If Necromancer gets some healing spell, I'll choose it instantly. I still can't believe that the spec that I don't want to play, KE, got resurgence.
Same. Somewhat irritating.
If Necromancer gets some healing spell, I'll choose it instantly. I still can't believe that the spec that I don't want to play, KE, got resurgence.
Same. Somewhat irritating.
Same. Somewhat irritating.
Just pool everyone's genius to work on a Heal spell mod.
I am however, interested in a few things.
1) Why would someone become a necromancer ? Why would someone spend their time associating themselves with death, ghosts, decay, disease and filth ? Is it just purely for power or for some other reason such as maybe your Inquisitor chooses to specialize as a Necromancer in hopes of bringing back someone they loved but died (probably in the explosion).
2) Is it possible to be a good necromancer or an ethical necromancer or even a neutral necromancer ? In many games, Necromancer is almost always associated with evil. So how do you go about being a hero, be someone who is looked up to and be a necromancer ? Or is your Inquisitor an anti-hero necromancer ? I mean you are essentially someone who enslaves the dead and the spirits for your own goals.
My plan for my first inquisitor, Pia, to be a necromancer for a few reasons.
The necromancer spec is replacing the blood mage spec as the dark magic playstyle in DAI, and though I wanted blood mage for role-play purposes, necromancer will work well in its place for me. I'm also hoping for some uber kind of walking bomb combo.
Personally, I really like what we know of the Mortalitasi, the lore is great, and having recently studied ancient burial art, Egyptian tombs, Stonehenge, etc. I am very interested to learn more.
Perfectly fine in dealing with spirits, I plan for Pia to be excellent friends with Cole. I posted this earlier, but this is why I want them to be buddies: "My inquisitor has a personality that suits Cole as her best buddy. I've planned for her to look to Cole's endless faith in doing good without benefit to renew her own desire to serve others. To shake her out of a very unproductive disillusionment with humanity and get her into the 'spirit' of good will and self-sacrifice." A necromancer background plays into that as well to me.
Before befriending Cole, however, Pia will be very disillusioned with people, with the Chantry, with life generally, and turning away from that, she will turn to the occult, to the dead, and to her interest in spirits. (Not hanging out in graveyards like a creeper, but moreso looking to typically spurned alternatives for peace and to history for guidance.) And recent events - narrowly escaping the circle, surviving the explosion in Haven, the possibility of dying to close the Breach, etc. prompt contemplation of her own death. Also, I headcanon that she has an above average Fade connection, so a natural attraction to spirits - that suits a necromancer, I think. In DA:O it was possible to keep a wisp summoned for a mage - it would buzz around your head, follow you, and provide a spellpower boost. I hope that returns because that fits in well with her character. And, yes, she is in it in part for the power... and because it creeps the hell out of so many people. The latter is a nice perk. Her alignment is chaotic neutral. Its a no-brainer for her to take up necromancy.
Necromancy isn't unethical to her. She'll think the same on it as the Mortalitasi, I think. Its reverential and keeps the natural balance of souls. Macabre, yes, but reverential in most cases, and necessary.
I also like the symbolism for her story as well. Returning to life from emotional death, that's my inquisitor.
Raise the Dead by Rachel Rabin fits my necromancer perfectly:
I think necromancer is going to be rather interesting from a plot point I mean we can't exactly go running around that we are a necromancer I assume npcs might say they heard rumours that we mess around with spirits and the dead and they would be all like its not true right?
Then we can respond from there.
My necromancer song:
@Ishten: If the Necromancer allows it (meaning that the lore doesn't get in my way) - I will be a necromancer that venerates the passing of souls through the Fade.
I will never play a necromancer that revels in death - it bores me and I don't play evil.
Ravens - for example - are definitely associated with death and as carrion birds they are often considered filthy... but what carrion birds do - is save you and me from disease by devouring the dead.
I'll also venerate the cycle of life and death and not just "grim dark emo death!!" - I would actually consider myself a kind of Mortician who offers counseling during the passage of loved ones... soothes souls that are tortured and may somehow be lost in the Fade... and counsels people on how well to die.
My necromancers two favorite places will be the Rookery and the Garden.
In real life - I believe the most important event in my life is going to be my death. If I do so with dignity and grace - it will be a good death. I'll bring that concept into my necromancer.
"IF" Dragon Age doesn't go the maddeningly boorish route of "grim dark emo death" necromancer - this is the type of necromancer I would play.
Cant we all like agree on not posting in this thread for about five or six months, then when we post again and some says, Necroing! We answer: Exactly.
I think I heard somewhere that the Necromancer focus skill would be haste. Thoughts?
I think I heard somewhere that the Necromancer focus skill would be haste. Thoughts?
I think that sounds strange, but I can't rule it out.
So what spells do you think we will be getting?
Based purely from the description, i would say Horrify, Walking Bomb and Animate Dead.
