Templar is nothing like a battlemage.
I wish people would stop saying they're anything close to an Arcane Warrior, because they aren't.
As far as we know. ![]()
Templar is nothing like a battlemage.
I wish people would stop saying they're anything close to an Arcane Warrior, because they aren't.
As far as we know. ![]()
I think it works like an "Orb", or using it would be like "orb walking". In DoTA/MOBA terms it's a manually-activated basic attack with special properties. Thus, each button-press is an individual slash with the Spirit Blade.
All the skills on the hotbar would flash every time Mike used it, and he also appeared to control how many attacks out of the 3 hit combo were used, so I'm thinking it is manually activated instead of sustained. For KB/M users without gaming mice or other peripherals, this sounds like it could be a pain in the ass.
Auto attacks were toggled off in their gameplay video.
The omniblade, for the couple of classes that did have it, was a heavy melee that locked in on a single target.
In fact.. none of those are really very similar to the spirit blade at all
The spirit blade performs a sweeping horizontal melee combo. It is not medium range, they pretty much have to be right in front of you... about the range of a 2-handed sword. The blade is a few feet long, but I figure the hit-box might be more forgiving than that.
If you need to keep pressing the button, how do you rationalize that against the description of the spell "Cost: 10 Mana per Attack While Active"
I didn't mean the mechanics of it. I mean how it looked in the video.
Also the best way to rationalize the tooltip is that it works like Lee's explanation of autoattack. Hold the button, it chains basic attacks. Hold the skill it chains spirit blade attacks. It has no cooldown.
The only explanation from the video is that the tooltip is misleading.
Auto attacks were toggled off in their gameplay video.
Ah, so then it probably is sustainable with it toggled on. Much less headaches for KB/M is that case.
They're not squishy. Mike's spec had barrier, but nothing on the winter tree, which has ice armor.
You have barrier, guardian spirit, ice armor, invulnerability every 12 seconds for 2 seconds, ability to wear heavy armor, Resurgence, the whole left part of the tree we saw nothing about, at attack that does huge melee damage to an arc and reflects ranged attacks and spells, plus more.
And you're think they're squishy? Maybe you remember Arcane Warrior, or rather, AW AND Spirit Healer together, that made for the invulnerable God Mode.
They receive the proper amount of damage when everyone focuses fire on them and they don't build up their defenses.
Cassandra was getting 1/4 of her life gone from every hit of a shielded templar in a previous video.
I think it's intentional that, without pro-active usage of damage mitigation abilities, you drop fast, no matter what class you are.
He wasn't following a dedicated tankish set of abilities, he even had immolate.
We know it's not customizable, but what if it change color and maybe substance/effect based on your staff?
The KE in the video had a lightning based staff. And although Lightning is white, the color in some games or anime for lightning is yellow.
I personally think it's probably always that golden color, but i wouldn't mind yellow for lightning based staves, blue for ice, ref for fire.
Oh well.
P.S. Have i told you how nice it would be if we could also hold it and run around, instead of just holding it to attack? ![]()
That Power the Knight Enchanter has...
If used properly things will be very interesting.
Here's another thing I'm loving about KE and this game's combat in general: all of these trees just work so well with each other in so many different combinations.
For example: Spirit Blade + Clean Burn. Every cast spell reduces your cooldown by 1 second on all other spells. If this works with Spirit Blade that would be insane. You'd be using a damaging, rapid-fire ability that is cheap on mana and reduces the cooldown on everything else per use.
KE+Winter: Standing by an enemy that is frozen (or a persistent cold spell) reduces damage taken by 50%. Fade Step requires minimal investment into the Winter tree while giving you a gap-closer/escape/debuff/damage multitool.
KE+Storm: Static Cage. There is no escape. If Static Charge works with Spirit Blade, you can use it as a "counter" to interrupt enemy attacks (and paralyze them) while delivering 400% combined weapon damage. If you drop a lot of nukes, Conductive Current gives you a 5% damage bonus for every 10% missing mana, meaning your Spirit Blade only gets stronger the more you use it and other spells.
It's funny, reading the last several pages, with how the tide completely turned. When the stream went up, many posts were saying how crappy and disappointing it was and that playing it didn't look so appealing anymore. Then the pics of the abilities were put up, and suddenly everyone loved it. That's some epic flip flopping
.
