So necromancer gets haste...lolwut?
Necromancer Support Thread
#51
Posté 13 octobre 2014 - 11:27
#52
Posté 13 octobre 2014 - 11:32
Someone on another thread deduced that the Focus power for the Necromancer specialization is Haste. Knight Enchanters have the healing one, and Rift Mages apparently have some kind of fireball ability, leaving Haste for us dead'uns.
#53
Posté 13 octobre 2014 - 11:33
Someone on another thread deduced that the Focus power for the Necromancer specialization is Haste. Knight Enchanters have the healing one, and Rift Mages apparently have some kind of fireball ability, leaving Haste for us dead'uns.
So speculation pretty much?
#54
Posté 13 octobre 2014 - 11:34
Why would a rift mage have a fireball? If anything I thought that specialization would have haste,
#55
Posté 13 octobre 2014 - 11:35
Why would a rift mage have a fireball? If anything I thought that specialization would have haste,
Maybe he's summoning those fireballs out of the fade?
#56
Posté 13 octobre 2014 - 11:35
Maybe it'll be flavored more as an entropic "slow everybody else" which may fit with the animation better.
#57
Posté 13 octobre 2014 - 11:35
It makes sense. Creation was merged with Spirit. Necromancers are roughly spirit users from previous games. I originally thought that haste will be a spirit tree ability. Since it's not, necromancer is pretty much the only other option.
#58
Posté 13 octobre 2014 - 11:35
Why would a rift mage have a fireball? If anything I thought that specialization would have haste,
I am in agreement haste would fit rift mage more.
#59
Posté 13 octobre 2014 - 11:41
Maybe it'll be flavored more as an entropic "slow everybody else" which may fit with the animation better.
That is what I was thinking off. Wasn't there a "slow" spell mentioned at some point a few months ago?
#60
Posté 13 octobre 2014 - 11:43
Those schools were never mentioned in the initial description. Even then according to WOT and from what we've seen in novels, elemental magic is the most common form of magical expression in dragon age.Too bad entropy and creation didn't get the same treatment.
Even in the masked empire, a elven mage notes that most human magi use flame and lightning magic (he himself used fire, lightning ice, stone and mana clash spells) said that crushing prison is esoteric magic, and the hexes another apostate uses is a form of creation magic ( where you and i would classify it as entropy).
Also spirit magic can be used to heal.
- UniformGreyColor aime ceci
#61
Posté 13 octobre 2014 - 11:48
that would fit with an entropic theme of magic.
Then again, necromancers seem to be spirit magic users with some entropy thrown in.
Spirit binding sounds so cool.
And the whole learning from a skull invokes memories of Zayl the necromancer in Diablo, and his skull Humbert/Humbart.
soooo cool.
#62
Posté 13 octobre 2014 - 11:51
I think they already demonstrated the haste ability in the first dragon fight demo from e3. It just slows everything down except for the character you are controlling.
#63
Posté 14 octobre 2014 - 09:02
I think they already demonstrated the haste ability in the first dragon fight demo from e3. It just slows everything down except for the character you are controlling.
True, although I think the whole party remains at normal speed and the rest of the world slows down - I love this change actually, the perception of the passage of time is now from the players perspective rather than the targets.
I am actually a hard time convincing myself to remain true to my 2Handed Champ plan for PT1.
#64
Posté 14 octobre 2014 - 09:11
I'm still contemplating rift mage or necromancer. What would really sell it for me thoguh, is if we could turn our recently deceased enemies against them.
This would make tactics interesting. eg: normally, the most safe way of attacking is first taking out the spam of archers and mooks, and then taking on the boss. However, if you could revive the boss, and not, say, a mook, this might be turned around. If you attack and kill the boss first, to have HIM on your side, the remaining mook cleanup might go easier ![]()
- Vortex13 et Shapeshifter777 aiment ceci
#65
Posté 14 octobre 2014 - 01:10
I can imagine people being shocked that you are a necromancer and you mess around with spirits. I do hope we learn more about the Mortalitasi, they don't seem like mwhahahaha evil but they revere the dead in some form. I imagine their culture might be similar to necromancers/witch doctors in diablo when it comes to how they approach the dead and what they think of them.
Of course normal people won't think that when they see you they make even think you are a blood mage.
- themageguy et Karach_Blade aiment ceci
#66
Posté 14 octobre 2014 - 01:27
Knight Enchanter looks great - but the lore for the Mortillasi Skull has me absolutely entranced.
Bioware - please give some info about this Specialization. I must know the awesome powers I might wield!
#67
Posté 14 octobre 2014 - 01:51
I just hope the CC and crafting let me make a Trevelyan necromancer that looks like this guy:

- themageguy aime ceci
#68
Posté 14 octobre 2014 - 02:17
I'm still contemplating rift mage or necromancer. What would really sell it for me thoguh, is if we could turn our recently deceased enemies against them.
This would make tactics interesting. eg: normally, the most safe way of attacking is first taking out the spam of archers and mooks, and then taking on the boss. However, if you could revive the boss, and not, say, a mook, this might be turned around. If you attack and kill the boss first, to have HIM on your side, the remaining mook cleanup might go easier
You have no idea how much I would love this. Think of all of the spells and abilities that you would gain access to that the player wouldn't normally have.
#69
Posté 14 octobre 2014 - 02:35
I like the mortalitasi a lot. They come across like a proper witch coven to me, and that's something we don't really have in DA lore. I doubt the game will go this far, but are there rules or expectations I have to adhere to as a mortalitasi necromancer? Will my dead mentor deny me their secrets, flee their relic, and send me bad juju if I spurn them? And I wonder at what kind of magic they may know or do that other mages in Thedas wouldn't try. They can bind souls to skulls, but could they passenger a soul into another's body? Could my inquisitor summon power from an ancient burial ground, or from a battlefield littered with dead mages and fight far more effectively in the area? Even if none of that is possible, I'm still going to enjoy this spec.
#70
Posté 14 octobre 2014 - 02:45
I like the mortalitasi a lot. They come across like a proper witch coven to me, and that's something we don't really have in DA lore. I doubt the game will go this far, but are there rules or expectations I have to adhere to as a mortalitasi necromancer? Will my dead mentor deny me their secrets, flee their relic, and send me bad juju if I cross them? And I wonder at what kind of magic they may know or do that other mages in Thedas wouldn't try. They can bind souls to skulls, but could they passenger a soul into another's body? Could my inquisitor summon power from an ancient burial ground, or from a battlefield littered with dead mages and fight far more effectively in the area? Even if none of that is possible, I'm still going to enjoy this spec.
Yeah I suspect that they are not circle trained so who knows how their magic expresses itself I am quite interested in them now as you said they seem like a real coven of sorts. Can't wait to learn their secrets.
#71
Posté 14 octobre 2014 - 03:07
Yeah I suspect that they are not circle trained so who knows how their magic expresses itself I am quite interested in them now as you said they seem like a real coven of sorts. Can't wait to learn their secrets.
I now headcanon that my inquisitor carries her skull-bound mentor everywhere with her, talks to it in camp totally creeping out her companions, consults it before an audience whilst sitting on her throne in Skyhold. And I must construct for it a reliquary fit for a saint. I wouldn't use it, because as I said, I'm going to pack that skull all over the continent, but to demonstrate my reverence its a must. I may be getting a bit carried away...
#72
Posté 14 octobre 2014 - 03:13
Necromancy! Too bad that we can't be liches...

- Servilus et Vortex13 aiment ceci
#73
Posté 14 octobre 2014 - 03:14
I now headcanon that my inquisitor carries her skull-bound mentor everywhere with her, talks to it in camp totally creeping out her companions, consults it before an audience whilst sitting on her throne in Skyhold. And I must construct for it a reliquary fit for a saint. I wouldn't use it, because as I said, I'm going to pack that skull all over the continent, but to demonstrate my reverence its a must. I may be getting a bit carried away...
Who knows Mortalitasi might actually be doing that I think the necromancer character in multiplayer might be one of the Mortalitasi considering that the reaver is the from the dragon cult that we encounter in DAO. Another reason why I think that might be the case is because going by her picture she has a "relationship" with the dead within in her picture.
Just like your inquisitor has the learn from the dead Mortalitasi through a skull you have to craft you have to build understanding and learn from the spirits and the dead. Well this is just all speculation on my part.
#74
Posté 14 octobre 2014 - 03:25
Necromancy! Too bad that we can't be liches...
-snip-
Same here.
I would so cast off my puny flesh suit for the cold embrace of lichdom ![]()
- Servilus, RobRam10 et Karach_Blade aiment ceci
#75
Posté 14 octobre 2014 - 03:37





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