Best way to show tactical gameplay is play a difficulty that forces tactical gameplay. Besides, they know that if they didn't play on that difficulty that this forum would be filled with complaints about it being to easy and "casual-fied". Hard mode gameplay is a good way to show the game still requires effort and thinking to win.
It also indirectly addresses a concern many have regarding the no healing aspect. In the last combat encounter in today's demo, the entire party did not take any direct damage to their health against an equally leveled (though unremarkable) enemy party.
Although he liberally used the tac cam and paused several times, Mike played it fairly straight up (i.e. no scouting or kiting) and this was on Hard. I hope that shows those concerned with having to go back to camp after every single encounter, that it need not be the case.





Retour en haut











