Aller au contenu

Photo

[Suggestion] Mod tools for single player made worlds and content


  • Veuillez vous connecter pour répondre
52 réponses à ce sujet

#51
iniside

iniside
  • Members
  • 27 messages

People try to make conspiracy theories out of everything and that's so cute.

 

Frostbite's engine is apparently too complex to make modding possible. I don't know how true that is/isn't.

 

But even if Bioware did want to let their fans mod the game, they can't, they don't own the rights to it, DICE does, and they seem VERY against modding for the Frostbite engine, for the reason above and also because they're scared about the code being stolen and copied and also they don't want modding exclusive to PC, they want it open to all consoles (which just isn't possible).

 

You want to ****** to someone? ****** to DICE.

 

I wouldn't say that DICE is so much against modding, their older games were moddable.

 

The issues lies in third party middleware, which often prevent redistribution of tools (you are only allowed to redistribute runtime and only if it redistributed as part of specific product).

 

For example Epic before releasing UE4 to the public spend lot of time auditing code, and removing third party dependencies from developers who did not agreed to redistribute their software along with engine source the wide public.

 

And consider that UE4 is still Tool, and you licensee tool to make money out of it (or have fun, depends). It's infinitely harder to negotiate terms when you just want to give tools for free to everyone, so they can play for free.

If we are on it, then for example UE4 games can't be modded by default. I mean tools cannot be redistributed with as part of game. Game developer have to write their own tools, or.. players who want to mod game will have to pay 19$ for engine.

Not that I personally 19$ is terrible price if you want to play around and create something.

 

It's unfortunate state of affairs, but it is how it is. Game Engines are very complicated software and you cut cost where and how you can.

 

@up I could pay for tools to mod game. If they have reasonable price like 20-30$. It's not that terrible honestly. 


  • twincast aime ceci

#52
Zoner

Zoner
  • Members
  • 12 messages

As a modder myself; I know that a mod kit is not a necessity to mod a game. (GTA IV) But it ups the convenience 100 fold.

 

Sadly corporate power houses seem to think that mods hinder sales; when it is in fact quite the opposite.

 

Only example needed here is Bethesda; a company that has supported mods since the start now has probably the largest following on the RPG market. Why is that? Skyrim is no masterpiece; in fact the gameplay is very average; but a modded version of Skyrim that has been tweaked to your OWN tastes will always feel better than something SOMEONE ELSE made, not matter how talented the guys who made it were.

 

In fact Skyrim has more 37,000 mods that have downloaded been close to 600 million times; can Bioware create 37000 pieces of DLC for DAI? I guess not. Neither can Bethesda, so instead of 'competing' with the modders; they concentrate on EXPANDING the world through their DLC..

 

Bethesda cant sell 1 set of armor for $4.99; 1 new sword for $2.99; a new house for $9.99. And the same would apply to any studio that really wants to support modding. On the other hand the 3 year old Skyrim still frequents the Steam top-seller list; while its console counterparts are lying in the used bin. It has been one of the top 5 most played games everyday of every month of every year for the last 3 years on a gaming network of 100 million players.

 

TLDR - Mod support takes eliminates any opportunity for 'petty' DLC to sell and so will not be really supported by any company that has planned that kind of DLC. But I hope one day we see proper mod support for future Bioware games not only on PC, but on console too. 


  • HeadClot et twincast aiment ceci

#53
jackygates

jackygates
  • Members
  • 304 messages

I really think having Mods for DAI would be good for the game just like DAO!!   Modding helps the game I wouldn't say come out with any tool set at launch but sometime after.  I know the stance on mods for DAI but don't be suprised to see mods come out of the wood work for SP look at DA2 bio said no modding tools yet look on the nexus site and theres a ton of mods peeps made!  I miss the DAO modding community it was huge now its not so much cause of Bioware's Stance on no Mods =(


  • HeadClot et twincast aiment ceci