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Knight Enchanter Support Thread


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#1
JerZey CJ

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All-Dragon-Age-Inquisition-Multiplayer-C

(Using the Arcane Warrior picture because it's all we have and seems close enough)

 

 

So how do you guys think the Knight Enchanter specialization will turn out and what kind of spells will it have?

 

Personally, summoning swords to use as weapons has always seemed like a really awesome power, so I'm excited to see what they do with it.


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#2
The Elder King

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I support this thread :wizard:!
The ability of summoning weapons/swords is practically confirmed (it's called Spirit Blade, according to Patrick Weekes).
I think the spec Will be a focused on protection and party's support, plus Some talents related to Melee damage (like Spirit Blade).
I'd like if it works that way, since it leaves Room for the elemental spells to be used for the offensive slots.

#3
Servilus

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Honestly, when i heard we'll be summoning swords, i was really let down. I like the image of a mage with a real sword, and it emitting some form of element rather than, for instance, the Skyrim Bound Weapon spells. XD

 

Either way though, i'm probably still going to play a KE, unless they like really screw them up somehow. Biggest issue for me is mostly appearance based though. If i summon my sword/s i'd highly appreciate that i don't see my staff for however long i have the sword/s out. Or if i can go Gandalf stlye at the very least, hold my staff in my left with my sword in my right, then i'd be pretty cool with that. 


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#4
The Elder King

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Honestly, when i heard we'll be summoning swords, i was really let down. I like the image of a mage with a real sword, and it emitting some form of element rather than, for instance, the Skyrim Bound Weapon spells. XD
 
Either way though, i'm probably still going to play a KE, unless they like really screw them up somehow. Biggest issue for me is mostly appearance based though. If i summon my sword/s i'd highly appreciate that i don't see my staff for however long i have the sword/s out. Or if i can go Gandalf stlye at the very least, hold my staff in my left with my sword in my right, then i'd be pretty cool with that.

I don't think you Actually wield the sword/s.

#5
Servilus

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I don't think you Actually wield the sword/s.

Then i guess i'm gonna play a Templar. XD



#6
Mornmagor

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I don't think you Actually wield the sword/s.

 

You wield them and wack things with them. It's not a mordenkainen's sword.

 

Remember the original wording? "Wielding blades of arcane force"


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#7
JerZey CJ

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You wield them and wack things with them. It's not a mordenkainen's sword.

 

Remember the original wording? "Wielding blades of arcane force"

That's actually been changed to, "They summon blades from the Fade..." which leaves it open as to whether or not they wield them, launch them at enemies, encircle themselves/party members with them, etc.



#8
Ganzevort

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Yup. Original text:
 
"Among the Circles of Magi, only a few mages have the strength of will necessary to focus their energy inward. Wrapped in protective magics and wielding blades of arcane force, the Knight Enchanters are rare, but inspiring sights as they lead the charge into enemy ranks."
 
The new description also has "These rare mages received special dispensation from the Chantry to serve in battle." But that could also mean being more of a support-through-protection-spells type of thing.
 
Really hoping that this one is DA:I's iteration of the Arcane Warrior.

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#9
Mornmagor

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That's actually been changed to, "They summon blades from the Fade..." which leaves it open as to whether or not they wield them, launch them at enemies, encircle themselves/party members with them, etc.

 

I know. If they don't wield them, then they are not melee range specialists, and that's how devs described them, like Patrick Weekes. Also, it changed recently, since the description was too long.



#10
JerZey CJ

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I know. If they don't wield them, then they are not melee range specialists, and that's how devs described them, like Patrick Weekes. Also, it changed recently, since the description was too long.

Speaking of which, can I get a link to any post/tweet where they talked about the Knight Enchanter? I didn't even know that "Spirit Blade" was talked about by Weekes.



#11
Mornmagor

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Yeah gimme a sec, will edit this post.

 

So without any deep combat spoilers, I will note that Knight-Enchanter ABSOLUTELY delivers on what I wanted from the spec.

 

Patrick Weekes @PatrickWeekes 

Close-combat specialist mage who can fight with a summoned energy blade.

 

Patrick Weekes @PatrickWeekes

The Spirit Blade is WONDERFUL. Blah blah blah all valid options but SERIOUSLY KNIGHT-ENCHANTER.

