People try to make conspiracy theories out of everything and that's so cute.
Frostbite's engine is apparently too complex to make modding possible. I don't know how true that is/isn't.
But even if Bioware did want to let their fans mod the game, they can't, they don't own the rights to it, DICE does, and they seem VERY against modding for the Frostbite engine, for the reason above and also because they're scared about the code being stolen and copied and also they don't want modding exclusive to PC, they want it open to all consoles (which just isn't possible).
You want to ****** to someone? ****** to DICE.
I wouldn't say that DICE is so much against modding, their older games were moddable.
The issues lies in third party middleware, which often prevent redistribution of tools (you are only allowed to redistribute runtime and only if it redistributed as part of specific product).
For example Epic before releasing UE4 to the public spend lot of time auditing code, and removing third party dependencies from developers who did not agreed to redistribute their software along with engine source the wide public.
And consider that UE4 is still Tool, and you licensee tool to make money out of it (or have fun, depends). It's infinitely harder to negotiate terms when you just want to give tools for free to everyone, so they can play for free.
If we are on it, then for example UE4 games can't be modded by default. I mean tools cannot be redistributed with as part of game. Game developer have to write their own tools, or.. players who want to mod game will have to pay 19$ for engine.
Not that I personally 19$ is terrible price if you want to play around and create something.
It's unfortunate state of affairs, but it is how it is. Game Engines are very complicated software and you cut cost where and how you can.
@up I could pay for tools to mod game. If they have reasonable price like 20-30$. It's not that terrible honestly.





Retour en haut






