Aller au contenu

Necromancer Support Thread


  • Veuillez vous connecter pour répondre
215 réponses à ce sujet

#151
Bigdoser

Bigdoser
  • Members
  • 2 575 messages

Additionally, I think the Necromancy focus power should be something insanely powerful. Like the ability to raise multiple dead beings simultaneously or something but it has a long casting time and might be interrupted but if the spell was complete....Undead Army....

Who knows we might even summon spirits for our focus power since we also mess around with those. Lots of things they could do. 



#152
Hellion Rex

Hellion Rex
  • Members
  • 30 037 messages

Well I expect cass and Dorian to have interesting things to say since I assume his form of necromancy is different, since the Mortalitasi are the guys who are THE necormancers of thedas. I assume we might meet a Mortalitasi who gives us the info on how to get started but they can't actually teach us only a dead Mortalitasi summoned within the skull can you know tradition and all that.

Plus as said before the summoning of the Mortalitasi in the crafted skull displays the willingness to actually learn the art as well.

I actually don't think the two versions are all that different, especially since the first Mortalitasi was actually a Tevinter mage who insinuated himself in the Nevarran Court.

#153
Xilizhra

Xilizhra
  • Members
  • 30 873 messages

All I can say is that I hope it's not boring, and I want skeletons.



#154
RobRam10

RobRam10
  • Members
  • 3 266 messages

 I want skeletons.

I want lichdom. >:/



#155
themageguy

themageguy
  • Members
  • 3 176 messages
I want to summon wraith spirits.
more hygienic compared with corpses lol

#156
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

Does summoning Spirits even count as necromancy on its own though?  I thought Spirits and Demons were their own type of being, not the souls of dead mortals...  the only way that this would count in my eyes would be if the necromancer summons spirits to inhabit the bodies of the dead.  That's how I assume this will work...



#157
Bigdoser

Bigdoser
  • Members
  • 2 575 messages

Does summoning Spirits even count as necromancy on its own though?  I thought Spirits and Demons were their own type of being, not the souls of dead mortals...  the only way that this would count in my eyes would be if the necromancer summons spirits to inhabit the bodies of the dead.  That's how I assume this will work...

Well there is ghosts/wraiths who are technically spirits! I doubt bioware is doing that though... still it would be nice! I should not get my hopes up. :<



#158
themageguy

themageguy
  • Members
  • 3 176 messages

Does summoning Spirits even count as necromancy on its own though? I thought Spirits and Demons were their own type of being, not the souls of dead mortals... the only way that this would count in my eyes would be if the necromancer summons spirits to inhabit the bodies of the dead. That's how I assume this will work...



Necromancer

These mages specialize in binding the spirits that are drawn to death. They can put the fear of death into enemies, bring spirits to fight on their behalf, and even cause devastating explosions when their enemies die.


That's the description we have for necromancers in inquisition.
In dragon age necromancers don't control corpses, they control spirits.

Judging by the skull item, they can also summon spirits of the deceased.

#159
themageguy

themageguy
  • Members
  • 3 176 messages
Whoops doublepost

#160
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

Necromancer

These mages specialize in binding the spirits that are drawn to death. They can put the fear of death into enemies, bring spirits to fight on their behalf, and even cause devastating explosions when their enemies die.


That's the description we have for necromancers in inquisition.
In dragon age necromancers don't control corpses, they control spirits.

Judging by the skull item, they can also summon spirits of the deceased.

Hm... I'm not really seeing it.  I thought that the people of Thedas didn't know where the souls of the dead went other than "beyond the Fade," or "Beyond the Beyond" in the case of the Dalish elves.  The necromancers of Nevarra populate their Necropolis by forcing spirits into the bodies of their mummified dead, but I always took this to mean Fade spirits... also, we have seen spirits and demons enter the bodies of the dead on their own where the Veil is thin, like in Castle Redcliffe or the Circle Tower in DA:O.  None of this implies a link between mortal souls and necromancy... but perhaps the lore has changed or something has been added that I'm just unaware of?



#161
themageguy

themageguy
  • Members
  • 3 176 messages
Well if you've read the comics, remember yavana pulling the that guys spirit from the fade? I found this interesting as she said that his spirit lingered in the fade, implying it was his soul she was summoning.

As for necromancy....think Of it like spirit magic. Rather than summoning a wisp from the fade or a rage demon, you're summoning spirits that are interested in death. Those spirits can be bound to a corpse.