 

Other than that, Mike Laidlaw, in combat Q&A some months ago replied to these questions about Knight Enchanters :

 

1. Could you elaborate on the theme and mechanics of the Knight Enchanters? Is there a particular playstyle or party role you envisioned, and is this specialization similar to the Arcane Warrior from DA:O?

 

 1. Yeah, you know what: yes, I can. The Knight Enchanters were designed to let mages get up close and personal and the abilities in that tree encourage you to do so, including the ability to be effective at melee ranges. They're different from Arcane Warriors, though. Less tanky. --Laidlaw

 

2. If Mages are weapon and armor class-locked, how can Knight Enchanters wield blades and wear plate? Armor through crafting, and weapons through "summoning" them?

 

2. Exactly that. --Laidlaw

 

That's about it, i think.


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#12
themikefest

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My femquisitor will be an Knight enchanter.



#13
The Elder King

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I know. If they don't wield them, then they are not melee range specialists, and that's how devs described them, like Patrick Weekes. Also, it changed recently, since the description was too long.

Then it must be something different, like having the arcane Blades near your body hitting the enemies that come in melee. Because I honestly doubt you'll summon Them and use them instead of your staff.

#14
Mornmagor

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Then it must be something different, like having the arcane Blades near your body hitting the enemies that come in melee. Because I honestly doubt you'll summon Them and use them instead of your staff.

 

It's already been confirmed you bypass the class restrictions with them.

 

Besides, why make a copy of Wizard from Diablo3?

 

What deviation does having knives that attack your attackers, has from storm bolts that hit those that approach you?

 

That's not what a Melee Mage means.


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#15
The Elder King

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It's already been confirmed you bypass the class restrictions with them.

They never said a KE would be Able to wield swords. They actually said that He differ from Arcane Warrio because He doesn't wield swords.
I'd be very happy if the KE wields the summoned sword. I just don't think it'll happen, and it's better to not expect this to happen, since They didn't say we can wield swords.
Also, when did They confirm that They bypass class restrictions?

#16
Mornmagor

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They never said a KE would be Able to wield swords. They actually said that He differ from Arcane Warrio because He doesn't wield swords.
I'd be very happy if the KE wields the summoned sword. I just don't think it'll happen, and it's better to not expect this to happen, since They didn't say we can wield swords.

 

That never happened. They only said KE is not godmode like Arcane Warrior, aka they are less tanky.

 

Also, they did: see up, Mike Laidlaw confirming bypass of class weapon restrictions with the summoned sword, and you have the original wording of the Knight Enchanter with "wielding blades of arcane force".

 

The wording changed, at a time where the results were already locked in, but even without it, there are strong indications that Knight Enchanters wield their swords from the Fade, or else, there is no purpose to a Melee Mage build, there is no point to blast your fireballs up close and just take hits with it.

 

I have tweeted the devs for clarification, for what its worth, but i don't see them answering that particular question. I wish they clarified, but they must be pretty busy with stuff, now that release is getting closer :/



#17
TheGreyson

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My theory is that the spirit blade attaches to the end of the staff when summoned. This wouod allow the mage to melee like in DA2 and still cast spells at range without having to put the blade away for some of the spells like the Arcane Warrior had to in DAO.
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#18
Mornmagor

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My theory is that the spirit blade attaches to the end of the staff when summoned. This wouod allow the mage to melee like in DA2 and still cast spells at range without having to put the blade away for some of the spells like the Arcane Warrior had to in DAO.

 

That would work nicely, actually.

 

Or they just wield the sword and the staff remains in their back.

 

Or, the staff transforms into the sword.

 

Or whatever, i don't know :P


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#19
JerZey CJ

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Yeah gimme a sec, will edit this post.

 

So without any deep combat spoilers, I will note that Knight-Enchanter ABSOLUTELY delivers on what I wanted from the spec.

 

Patrick Weekes @PatrickWeekes 

Close-combat specialist mage who can fight with a summoned energy blade.

 

Patrick Weekes @PatrickWeekes

The Spirit Blade is WONDERFUL. Blah blah blah all valid options but SERIOUSLY KNIGHT-ENCHANTER.

