not a magical solution, just a nuisance and something that could've been solved with in combat potion timer.
Having the "potion guy" follow your party around from a safe distance would be even better.
They've been over this several times. Because they had to design encounters with effectively infinite HP for the party in mind, they had to make each encounter bursty or give them massive damage attacks, or they wouldn't threaten the party at all. With a limited healing design, each encounter carries more weight without making enemies do a stupid amount of damage just to feel threatening.
I got that part,my question was about the assertion that healers were considered broken.I never used a healer at all in both DAO and DA2 and didn't have problems.
I thought Knight Enchanter would be kinda like a mix of Arcane Warrior and Battle Mage (though obviously less horribly broken), supporting others is boring. Though on the other hand I thought Rift Mage was Crowd Control but it's actually the DPS mage ? I can use that
No health regeneration, no mana regeneration(no mana at all), even with healing spells, you have to plan carefully to use them because sometimes you needed them for an especially tough fight in a long dungeon.
True that. And they took time to cast, and the caster had to stand close to the target. Spell interruption was a possibility then too. And I guess they came at a cost since clerics were the only way to deal with certain enemies, and casting a healing spell instead of some buff could be fatal.
Having the "potion guy" follow your party around from a safe distance would be even better.
Haha, there you go. If I'm the Grand High Inquisitor and all that and can order people from Orlais to Ferelden to Navarra and back, why can't I get some squire to act as my potion caddy?
I thought Knight Enchanter would be kinda like a mix of Arcane Warrior and Battle Mage (though obviously less horribly broken), supporting others is boring. Though on the other hand I thought Rift Mage was Crowd Control but it's actually the DPS mage ? I can use that
Eh...I could totally roll with a KE Inquisitor,in fact my human mage will be one.
You mean like DA2 and ME3?
It can clearly be EASILY circumvented by just a simple fast travel back to camp for 100% health and 8 free new potions. It will just be annoying to run back to the boss fight.
So no, it is not a magical solution, just a nuisance and something that could've been solved with in combat potion timer.
You saw the post from Patrick Weeks....the one where he told you they'd give you the chance to restock potions before a boss fight, meaning they have no issue with you having a full set of potions on top of everything else when you face the enemy?
And neither of us knows whether this will be popular or not. I was surprised when Dark Souls gained an impressive following considering that game is highly stingy with heals and ruthless in challenge early on. Yet people loved it for the challenge. We shall see how this goes.
Haha, there you go. If I'm the Grand High Inquisitor and all that and can order people from Orlais to Ferelden to Navarra and back, why can't I get some squire to act as my potion caddy?
Because the Inquisition couldn't be bothered to let you take a potion holder.