As for the skull summoning the spirit of a necromancer, well this is where it gets mysterious. Does the training of a necromancer allow one to have their soul/spirit linger in the fade, to teach new apprentices the art? Or is the spirit being summoned a spirit originating from the fade?

Interesting stuff.

#162
Bigdoser

Bigdoser
  • Members
  • 2 575 messages

Hm... I'm not really seeing it.  I thought that the people of Thedas didn't know where the souls of the dead went other than "beyond the Fade," or "Beyond the Beyond" in the case of the Dalish elves.  The necromancers of Nevarra populate their Necropolis by forcing spirits into the bodies of their mummified dead, but I always took this to mean Fade spirits... also, we have seen spirits and demons enter the bodies of the dead on their own where the Veil is thin, like in Castle Redcliffe or the Circle Tower in DA:O.  None of this implies a link between mortal souls and necromancy... but perhaps the lore has changed or something has been added that I'm just unaware of?

Well spirits that are attracted to death that could be anything human, spirit or malicious spirit(demon) the only difference between the undead we encounter in DAO is that they are under our control since we learn how to properly control and bind them. Instead of running around murdering any passer by. 

 

It would be kinda funny if necromancer had a special dialogue option when encountering a spirit(putting demons under this umberalla since I consider them the same entity) if it refuses to do something we could screw around with him and force it to do what we want. 

 

Well the Mortalitasi are attracted and interested in death hence why they can be summoned within the crafted skull to be our teacher problem is where do spirits go when they die? Of course our teacher is going to dodge the question or say he/she does not remember. 



#163
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

Well if you've read the comics, remember yavana pulling the that guys spirit from the fade? I found this interesting as she said that his spirit lingered in the fade, implying it was his soul she was summoning.

As for necromancy....think Of it like spirit magic. Rather than summoning a wisp from the fade or a rage demon, you're summoning spirits that are interested in death. Those spirits can be bound to a corpse.

As for the skull summoning the spirit of a necromancer, well this is where it gets mysterious. Does the training of a necromancer allow one to have their soul/spirit linger in the fade, to teach new apprentices the art? Or is the spirit being summoned a spirit originating from the fade?

Interesting stuff.

See, that's what I'm talking about... several thousand years with no insight on the subject and all of a sudden we've got human spirits appearing in the comic books... hopefully the DA:I codex will bring us up to speed on what was added to the lore in the comics and novels...

 

If the Inquisitor learns how to summon the spirits of dead mortals though, that would count as necromancy in my eyes.  It would be an interesting approach, and maybe even the best one since it would not be dependent on nearby corpses to work.



#164
Bigdoser

Bigdoser
  • Members
  • 2 575 messages

See, that's what I'm talking about... several thousand years with no insight on the subject and all of a sudden we've got human spirits appearing in the comic books... hopefully the DA:I codex will bring us up to speed on what was added to the lore in the comics and novels...

Now you see why I am so interested in necromancer? We are going to explore something that has not really been dove into hell proper necromancy seems to be more obscure than blood magic going by Gaspard's dialogue. Mortalitasi are the only mages pushing magic further apart from the Tevinter well the order was started by one of them. Its also one of the many reasons why circles and the chantry are frightened of them who knows what kind of knowledge and magic they have? 

 

They are not blood mages so the chantry can't move against them in any form at most they can make propaganda that they are death cult and all other kind of horrors I highly suspect the Nevarrans don't care all that much really since they are in charge of their burial rites. I hope we get to see a necropolis in a future game. 


  • Icy Magebane et themageguy aiment ceci

#165
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

Now you see why I am so interested in necromancer? We are going to explore something that has not really been dove into hell proper necromancy seems to be more obscure than blood magic going by Gaspard's dialogue. Mortalitasi are the only mages pushing magic further apart from the Tevinter well the order was started by one of them. Its also one of the many reasons why circles and the chantry are frightened of them who knows what kind of knowledge and magic they have? 

 

They are not blood mages so the chantry can't move against them in any form at most they can make propaganda that they are death cult and all other kind of horrors I highly suspect the Nevarrans don't care all that much really since they are in charge of their burial rites. I hope we get to see a necropolis in a future game. 

