It says it drains mana when it hits something. So no.
If you had it summoned constantly It would make sense that it drains your mana per second? So by manifesting it as you attack it only costs mana per attack.
It says it drains mana when it hits something. So no.
If you had it summoned constantly It would make sense that it drains your mana per second? So by manifesting it as you attack it only costs mana per attack.
Just a thought :
https://www.youtube....F8z3YSbHg#t=360
If we look at the video just here (6:00), we can that the blade don't consume mana at all.
So 10 mana while active, seems to mean when you hit something.
I would assume it means "during combat." I expect them to penalize us with mana loss if we miss with the blade during actual fights... do other skills use mana/stamina outside of combat? If so, that might prove your theory...
do other skills use mana/stamina outside of combat? If so, that might prove your theory...
Yep go 20s back on the video.
Just a thought :
https://www.youtube....F8z3YSbHg#t=360
If we look at the video just here (6:00), we can that the blade don't consume mana at all.
So 10 mana while active, seems to mean when you hit something.
See, this doesn't make sense to me. I guess they wanted to have more control with the auto-attack turned off, but I really would like to know how it works.
Yes, I realize that I'm probably going to have to mash buttons or mouseclicks (really, in 2014?) if I want to be a true melee mage, but the "while active" indicates a melee-toggle, while it being a regular spell indicates that it's only a part-time-melee use thing.
If I have auto attack turned on, and I hit Spirit Blade, will I just keep whiffing air?
If you had it summoned constantly It would make sense that it drains your mana per second? So by manifesting it as you attack it only costs mana per attack.
Well, realistically, it could drain your mana for keeping it active. Or it could have a duration, you know, like lingering in your hand for some seconds after you summon it, before it actually disappears.
So it doesn't disappear completely.
Anyway :]
Well, realistically, it could drain your mana for keeping it active. Or it could have a duration, you know, like lingering in your hand for some seconds after you summon it, before it actually disappears.
So it doesn't disappear completely.
Anyway :]
From what I'm seeing, it doesn't actually appear to be a sword, though... it's more of a short-range spirit magic projection... maybe a good comparison would be the Halo energy blade if you are unfamiliar with Psylocke of the X-men. It's an arm-blade of sorts, not a sword, so it can't really be held... not if we're sticking with the current design, at least.
I was pausing frame by frame on the animation, and it does have the shape of a sword, although it's not exactly material.
The cross shaped hilt and blade are visible though, although i strained my eyes to see it, because the animation is actually fast.
It's not that obvious, indeed.
Granted though, it doesn't drain mana when it doesn't hit anything.
Well, realistically, it could drain your mana for keeping it active. Or it could have a duration, you know, like lingering in your hand for some seconds after you summon it, before it actually disappears.
So it doesn't disappear completely.
Anyway :]
I would also like a badass magic sword to appear in my hand but logically that would drain mana or be a sustained ability which no longer exist.
Basically if i had to pick between a summoned sword that drains mana, has a duration(probably with a cooldown) or bioware's method id pick the mana per attack option everytime as it constrains your mana less and has no cooldown making it available whenever you have more than 10 Mana.
Or they could do the easy and logical thing, allow Knight Enchanters to equip 1h swords in their left(or right) hand, and enchant them with fade powers to do what they do now.
THIS x a million!!!
I would also like a badass magic sword to appear in my hand but logically that would drain mana or be a sustained ability which no longer exist.
Basically if i had to pick between a summoned sword that drains mana, has a duration(probably with a cooldown) or bioware's method id pick the mana per attack option everytime as it constrains your mana less and has no cooldown making it available whenever you have more than 10 Mana.
Yeah, having a cooldown would have been terrible... if that was the alternative, then I'm totally fine with the current Spirit Blade. Aside from being held in the left hand and therefore looking awkward when I see it in action, I don't have any problem with it. Even then, that's just because I'm right handed... I'm sure I'll get used to it.
The other positive of the current design is that it will not interrupt ranged auto-attacks by being out for a set duration (or worse, disappearing when you use the staff and then being put into cooldown...). The positives outweigh any negative aspects IMO, since most of them seem to be aesthetic in nature.
Yeah, having a cooldown would have been terrible... if that was the alternative, then I'm totally fine with the current Spirit Blade. Aside from being held in the left hand and therefore looking awkward when I see it in action, I don't have any problem with it. Even then, that's just because I'm right handed... I'm sure I'll get used to it.