Im also hoping to see either a hex or a spell to summon a wraith.
A thought on animate dead. Okay so we know that necromancers can bind spirits that interested in death to say a corpse. Do you think that the spirits would grow to resent the mage for doing so?
They are interested in death after all, but we have heard of how some spirits go made when they possess an unsuitable host.
I'd have to agree with that list. It looks like each specialization will have 3 actives and 4 passives, so those sound like good bets. These spells will likely have some additional effects so that they can be justified as part of the 8 skill limit... Maybe the uprgraded Horror spell also adds a "hex"-like debuff, etc... I was kind of hoping Life Drain would be in this tree though... maybe that could be the main spell and Fear is the side-effect?
As for what the spirits think of this... I honestly have no idea. As you mentioned, most spirits who cross the Veil on their own and inhabit corpses or inanimate object are driven insane and feral by the new sensations. However, the necromancer seems to be able to override their will or at least control the corpse through the spirit's power... it's hard to say for sure since we don't have a lot of evidence to go by...
I think the necromancer will have at least one entropy spell in it.
I was reading The Masked Empire and found it interesting that Felassan said that the hexes were a form of creation magic.
I found it interesting as we would know it as entropy magic.
I hope that spell is a real doozy. I want to mess up opponents but good, then my team reap some passive benefit(s) from the effects. If it's horror, may they be more suceptale to elemental attacks, or their defense goes down.
Didn't know that about entropy being a form of creation.
@themageguy: I agree with Horror... and I believe it will have a Hex component to it attached to its Enhancement option.
Haste is Creation - so I can conceivably see it being part of the Necromancer (since Creation and Entropy seem to be colliding).
As for Animate Dead - I know my Necromancer would see Fade spirits who are not human to be hostile alien creatures. In that aspect - he'd have no problem being their "jailer" by putting them into corpses and commanding them.
Did anyone notice that the Mortalitasi Skull is in Requisitions - the same place you build stuff for Skyhold! I think that's great. The skull will be ensconced in an alcove in some venerate space where I go and speak with it and learn the secrets of Necromancy. SO much cooler (to me) than carrying it around. Though - of course - maybe that's an option too. Who knows.
I have to admit - I think it's odd that the Necromancer didn't get the Focus heal... and the Knight Enchanter didn't get something like a modified mana-clash.
EDIT: Now that I think about it - I'm hoping for some creative unique stuff. The Knight Enchanter has some very unique abilities never before seen. I'd much prefer the Necromancer to not be a complete rehash of spells we've had before.
@themageguy: I agree with Horror... and I believe it will have a Hex component to it attached to its Enhancement option.
Haste is Creation - so I can conceivably see it being part of the Necromancer (since Creation and Entropy seem to be colliding).
As for Animate Dead - I know my Necromancer would see Fade spirits who are not human to be hostile alien creatures. In that aspect - he'd have no problem being their "jailer" by putting them into corpses and commanding them.
Did anyone notice that the Mortalitasi Skull is in Requisitions - the same place you build stuff for Skyhold! I think that's great. The skull will be ensconced in an alcove in some venerate space where I go and speak with it and learn the secrets of Necromancy. SO much cooler (to me) than carrying it around. Though - of course - maybe that's an option too. Who knows.
I have to admit - I think it's odd that the Necromancer didn't get the Focus heal... and the Knight Enchanter didn't get something like a modified mana-clash.
Bioware - I have built my Mortalitasi skull - give me the secrets of this damned Specialization!
Please?
Bioware - I have built my Mortalitasi skull - give me the secrets of this damned Specialization!
Please?
@themageguy: Oh, Viv and I will be good pals.
But I want some unique stuff for the Necromancer.
Knight Enchanter can deflect freaking spells with his sword slash... step into the Fade and become invulnerable (and THEN have it explode if he's inside somebody when he materializes).
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What I would REALLY like - is for the Necromancer to focus more on "souls" of once mortals - rather than spirits.
Maybe invite a soul to inhabit your Animated Dead corpse... equip it.. have it have a small ability tree even.
Or - have a defensive spell that is like: Call of the Guard. The souls of dead shieldbearers rise up and protect you.
Or a raven spell... I'd love a flock of ravens spell no matter how cheesy and overdone it is.
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Whatever it is (and it's obviously already set in stone) - I just hope there's something new.
@themageguy: I want my Mortalitasi skull set into my throne above my head. Or... hmm.. maybe on a pedestal beside the throne.
Peasant: Inquistor, the mayor stole my sheep.
Mayor: I did NOT you slack jawed muck farmer!
Inquisitor: SILENCE! *turns to the skull* Yes, yes of course - no, I don't think so. *stares through the souls of the Peasant and the Mayor* Yes... yes I see what you mean. *nods to the skull* If you think it wise. Yes, I agree. Very well then.
We have made our judgement!
*peasant and mayor stare at the skull in horror*