Yes, Nevarra is a unique place.  They are a bit like Rivain with their more open-minded approach to magic, although at least they seem to have the good sense to avoid actually creating abominations and confine these undead creatures to a single location...  I wouldn't mind seeing a game set there (after Tevinter, of course).  It sounds pretty interesting.


  • Bigdoser aime ceci

#166
Hellion Rex

Hellion Rex
  • Members
  • 30 037 messages

Yes, Nevarra is a unique place.  They are a bit like Rivain with their more open-minded approach to magic, although at least they seem to have the good sense to avoid actually creating abominations and confine these undead creatures to a single location...  I wouldn't mind seeing a game set there (after Tevinter, of course).  It sounds pretty interesting.

I'd kinda like to have the next game span Nevarra and Tevinter, since they are such mage centric societies.


  • themageguy aime ceci

#167
themageguy

themageguy
  • Members
  • 3 176 messages

See, that's what I'm talking about... several thousand years with no insight on the subject and all of a sudden we've got human spirits appearing in the comic books... hopefully the DA:I codex will bring us up to speed on what was added to the lore in the comics and novels...

If the Inquisitor learns how to summon the spirits of dead mortals though, that would count as necromancy in my eyes. It would be an interesting approach, and maybe even the best one since it would not be dependent on nearby corpses to work.


Ah. I think i understand you now. Maybe the higher mysteries of necromancy will provide you with the answers you seek ;)

Awesome if they can summon both mortal and fade spirits.

Im cool if a necromancer is using spirits conjured from the fade, as its dragon age. I don't expect, and glad its not exactly, the same sort of necromancy we've seen in other fantasy series.

If i was to think of something familiar, id say the necromancer of Diablo. Not the same, but similar.

And the skull is reminiscent of Zayls companion Humbart. :)

#168
Bigdoser

Bigdoser
  • Members
  • 2 575 messages

Yes, Nevarra is a unique place.  They are a bit like Rivain with their more open-minded approach to magic, although at least they seem to have the good sense to avoid actually creating abominations and confine these undead creatures to a single location...  I wouldn't mind seeing a game set there (after Tevinter, of course).  It sounds pretty interesting.

I agree and the nice thing is they smell like soap according to the Starkhaven Ambassdor.  :lol:

 

Just cross your fingers that the specialisation is not disappointing. 



#169
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

I'd kinda like to have the next game span Nevarra and Tevinter, since they are such mage centric societies.

Eh... only if we start in Tevinter.  I don't want to play as a Nevarran invading Tevinter or something... I want to experience Dragon Age in Tevinter as a Tevinter citizen, not a White Chantry outsider.


  • Bigdoser aime ceci

#170
Hellion Rex

Hellion Rex
  • Members
  • 30 037 messages

Eh... only if we start in Tevinter.  I don't want to play as a Nevarran invading Tevinter or something... I want to experience Dragon Age in Tevinter as a Tevinter citizen, not a White Chantry outsider.

Oh no, I agree. I'd love to play a Tevinter citizen.


  • Icy Magebane aime ceci

#171
Bigdoser

Bigdoser
  • Members
  • 2 575 messages

Eh... only if we start in Tevinter.  I don't want to play as a Nevarran invading Tevinter or something... I want to experience Dragon Age in Tevinter as a Tevinter citizen, not a White Chantry outsider.

Well a white chantry outsider might be one of the origin options. I think DA4 would cover Tevinter, Nevarra and some of the free marches and now they have a reason to add the city elf origin again as a slave background. 



#172
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

I agree and the nice thing is they smell like soap according to the Starkhaven Ambassdor.  :lol:

 

Just cross your fingers that the specialisation is not disappointing. 

I'm sure that Necromancer will be great, no matter what they decided to go with... they did an awesome job on Artificer and Knight Enchanter, and I expect the remaining specs to be on par.  ^_^


  • Bigdoser aime ceci

#173
themageguy

themageguy
  • Members
  • 3 176 messages

I'd kinda like to have the next game span Nevarra and Tevinter, since they are such mage centric societies.

Omg this!

Rex, love your work !
  • Hellion Rex aime ceci

#174
Hellion Rex

Hellion Rex
  • Members
  • 30 037 messages

Omg this!

Rex, love your work !

Lol, thanks!



#175
metalfenix

metalfenix
  • Members
  • 771 messages

If Necromancer gets some healing spell, I'll choose it instantly. I still can't believe that the spec that I don't want to play, KE, got resurgence.


  • Hellion Rex aime ceci