 

Other than that, Mike Laidlaw, in combat Q&A some months ago replied to these questions about Knight Enchanters :

 

1. Could you elaborate on the theme and mechanics of the Knight Enchanters? Is there a particular playstyle or party role you envisioned, and is this specialization similar to the Arcane Warrior from DA:O?

 

 1. Yeah, you know what: yes, I can. The Knight Enchanters were designed to let mages get up close and personal and the abilities in that tree encourage you to do so, including the ability to be effective at melee ranges. They're different from Arcane Warriors, though. Less tanky. --Laidlaw

 

2. If Mages are weapon and armor class-locked, how can Knight Enchanters wield blades and wear plate? Armor through crafting, and weapons through "summoning" them?

 

2. Exactly that. --Laidlaw

 

That's about it, i think.

Sounds cool, and it's nice to have a Dev who is excited about the class I wanna play.

 

Thinking maybe Spirit Blade is the initial skill in the tree and that we have to have it active to use other KE spells like some of the specializations in DA2. It would be kinda boring if we activated it and then only did basic attacks with it; other spells in the tree give us special attacks/skills with the Spirit Blade like any other weapon tree perhaps?

If they're not "as tanky" as Arcane Warriors, maybe they can summon some blades that can deflect attacks or create a ring of blades around themselves? Trying to figure out how they would defend themselves in close combat if they're not tanky but are still meant to be on the frontline.



#20
Jaison1986

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Knight enchanter here from the first run of the game. Concidering my Inquisitor is an former circle mage, it's quite fitting I take this specialization.

 

I wonder, how will this work since we don't control attribute points? Wearing heavy armor is only half of the work, if our constituition is low, having high armor rating will likely not be enough.



#21
sabberr89

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this will be my go to class if it turns out to be like an arcane warrior they where great in DA:O. But I do hope he will actually wield the blades summoned , and from the earlier posts it sounded like they do, gonna be a fun class!



#22
Mornmagor

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Sounds cool, and it's nice to have a Dev who is excited about the class I wanna play.

 

Thinking maybe Spirit Blade is the initial skill in the tree and that we have to have it active to use other KE spells like some of the specializations in DA2. It would be kinda boring if we activated it and then only did basic attacks with it; other spells in the tree give us special attacks/skills with the Spirit Blade like any other weapon tree perhaps?

If they're not "as tanky" as Arcane Warriors, maybe they can summon some blades that can deflect attacks or create a ring of blades around themselves? Trying to figure out how they would defend themselves in close combat if they're not tanky but are still meant to be on the frontline.

 

Just remember, we have already seen talents for Mages, or spells, that reduce their damage taken by a lot, in spirit and winter trees, without even knowing the Knight Enchanter abilities. We do know, KE "urges" you to go melee with its abilities.

 

Also, less tanky than Arcane Warrior, but it is confirmed that KEs can tank, in the same Q&A, that i forgot to write, Almost anyone can tank, including KEs. It just means, that they are not God Mode. Arcane Warrior era is over, obviously :]



#23
Scerene

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it might be like a "mode" like arcane warrior, when you pop that mode you get a bonus maybe magic is converted into str and vit so you can use that for gear reqs,? It does seem like we will be wielding a magical melee blade based upon the wording of Patrick's tweets. Im thinking the skills in the tree are based around that blade. From what i recall all you needed was one point in AC even without the mode to be able to use magic as a replacement for str when it comes to gear reqs



#24
ShaggyWolf

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Knight enchanter here from the first run of the game. Concidering my Inquisitor is an former circle mage, it's quite fitting I take this specialization.

 

I wonder, how will this work since we don't control attribute points? Wearing heavy armor is only half of the work, if our constituition is low, having high armor rating will likely not be enough.

 

The spec will likely have an array of defense-oriented spells and passives to compensate for the mage's inherent squishiness.

 

Maybe they could even summon an arcane shield to go with their sword, and maybe it could even let the mage generate guard? /speculation!



#25
ManOfSteel

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A Knight Enchanter may (MAY)  convince me to play a Mage at some point, so I'm interested to see what's up with it. Otherwise, it'll be lots of Warriors and Rogues for me. Not that I mind that.