To be fair, Mike tweeted first that Spirit Blade was an "active ability" and then we come to find out it's a toggle. As I said before, the lack of octagons is really confusing me.
I didn't mean the mechanics of it. I mean how it looked in the video.
Also the best way to rationalize the tooltip is that it works like Lee's explanation of autoattack. Hold the button, it chains basic attacks. Hold the skill it chains spirit blade attacks. It has no cooldown.
The only explanation from the video is that the tooltip is misleading.
If this is the way it works, then I guess I can deal with the... less than ideal animations. Hopefully we'll see some more footage before launch, because the fact that he had the auto-attack toggle off complicates things...
Download complete, I can watch the stream now.
Scratch that, the download can't even get the actual combat part later in the vid. So I can't download it, I can't watch twitch... Can somebody put this fI_Icking thing on Youtube or at least make some GIFs? I'm getting extremely irritated.
Never mind, I got my Youtube link.
Scratch that, the download can't even get the actual combat part later in the vid. So I can't download it, I can't watch twitch... Can somebody put this fI_Icking thing on Youtube or at least make some GIFs? I'm getting extremely irritated.
They're not squishy. Mike's spec had barrier, but nothing on the winter tree, which has ice armor.
You have barrier, guardian spirit, ice armor, invulnerability every 12 seconds for 2 seconds, ability to wear heavy armor, Resurgence, the whole left part of the tree we saw nothing about, at attack that does huge melee damage to an arc and reflects ranged attacks and spells, plus more.
And you're think they're squishy? Maybe you remember Arcane Warrior, or rather, AW AND Spirit Healer together, that made for the invulnerable God Mode.
They receive the proper amount of damage when everyone focuses fire on them and they don't build up their defenses.
Cassandra was getting 1/4 of her life gone from every hit of a shielded templar in a previous video.
I think it's intentional that, without pro-active usage of damage mitigation abilities, you drop fast, no matter what class you are.
He wasn't following a dedicated tankish set of abilities, he even had immolate.
Not gonna lie. This? This makes me give credence to all those people that were saying "They've just shifted the problem from spamming heals to spamming barriers". That doesn't sound good at all.
wait a frigging minute...knight enchanter have the ONLY healing spell in the game!?!?!?!? WTH is this spec doing with such skill? I thought it was at the end of spirit school or rift mage spec.
Not gonna lie. This? This makes me give credence to all those people that were saying "They've just shifted the problem from spamming heals to spamming barriers". That doesn't sound good at all.
It does seem that without pro-active use of defensive abilities you get mauled, depending on difficulty.
In a way, it's realistic-sort of. Without this protection you are supposed to take a lot of damage, and it does remind the Baldur's Gate era, where entering a battle on higher difficulties unprepared seemed like certain death.
I can totally understand your concern though. Maybe 1/4 is a stretch, be she seemed to be going down fast without barrier and guard.
Not gonna lie. This? This makes me give credence to all those people that were saying "They've just shifted the problem from spamming heals to spamming barriers". That doesn't sound good at all.
Remember that he was playing on Hard mode.
Remember that he was playing on Hard mode.
Oh, so that was Hard? Cool... I thought he was on Normal again... that explains why his Inquisitor took so much damage in the first encounter.
Not gonna lie. This? This makes me give credence to all those people that were saying "They've just shifted the problem from spamming heals to spamming barriers". That doesn't sound good at all.
Yup it was on hard mode. Did you catch how much he used the tactical camera?
Edit: he could have used it a lot more if you ask me.
Haha! Wanna see everyone will play as Knight enchanter so they can heal for free? So by the end of the day, this specialization is an mix of arcane warrior an spirit healer. I don't think it gets any better then that.
Oh, so that was Hard? Cool... I thought he was on Normal again... that explains why his Inquisitor took so much damage in the first encounter.
And also we've heard things like Barrier and Guard are improved on easier settings (last longer, etc.).
wait a frigging minute...knight enchanter have the ONLY healing spell in the game!?!?!?!? WTH is this spec doing with such skill? I thought it was at the end of spirit school or rift mage spec.
Well, it's a focus spell so it's not technically a KE-spell, they just decided to put it in that particular tree.
Not gonna lie. This? This makes me give credence to all those people that were saying "They've just shifted the problem from spamming heals to spamming barriers". That doesn't sound good at all.
Except it they're still wrong, because healing and damage mitigation don't work the same.