The other positive of the current design is that it will not interrupt ranged auto-attacks by being out for a set duration (or worse, disappearing when you use the staff and then being put into cooldown...). The positives outweigh any negative aspects IMO, since most of them seem to be aesthetic in nature.
I agree.
Actually, the Spirit Blade, reminds me of the spell WraithStrike of D&D, well, without needing an actual weapon, but it's close.
I like my aesthetics though >.>
I agree.
Actually, the Spirit Blade, reminds me of the spell WraithStrike of D&D, well, without needing an actual weapon, but it's close.
I like my aesthetics though >.>
No kidding... it sucks to have to give up customized swords for this, since I'm not really that fond of staves in the first place... but I think it's worth it considering how powerful Spirit Blade is on paper. Hopefully it won't get nerfed.
edit: Also, I think it should have been blue since it deals spirit damage (and because that is my favorite color...). Yellow doesn't look that great, but it's not that big a deal.
I just realized that the Knight Enchanter Mage is the only one we've seen so far (I think) that can go back and forth between ranged attacks and melee while in combat.
I just realized that the Knight Enchanter Mage is the only one we've seen so far (I think) that can go back and forth between ranged attacks and melee while in combat.
Actually, that's a good point. Now that we can't switch weapons during combat, this seems to be the only class/spec with both melee and ranged capabilities... Just based on the spec descriptions, I don't think that will change, but you never know...
Hm... would a dual dagger rogue with Throwing Blades count? It's better than nothing...
Actually, that's a good point. Now that we can't switch weapons during combat, this seems to be the only class/spec with both melee and ranged capabilities... Just based on the spec descriptions, I don't think that will change, but you never know...
Hm... would a dual dagger rogue with Throwing Blades count? It's better than nothing...
That's a good point, I forgot about that one... Do you happen to have a pic of that talent?
That's a good point, I forgot about that one... Do you happen to have a pic of that talent?
You mean in action or the skill tree screenshot? I don't think I've seen it in action... :s
You mean in action or the skill tree screenshot? I don't think I've seen it in action... :s
Just the skill tree entry. I've seen it action in one of the videos earlier this year...
Just the skill tree entry. I've seen it action in one of the videos earlier this year...
Here it is...

... no idea why it has a duration...
Here it is...
... no idea why it has a duration...
Thanks!
Maybe it's the duration for the "sundered armor"?
Thanks!
Maybe it's the duration for the "sundered armor"?
Yeah, that must be it. Looks like a good power, but unfortunately it's at the very end of the tree, so my rogue companion won't be getting it until late game. :/
Say, i wanna run around with plate relatively early.
Do we know when or how we unlock the Mage plate schematics?
I thought i saw something on the Inquisition perks (purchase or access to all mage schematics)?
I still don't get why we can't wear plate by default as Knight Enchanters.
Warriors could get a boost to armor value as a passive to compensate.
Anyway, no idea exactly how it works yet, and IT'S KILLING ME D:
Well. the only thing we do know, is that we can wear plate when we find the appropriate materials and schematics, and of course that we can wear plate looking light armor.
>.>
Say, i wanna run around with plate relatively early.
Do we know when or how we unlock the Mage plate schematics?
I thought i saw something on the Inquisition perks (purchase or access to all mage schematics)?
I still don't get why we can't wear plate by default as Knight Enchanters.
Warriors could get a boost to armor value as a passive to compensate.
Anyway, no idea exactly how it works yet, and IT'S KILLING ME D:
Well. the only thing we do know, is that we can wear plate when we find the appropriate materials and schematics, and of course that we can wear plate looking light armor.
>.>
I know I don't like having to wait mid to late game to get the look I want for my character and companions....Thats why I am hope for console commands and an add item script and a list of item codes....
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I thought that we could make any style of armor for any class so long as we had the materials and schematics? Can't we just find like, a "heavy chainmail schematic" and then specify that it's mage armor during the creation process? Or is that not how it works...?
I thought that we could make any style of armor for any class so long as we had the materials and schematics? Can't we just find like, a "heavy chainmail schematic" and then specify that it's mage armor during the creation process? Or is that not how it works...?
Nvm got confused :/
But yes we can make armor mage like as in the customization vid you can see a crafting of a chest armor for a rogue inquisitor and that armor has a +4 strength.